Controller resource split into separate file

This commit is contained in:
duck
2025-05-04 21:23:43 +05:00
parent 4cb0c6aee9
commit 32ca78e5c7
5 changed files with 200 additions and 195 deletions

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@@ -7,7 +7,7 @@ const System = @import("graph/system.zig");
// - Use arena allocator? // - Use arena allocator?
// - Resolve missing resource problem // - Resolve missing resource problem
pub const Controller = Resource.Controller; pub const Controller = @import("graph/controller.zig");
const MAX_SYSTEM_REQUESTS = 8; const MAX_SYSTEM_REQUESTS = 8;
const DEFAULT_SYSTEM_CAPACITY = 16; const DEFAULT_SYSTEM_CAPACITY = 16;

185
src/graph/controller.zig Normal file
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@@ -0,0 +1,185 @@
const std = @import("std");
const utils = @import("utils.zig");
const System = @import("system.zig");
const Resource = @import("resource.zig");
const Controller = @This();
const DEFAULT_CONTROLLER_CAPACITY = 8;
alloc: std.mem.Allocator,
command_buffer: std.ArrayListUnmanaged(Command),
error_state: ErrorState,
duds: [*]System.Dud,
dud_range: struct { System.Dud.Id, System.Dud.Id },
submit_dud: ?System.Dud.Id,
pub const Command = union(enum) {
add_resource: Resource,
queue_system: System,
};
pub const ErrorState = union(enum) {
ok: void,
recoverable: []const u8,
unrecoverable: void,
};
pub fn create(alloc: std.mem.Allocator) !Controller {
return .{
.alloc = alloc,
.command_buffer = try std.ArrayListUnmanaged(Command).initCapacity(alloc, DEFAULT_CONTROLLER_CAPACITY),
.error_state = .ok,
.duds = &[0]System.Dud{},
.dud_range = .{ 0, 0 },
.submit_dud = null,
};
}
/// Returns command queue, caller is responsible for freeing it's data
/// Call `clean()` afterwards, to clear the command queue
pub fn commands(self: *Controller) []const Command {
return self.command_buffer.items;
}
pub fn setDuds(self: *Controller, start_id: System.Dud.Id, buffer: []System.Dud) void {
self.dud_range = .{ start_id, start_id + @as(System.Dud.Id, @intCast(buffer.len)) };
self.duds = @ptrCast(buffer);
}
/// Clears the command buffer for the next use (does not deallocate it's contents)
pub fn clear(self: *Controller) void {
self.command_buffer.clearRetainingCapacity();
switch (self.error_state) {
.ok, .unrecoverable => {},
.recoverable => |msg| self.alloc.free(msg),
}
self.error_state = .ok;
self.submit_dud = null;
}
/// Adds resource to the global storage, discarding any previously existing data
pub inline fn addResource(self: *Controller, resource: anytype) void {
utils.validateResource(@TypeOf(resource));
self.addAnyopaqueResource(
@ptrCast(&resource),
utils.hashType(@TypeOf(resource)),
@sizeOf(@TypeOf(resource)),
@alignOf(@TypeOf(resource)),
) catch |err| self.fail(err);
}
pub fn queueSystem(self: *Controller, comptime function: anytype) void {
utils.validateSystem(function);
self.queueSystemInternal(function) catch |err| self.fail(err);
}
/// Function sets are expected to be tuples of system functions
pub fn queueOrdered(
self: *Controller,
comptime function_set_first: anytype,
comptime function_set_second: anytype,
) void {
self.queueOrderedInternal(function_set_first, function_set_second) catch |err| self.fail(err);
}
pub fn queueOrderedInternal(
self: *Controller,
comptime function_set_first: anytype,
comptime function_set_second: anytype,
) !void {
if (self.dud_range[0] == self.dud_range[1]) {
// TODO: Make `Controller` request more ids
self.error_state = .unrecoverable;
return;
}
const commands_first = @typeInfo(@TypeOf(function_set_first)).@"struct".fields.len;
const commands_second = @typeInfo(@TypeOf(function_set_second)).@"struct".fields.len;
var new_commands: [commands_first + commands_second]Command = undefined;
var i: usize = 0;
errdefer for (0..i) |del_i| {
new_commands[del_i].queue_system.deinit(self.alloc);
};
std.debug.assert(self.duds[0].required_count == 0);
self.duds[0].required_count = commands_first;
const dud_id = self.dud_range[0];
self.duds += 1;
self.dud_range[0] += 1;
inline for (function_set_first) |fn_first| {
var system = try System.fromFunction(fn_first, self.alloc);
system.submit_dud = dud_id;
new_commands[i] = Command{ .queue_system = system };
i += 1;
}
inline for (function_set_second) |fn_second| {
var system = try System.fromFunction(fn_second, self.alloc);
system.requires_dud = dud_id;
system.submit_dud = self.submit_dud;
new_commands[i] = Command{ .queue_system = system };
i += 1;
}
std.debug.assert(i == new_commands.len);
try self.command_buffer.appendSlice(self.alloc, &new_commands);
}
fn queueSystemInternal(self: *Controller, comptime function: anytype) !void {
var system = try System.fromFunction(function, self.alloc);
errdefer system.deinit(self.alloc);
try self.command_buffer.append(self.alloc, .{ .queue_system = system });
}
/// `previous_output` is expected to be aligned accordingly
fn addAnyopaqueResource(
self: *Controller,
resource: *const anyopaque,
hash: utils.Hash,
size: usize,
align_to: u29,
) !void {
// TODO: Review this shady function
const resource_buffer = try self.alloc.alloc(u8, size + align_to - 1);
errdefer self.alloc.free(resource_buffer);
const align_offset = std.mem.alignPointerOffset(
@as([*]u8, @ptrCast(resource_buffer)),
align_to,
) orelse unreachable;
@memcpy(
resource_buffer[align_offset..size],
@as([*]const u8, @ptrCast(resource))[0..size],
);
try self.command_buffer.append(self.alloc, .{ .add_resource = .{
.pointer = @ptrCast(resource_buffer[align_offset..]),
.buffer = resource_buffer,
.alignment = align_to,
.hash = hash,
} });
}
const ControllerError = std.mem.Allocator.Error;
fn fail(self: *Controller, err: ControllerError) void {
if (self.error_state == .unrecoverable) return;
if (self.error_state == .recoverable) self.alloc.free(self.error_state.recoverable);
switch (err) {
error.OutOfMemory => self.error_state = .unrecoverable,
}
}
pub fn deinit(self: *Controller) void {
for (self.command_buffer.items) |*command| {
switch (command.*) {
.add_resource => |*resource| resource.deinit(self.alloc),
.queue_system => |*system| system.deinit(self.alloc),
}
}
self.clear();
self.command_buffer.deinit(self.alloc);
}

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@@ -1,10 +1,7 @@
const std = @import("std"); const std = @import("std");
const utils = @import("utils.zig"); const utils = @import("utils.zig");
const System = @import("system.zig");
const Resource = @This(); const Resource = @This();
const DEFAULT_CONTROLLER_CAPACITY = 8;
/// Resource data /// Resource data
pointer: *anyopaque, pointer: *anyopaque,
/// Pointer to the memory allocted for this resource /// Pointer to the memory allocted for this resource
@@ -15,183 +12,3 @@ hash: utils.Hash,
pub fn deinit(self: *Resource, alloc: std.mem.Allocator) void { pub fn deinit(self: *Resource, alloc: std.mem.Allocator) void {
alloc.free(self.buffer); alloc.free(self.buffer);
} }
pub const Controller = struct {
alloc: std.mem.Allocator,
command_buffer: std.ArrayListUnmanaged(Command),
error_state: ErrorState,
duds: [*]System.Dud,
dud_range: struct { System.Dud.Id, System.Dud.Id },
submit_dud: ?System.Dud.Id,
pub const Command = union(enum) {
add_resource: Resource,
queue_system: System,
};
pub const ErrorState = union(enum) {
ok: void,
recoverable: []const u8,
unrecoverable: void,
};
pub fn create(alloc: std.mem.Allocator) !Controller {
return .{
.alloc = alloc,
.command_buffer = try std.ArrayListUnmanaged(Command).initCapacity(alloc, DEFAULT_CONTROLLER_CAPACITY),
.error_state = .ok,
.duds = &[0]System.Dud{},
.dud_range = .{ 0, 0 },
.submit_dud = null,
};
}
/// Returns command queue, caller is responsible for freeing it's data
/// Call `clean()` afterwards, to clear the command queue
pub fn commands(self: *Controller) []const Command {
return self.command_buffer.items;
}
pub fn setDuds(self: *Controller, start_id: System.Dud.Id, buffer: []System.Dud) void {
self.dud_range = .{ start_id, start_id + @as(System.Dud.Id, @intCast(buffer.len)) };
self.duds = @ptrCast(buffer);
}
/// Clears the command buffer for the next use (does not deallocate it's contents)
pub fn clear(self: *Controller) void {
self.command_buffer.clearRetainingCapacity();
switch (self.error_state) {
.ok, .unrecoverable => {},
.recoverable => |msg| self.alloc.free(msg),
}
self.error_state = .ok;
self.submit_dud = null;
}
/// Adds resource to the global storage, discarding any previously existing data
pub inline fn addResource(self: *Controller, resource: anytype) void {
utils.validateResource(@TypeOf(resource));
self.addAnyopaqueResource(
@ptrCast(&resource),
utils.hashType(@TypeOf(resource)),
@sizeOf(@TypeOf(resource)),
@alignOf(@TypeOf(resource)),
) catch |err| self.fail(err);
}
pub fn queueSystem(self: *Controller, comptime function: anytype) void {
utils.validateSystem(function);
self.queueSystemInternal(function) catch |err| self.fail(err);
}
/// Function sets are expected to be tuples of system functions
pub fn queueOrdered(
self: *Controller,
comptime function_set_first: anytype,
comptime function_set_second: anytype,
) void {
self.queueOrderedInternal(function_set_first, function_set_second) catch |err| self.fail(err);
}
pub fn queueOrderedInternal(
self: *Controller,
comptime function_set_first: anytype,
comptime function_set_second: anytype,
) !void {
if (self.dud_range[0] == self.dud_range[1]) {
// TODO: Make `Controller` request more ids
self.error_state = .unrecoverable;
return;
}
const commands_first = @typeInfo(@TypeOf(function_set_first)).@"struct".fields.len;
const commands_second = @typeInfo(@TypeOf(function_set_second)).@"struct".fields.len;
var new_commands: [commands_first + commands_second]Command = undefined;
var i: usize = 0;
errdefer for (0..i) |del_i| {
new_commands[del_i].queue_system.deinit(self.alloc);
};
std.debug.assert(self.duds[0].required_count == 0);
self.duds[0].required_count = commands_first;
const dud_id = self.dud_range[0];
self.duds += 1;
self.dud_range[0] += 1;
inline for (function_set_first) |fn_first| {
var system = try System.fromFunction(fn_first, self.alloc);
system.submit_dud = dud_id;
new_commands[i] = Command{ .queue_system = system };
i += 1;
}
inline for (function_set_second) |fn_second| {
var system = try System.fromFunction(fn_second, self.alloc);
system.requires_dud = dud_id;
system.submit_dud = self.submit_dud;
new_commands[i] = Command{ .queue_system = system };
i += 1;
}
std.debug.assert(i == new_commands.len);
try self.command_buffer.appendSlice(self.alloc, &new_commands);
}
fn queueSystemInternal(self: *Controller, comptime function: anytype) !void {
var system = try System.fromFunction(function, self.alloc);
errdefer system.deinit(self.alloc);
try self.command_buffer.append(self.alloc, .{ .queue_system = system });
}
/// `previous_output` is expected to be aligned accordingly
fn addAnyopaqueResource(
self: *Controller,
resource: *const anyopaque,
hash: utils.Hash,
size: usize,
align_to: u29,
) !void {
// TODO: Review this shady function
const resource_buffer = try self.alloc.alloc(u8, size + align_to - 1);
errdefer self.alloc.free(resource_buffer);
const align_offset = std.mem.alignPointerOffset(
@as([*]u8, @ptrCast(resource_buffer)),
align_to,
) orelse unreachable;
@memcpy(
resource_buffer[align_offset..size],
@as([*]const u8, @ptrCast(resource))[0..size],
);
try self.command_buffer.append(self.alloc, .{ .add_resource = .{
.pointer = @ptrCast(resource_buffer[align_offset..]),
.buffer = resource_buffer,
.alignment = align_to,
.hash = hash,
} });
}
const ControllerError = std.mem.Allocator.Error;
fn fail(self: *Controller, err: ControllerError) void {
if (self.error_state == .unrecoverable) return;
if (self.error_state == .recoverable) self.alloc.free(self.error_state.recoverable);
switch (err) {
error.OutOfMemory => self.error_state = .unrecoverable,
}
}
pub fn deinit(self: *Controller) void {
for (self.command_buffer.items) |*command| {
switch (command.*) {
.add_resource => |*resource| resource.deinit(self.alloc),
.queue_system => |*system| system.deinit(self.alloc),
}
}
self.clear();
self.command_buffer.deinit(self.alloc);
}
};

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@@ -1,6 +1,6 @@
const std = @import("std"); const std = @import("std");
const utils = @import("utils.zig"); const utils = @import("utils.zig");
const Controller = @import("resource.zig").Controller; const Controller = @import("controller.zig");
function_runner: *const fn ([]const *anyopaque) void, function_runner: *const fn ([]const *anyopaque) void,
requested_types: []const Request, requested_types: []const Request,

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@@ -1,5 +1,6 @@
const std = @import("std"); const std = @import("std");
const Resource = @import("resource.zig"); const Resource = @import("resource.zig");
const Controller = @import("controller.zig");
const System = @import("system.zig"); const System = @import("system.zig");
pub const Hash = u32; pub const Hash = u32;
@@ -35,18 +36,20 @@ pub fn validateSystem(comptime system: anytype) void {
if (info.@"fn".is_var_args) @compileError("System cannot be variadic"); if (info.@"fn".is_var_args) @compileError("System cannot be variadic");
if (info.@"fn".is_generic) @compileError("System cannot be generic"); if (info.@"fn".is_generic) @compileError("System cannot be generic");
const controller_requests: usize = 0; comptime {
inline for (info.@"fn".params) |param| { var controller_requests: usize = 0;
if (@typeInfo(param.type.?) != .pointer) @compileError("Systems can only have pointer parameters"); for (info.@"fn".params) |param| {
switch (@typeInfo(param.type.?).pointer.child) { if (@typeInfo(param.type.?) != .pointer) @compileError("Systems can only have pointer parameters");
Resource.Controller => { switch (@typeInfo(param.type.?).pointer.child) {
// controller_requests += 1; Controller => {
// _ = &controller_requests; controller_requests += 1;
}, // _ = &controller_requests;
else => |t| validateResource(t), },
else => |t| validateResource(t),
}
} }
if (controller_requests > 1) @compileError("A system cannot request controller more than once");
} }
if (controller_requests > 1) @compileError("A system cannot request controller more than once");
} }
pub fn generateRunner(comptime system: anytype) fn ([]const *anyopaque) void { pub fn generateRunner(comptime system: anytype) fn ([]const *anyopaque) void {