Meshes, mesh drawing and debug scene
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@@ -149,7 +149,10 @@ pub fn runAllSystems(self: *Self) GraphError!void {
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const next_system = self.system_queue.pop().?;
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defer next_system.deinit(self.alloc);
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try self.runSystem(next_system);
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self.runSystem(next_system) catch |err| {
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std.debug.print("System run error: {} while running {s}\n", .{ err, next_system.label });
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return err;
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};
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}
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}
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