Fixes and adjustments

This commit is contained in:
duck
2025-08-31 05:23:27 +05:00
parent 6f933449a1
commit 1d3f89e5f5
4 changed files with 11 additions and 13 deletions

View File

@@ -200,7 +200,8 @@ pub fn update() void {
while (Assets.free_board.pop()) |request| { while (Assets.free_board.pop()) |request| {
if (@atomicLoad(usize, &request.counter, .monotonic) == 0) { if (@atomicLoad(usize, &request.counter, .monotonic) == 0) {
if (!Assets.asset_map.remove(.{ .type = request.type, .path = request.path })) continue; if (!Assets.asset_map.remove(.{ .type = request.type, .path = request.path })) continue;
request.unload(Game.alloc); if (request.state == .loaded)
request.unload(Game.alloc);
Game.alloc.destroy(request); Game.alloc.destroy(request);
} }
} }

View File

@@ -11,6 +11,7 @@ sampler: *sdl.GPUSampler,
pub fn load(path: []const u8, alloc: std.mem.Allocator) Assets.LoadError!@This() { pub fn load(path: []const u8, alloc: std.mem.Allocator) Assets.LoadError!@This() {
_ = alloc; _ = alloc;
var file = Assets.load(.file, path); var file = Assets.load(.file, path);
defer Assets.free(file);
const data = (file.getSync() catch return error.DependencyError).bytes; const data = (file.getSync() catch return error.DependencyError).bytes;
var width: u32 = undefined; var width: u32 = undefined;
@@ -24,7 +25,6 @@ pub fn load(path: []const u8, alloc: std.mem.Allocator) Assets.LoadError!@This()
@ptrCast(&channels), @ptrCast(&channels),
4, 4,
); );
Assets.free(file);
if (image == null) return error.ParsingError; if (image == null) return error.ParsingError;
defer c.stbi_image_free(image); defer c.stbi_image_free(image);
const image_slice = image[0..@intCast(width * height * channels)]; const image_slice = image[0..@intCast(width * height * channels)];
@@ -33,13 +33,14 @@ pub fn load(path: []const u8, alloc: std.mem.Allocator) Assets.LoadError!@This()
const target_format = sdl.GPU_TEXTUREFORMAT_R8G8B8A8_UNORM; const target_format = sdl.GPU_TEXTUREFORMAT_R8G8B8A8_UNORM;
const bytes_per_pixel = 4; const bytes_per_pixel = 4;
const mip_level = if(std.math.isPowerOfTwo(width) and width == height) @as(u32, Graphics.MIP_LEVEL) else @as(u32, 1);
const texture = Graphics.createTexture( const texture = Graphics.createTexture(
width, width,
height, height,
target_format, target_format,
sdl.GPU_TEXTUREUSAGE_SAMPLER | sdl.GPU_TEXTUREUSAGE_COLOR_TARGET, sdl.GPU_TEXTUREUSAGE_SAMPLER | sdl.GPU_TEXTUREUSAGE_COLOR_TARGET,
Graphics.MIP_LEVEL, mip_level,
); );
errdefer Graphics.freeTexture(texture); errdefer Graphics.freeTexture(texture);
@@ -83,7 +84,7 @@ pub fn load(path: []const u8, alloc: std.mem.Allocator) Assets.LoadError!@This()
}, false); }, false);
} }
rows_uploaded += rows_to_upload; rows_uploaded += rows_to_upload;
if (rows_to_upload == height) { if (rows_uploaded == height) {
sdl.GenerateMipmapsForGPUTexture(command_buffer, texture); sdl.GenerateMipmapsForGPUTexture(command_buffer, texture);
} }
const fence = sdl.SubmitGPUCommandBufferAndAcquireFence(command_buffer) orelse return error.SdlError; const fence = sdl.SubmitGPUCommandBufferAndAcquireFence(command_buffer) orelse return error.SdlError;
@@ -91,7 +92,7 @@ pub fn load(path: []const u8, alloc: std.mem.Allocator) Assets.LoadError!@This()
if (!sdl.WaitForGPUFences(Graphics.device, true, &fence, 1)) return error.SdlError; if (!sdl.WaitForGPUFences(Graphics.device, true, &fence, 1)) return error.SdlError;
} }
const sampler = Graphics.createSampler(); const sampler = Graphics.createSampler(mip_level);
return .{ return .{
.texture = texture, .texture = texture,

View File

@@ -424,7 +424,7 @@ pub fn freeTexture(texture: *sdl.GPUTexture) void {
sdl.ReleaseGPUTexture(Graphics.device, texture); sdl.ReleaseGPUTexture(Graphics.device, texture);
} }
pub fn createSampler() *sdl.GPUSampler { pub fn createSampler(mip_level: u32) *sdl.GPUSampler {
return sdl.CreateGPUSampler(Graphics.device, &sdl.GPUSamplerCreateInfo{ return sdl.CreateGPUSampler(Graphics.device, &sdl.GPUSamplerCreateInfo{
.address_mode_u = sdl.GPU_SAMPLERADDRESSMODE_CLAMP_TO_EDGE, .address_mode_u = sdl.GPU_SAMPLERADDRESSMODE_CLAMP_TO_EDGE,
.address_mode_v = sdl.GPU_SAMPLERADDRESSMODE_CLAMP_TO_EDGE, .address_mode_v = sdl.GPU_SAMPLERADDRESSMODE_CLAMP_TO_EDGE,
@@ -433,8 +433,8 @@ pub fn createSampler() *sdl.GPUSampler {
.min_filter = sdl.GPU_FILTER_LINEAR, .min_filter = sdl.GPU_FILTER_LINEAR,
.mipmap_mode = sdl.GPU_SAMPLERMIPMAPMODE_LINEAR, .mipmap_mode = sdl.GPU_SAMPLERMIPMAPMODE_LINEAR,
.min_lod = 0, .min_lod = 0,
.max_lod = 16, .max_lod = @floatFromInt(mip_level - 1),
.mip_lod_bias = -2, .mip_lod_bias = -0.5,
}) orelse err.sdl(); }) orelse err.sdl();
} }

View File

@@ -94,7 +94,6 @@ pub fn initDebug() void {
Assets.free(Assets.load(.texture, "data/yakuza.png")); Assets.free(Assets.load(.texture, "data/yakuza.png"));
World.plane_mesh = Graphics.loadMesh(@ptrCast(&PLANE_MESH_DATA)); World.plane_mesh = Graphics.loadMesh(@ptrCast(&PLANE_MESH_DATA));
World.cube_mesh = Graphics.loadMesh(@ptrCast(&CUBE_MESH_DATA));
World.table_mesh = Graphics.loadMesh(@ptrCast(&Graphics.generatePlane(0, 0, 0.5, 0.5, 8, 8))); World.table_mesh = Graphics.loadMesh(@ptrCast(&Graphics.generatePlane(0, 0, 0.5, 0.5, 8, 8)));
World.texture = Assets.load(.texture, "data/yakuza.png"); World.texture = Assets.load(.texture, "data/yakuza.png");
World.hand_texture = Assets.load(.texture, "data/hand.png"); World.hand_texture = Assets.load(.texture, "data/hand.png");
@@ -116,7 +115,6 @@ pub fn initDebug() void {
pub fn deinit() void { pub fn deinit() void {
Graphics.unloadMesh(World.plane_mesh); Graphics.unloadMesh(World.plane_mesh);
Graphics.unloadMesh(World.cube_mesh);
Graphics.unloadMesh(World.table_mesh); Graphics.unloadMesh(World.table_mesh);
Assets.free(World.texture); Assets.free(World.texture);
Assets.free(World.hand_texture); Assets.free(World.hand_texture);
@@ -425,11 +423,9 @@ fn updateOrder() void {
} }
} }
const CUBEMAP_MESH_DATA = CUBE_MESH_DATA;
const T1 = 1.0 / 3.0; const T1 = 1.0 / 3.0;
const T2 = 2.0 / 3.0; const T2 = 2.0 / 3.0;
const CUBE_MESH_DATA = [_]f32{ const CUBEMAP_MESH_DATA = [_]f32{
-0.5, 0.5, -0.5, T2, 0, -0.5, 0.5, -0.5, T2, 0,
-0.5, -0.5, -0.5, T2, 0.5, -0.5, -0.5, -0.5, T2, 0.5,
0.5, 0.5, -0.5, 1, 0, 0.5, 0.5, -0.5, 1, 0,