Texture loading
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@@ -5,6 +5,7 @@ const err = @import("error.zig");
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const Mouse = @import("mouse.zig");
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const Keyboard = @import("keyboard.zig");
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pub const Assets = @import("assets.zig");
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pub const Graphics = @import("graphics.zig");
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pub const World = @import("world.zig");
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@@ -28,6 +29,7 @@ pub fn init(game_alloc: std.mem.Allocator) void {
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Game.keyboard = .{};
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Game.mouse = .{ .x = 0, .y = 0, .dx = 0, .dy = 0 };
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Graphics.create();
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Assets.init();
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World.initDebug();
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}
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@@ -114,6 +116,7 @@ fn processEvents() void {
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pub fn deinit() void {
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World.deinit();
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Assets.deinit();
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Graphics.destroy();
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sdl.Quit();
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}
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