camelCase for function names
This commit is contained in:
14
src/game.zig
14
src/game.zig
@@ -16,7 +16,7 @@ pub fn init() GameError!Self {
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pub fn run(self: *Self) GameError!void {
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self.running = true;
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while (true) {
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try self.process_events();
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try self.processEvents();
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if (!self.running) {
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break;
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}
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@@ -30,19 +30,19 @@ fn update(self: *Self) GameError!void {
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}
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fn draw(self: *Self) GameError!void {
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try self.graphics.begin_draw();
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try self.graphics.draw_debug();
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try self.graphics.end_draw();
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try self.graphics.beginDraw();
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try self.graphics.drawDebug();
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try self.graphics.endDraw();
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}
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fn process_events(self: *Self) GameError!void {
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fn processEvents(self: *Self) GameError!void {
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sdl.PumpEvents();
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while (true) {
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var buffer: [16]sdl.Event = undefined;
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const count: usize = @intCast(sdl.PeepEvents(&buffer, buffer.len, sdl.GETEVENT, sdl.EVENT_FIRST, sdl.EVENT_LAST));
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if (count == -1) return GameError.SdlError;
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for (buffer[0..count]) |event| {
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self.process_event(event);
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self.processEvent(event);
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}
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if (count < buffer.len) {
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break;
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@@ -51,7 +51,7 @@ fn process_events(self: *Self) GameError!void {
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sdl.FlushEvents(sdl.EVENT_FIRST, sdl.EVENT_LAST);
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}
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fn process_event(self: *Self, event: sdl.Event) void {
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fn processEvent(self: *Self, event: sdl.Event) void {
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switch (event.type) {
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sdl.EVENT_QUIT => {
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self.running = false;
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