Texture loading
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18
build.zig
18
build.zig
@@ -50,8 +50,7 @@ fn stepBuildMain(
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exe.root_module.addImport("sdl", sdl_module);
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exe.step.dependOn(sdl_step);
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const c_module = cModule(b, target, optimize);
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exe.root_module.addImport("c", c_module);
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exe.addIncludePath(b.path("lib/clibs"));
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return exe;
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}
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@@ -107,21 +106,6 @@ fn stepSdlModule(
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};
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}
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fn cModule(
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b: *Build,
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target: Build.ResolvedTarget,
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optimize: std.builtin.OptimizeMode,
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) *Build.Module {
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const c_module = b.addModule("c", .{
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.root_source_file = b.path("lib/c.zig"),
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.link_libc = true,
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.target = target,
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.optimize = optimize,
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});
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c_module.addIncludePath(b.path("lib/clibs"));
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return c_module;
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}
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fn stepCopyData(
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b: *Build,
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target: Build.ResolvedTarget,
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