Meshes, mesh drawing and debug scene
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@@ -6,6 +6,7 @@ function_runner: *const fn ([]const *anyopaque) void,
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requested_types: []const Request,
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requires_dud: ?Dud.Id,
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submit_dud: ?Dud.Id,
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label: []const u8,
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pub const Dud = struct {
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pub const Id = usize;
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@@ -37,6 +38,7 @@ pub fn fromFunction(comptime function: anytype, alloc: std.mem.Allocator) !Self
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.function_runner = utils.generateRunner(function),
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.requires_dud = null,
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.submit_dud = null,
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.label = @typeName(@TypeOf(function)),
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};
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}
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