Simplify shader compilation step
This commit is contained in:
34
build.zig
34
build.zig
@@ -1,8 +1,9 @@
|
||||
const std = @import("std");
|
||||
|
||||
const SHADERS: []const struct { file: []const u8, stage: []const u8 } = &.{
|
||||
.{ .file = "basic", .stage = "vert" },
|
||||
.{ .file = "basic", .stage = "frag" },
|
||||
/// Paths specified here are compiled to SPIR-V instead of being copied over
|
||||
const SHADERS: []const []const u8 = &.{
|
||||
"data/shaders/basic.vert",
|
||||
"data/shaders/basic.frag",
|
||||
};
|
||||
|
||||
pub fn build(b: *std.Build) void {
|
||||
@@ -19,14 +20,29 @@ pub fn build(b: *std.Build) void {
|
||||
exe.linkLibC();
|
||||
exe.linkSystemLibrary("SDL3");
|
||||
|
||||
inline for (SHADERS) |shader| {
|
||||
const copy_data_cmd = b.addInstallDirectory(.{
|
||||
.source_dir = b.path("data"),
|
||||
.install_dir = .bin,
|
||||
.install_subdir = "data",
|
||||
.exclude_extensions = &.{ "vert", "frag" },
|
||||
});
|
||||
b.getInstallStep().dependOn(©_data_cmd.step);
|
||||
|
||||
for (SHADERS) |shader_path| {
|
||||
const glslc = b.addSystemCommand(&.{"glslc"});
|
||||
glslc.addArg("-fshader-stage=" ++ shader.stage);
|
||||
glslc.addFileArg(b.path("assets/shaders/" ++ shader.file ++ "." ++ shader.stage));
|
||||
|
||||
const ext = std.fs.path.extension(shader_path);
|
||||
if (std.mem.eql(u8, ext, "vert")) {
|
||||
glslc.addArg("-fshader-stage=vert");
|
||||
}
|
||||
if (std.mem.eql(u8, ext, "frag")) {
|
||||
glslc.addArg("-fshader-stage=frag");
|
||||
}
|
||||
|
||||
glslc.addFileArg(b.path(shader_path));
|
||||
glslc.addArg("-o");
|
||||
const filename = shader.file ++ "_" ++ shader.stage ++ ".spv";
|
||||
const shader_artifact = glslc.addOutputFileArg(filename);
|
||||
b.getInstallStep().dependOn(&b.addInstallFileWithDir(shader_artifact, .prefix, filename).step);
|
||||
const shader_artifact = glslc.addOutputFileArg(std.fs.path.basename(shader_path));
|
||||
b.getInstallStep().dependOn(&b.addInstallFileWithDir(shader_artifact, .bin, shader_path).step);
|
||||
}
|
||||
|
||||
const run_cmd = b.addRunArtifact(exe);
|
||||
|
Reference in New Issue
Block a user