Initial commit for tabletop
We'll branch off of main game for a cool quick side project idea for a moment
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@@ -7,4 +7,7 @@ layout(set = 2, binding = 0) uniform sampler2D texture_sampler;
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void main() {
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fragColor = texture(texture_sampler, inUV);
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if (fragColor.a < 0.5) {
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discard;
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}
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}
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@@ -13,5 +13,6 @@ layout(set = 1, binding = 1) uniform Object{
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void main() {
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gl_Position = vec4(inCoord, 1.0) * object.transform * camera.transform;
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gl_ClipDistance[0] = gl_Position.z;
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outUV = inUV;
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}
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