Inverse matrix improvements, scaled matrices
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@@ -227,7 +227,9 @@ pub fn create() GameError!Self {
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.far = 1024.0,
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.lens = .{ 0.5 * 16.0 / 9.0, 0.5 },
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},
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.mesh_transform = Transform{},
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.mesh_transform = Transform{
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.scale = .{ 1.0, 1.5, 2.0 },
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},
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};
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}
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