camelCase for function names

This commit is contained in:
duck
2025-05-04 17:49:28 +05:00
parent b133a747ae
commit c19120c3fc
8 changed files with 102 additions and 103 deletions

View File

@@ -16,7 +16,7 @@ pub fn init() GameError!Self {
pub fn run(self: *Self) GameError!void {
self.running = true;
while (true) {
try self.process_events();
try self.processEvents();
if (!self.running) {
break;
}
@@ -30,19 +30,19 @@ fn update(self: *Self) GameError!void {
}
fn draw(self: *Self) GameError!void {
try self.graphics.begin_draw();
try self.graphics.draw_debug();
try self.graphics.end_draw();
try self.graphics.beginDraw();
try self.graphics.drawDebug();
try self.graphics.endDraw();
}
fn process_events(self: *Self) GameError!void {
fn processEvents(self: *Self) GameError!void {
sdl.PumpEvents();
while (true) {
var buffer: [16]sdl.Event = undefined;
const count: usize = @intCast(sdl.PeepEvents(&buffer, buffer.len, sdl.GETEVENT, sdl.EVENT_FIRST, sdl.EVENT_LAST));
if (count == -1) return GameError.SdlError;
for (buffer[0..count]) |event| {
self.process_event(event);
self.processEvent(event);
}
if (count < buffer.len) {
break;
@@ -51,7 +51,7 @@ fn process_events(self: *Self) GameError!void {
sdl.FlushEvents(sdl.EVENT_FIRST, sdl.EVENT_LAST);
}
fn process_event(self: *Self, event: sdl.Event) void {
fn processEvent(self: *Self, event: sdl.Event) void {
switch (event.type) {
sdl.EVENT_QUIT => {
self.running = false;