Zig 0.14 => Zig 0.15, STB Image => SDL3 Image

This commit is contained in:
duck
2025-09-20 17:56:15 +05:00
parent 9933a956c2
commit c59d833542
10 changed files with 99 additions and 8057 deletions

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@@ -6,6 +6,10 @@ const SHADERS: []const []const u8 = &.{
"data/shaders/basic.vert",
"data/shaders/basic.frag",
};
const SDL_LIBS: []const []const u8 = &.{
"SDL3",
"SDL3_image",
};
pub fn build(b: *Build) void {
const target = b.standardTargetOptions(.{});
@@ -56,16 +60,16 @@ fn stepBuildClient(
) *Build.Step.Compile {
const exe = b.addExecutable(.{
.name = "tabletop_client",
.root_module = b.createModule(.{
.root_source_file = b.path("src/client.zig"),
.target = target,
.optimize = optimize,
}),
});
exe.root_module.addImport("sdl", sdl_module);
exe.step.dependOn(sdl_step);
exe.addIncludePath(b.path("lib/clibs"));
return exe;
}
@@ -76,9 +80,11 @@ fn stepBuildServer(
) *Build.Step.Compile {
const exe = b.addExecutable(.{
.name = "tabletop_server",
.root_module = b.createModule(.{
.root_source_file = b.path("src/server.zig"),
.target = target,
.optimize = optimize,
}),
});
return exe;
@@ -93,16 +99,16 @@ fn stepBuildOffline(
) *Build.Step.Compile {
const exe = b.addExecutable(.{
.name = "tabletop",
.root_module = b.createModule(.{
.root_source_file = b.path("src/offline.zig"),
.target = target,
.optimize = optimize,
}),
});
exe.root_module.addImport("sdl", sdl_module);
exe.step.dependOn(sdl_step);
exe.addIncludePath(b.path("lib/clibs"));
return exe;
}
@@ -112,11 +118,15 @@ fn stepBuildSdlTranslator(
) *Build.Step.Compile {
const sdl_translator = b.addExecutable(.{
.name = "sdl_header_translator",
.root_module = b.createModule(.{
.root_source_file = b.path("utils/sdl_translator.zig"),
.target = target,
.optimize = .Debug,
}),
});
sdl_translator.linkSystemLibrary("SDL3");
for (SDL_LIBS) |lib| {
sdl_translator.linkSystemLibrary(lib);
}
return sdl_translator;
}
@@ -138,20 +148,25 @@ fn stepSdlModule(
target: Build.ResolvedTarget,
optimize: std.builtin.OptimizeMode,
) struct { *Build.Module, *Build.Step } {
const sdl_module = b.addModule("sdl", .{
.root_source_file = b.path("lib/sdl.zig"),
const translate_sdl_step, const sdl_rename = stepTranslateSdl(b, target);
const translate_c = b.addTranslateC(.{
.root_source_file = b.path("lib/sdl.h"),
.link_libc = true,
.target = target,
.optimize = optimize,
});
sdl_module.linkSystemLibrary("SDL3", .{});
translate_c.addIncludePath(sdl_rename.dirname());
const translate_module = translate_c.createModule();
for (SDL_LIBS) |lib| {
translate_module.linkSystemLibrary(lib, .{ .needed = true });
}
const translate_step, const sdl_rename = stepTranslateSdl(b, target);
sdl_module.addIncludePath(sdl_rename.dirname());
translate_c.step.dependOn(translate_sdl_step);
return .{
sdl_module,
translate_step,
translate_module,
&translate_c.step,
};
}

File diff suppressed because it is too large Load Diff

3
lib/sdl.h Normal file
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@@ -0,0 +1,3 @@
#include "SDL3/SDL.h"
#include "SDL3_image/SDL_image.h"
#include "sdl_rename.h"

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@@ -1,4 +0,0 @@
pub usingnamespace @cImport({
@cInclude("SDL3/SDL.h");
@cInclude("sdl_rename.h");
});

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@@ -56,6 +56,7 @@ pub const LoadError = error{
ParsingError,
SdlError,
FileTooBig,
UnsupportedAsset,
} || std.mem.Allocator.Error || std.fs.File.OpenError || std.fs.File.ReadError || std.json.ParseError(std.json.Scanner);
pub const AssetType = enum {
@@ -123,7 +124,7 @@ pub fn AssetContainer(comptime T: type) type {
self.last_state = self.asset_pointer.state;
}
if (self.last_state == .loaded) {
self.data_pointer = @alignCast(@ptrCast(self.asset_pointer.data));
self.data_pointer = @ptrCast(@alignCast(self.asset_pointer.data));
return self.data_pointer;
} else return null;
},
@@ -150,7 +151,7 @@ pub fn AssetContainer(comptime T: type) type {
self.last_state = self.asset_pointer.state;
}
if (self.last_state == .loaded) {
self.data_pointer = @alignCast(@ptrCast(self.asset_pointer.data));
self.data_pointer = @ptrCast(@alignCast(self.asset_pointer.data));
}
continue :sw self.last_state;
},
@@ -298,8 +299,8 @@ fn makeLoader(comptime T: type, comptime func: *const fn ([]const u8, std.mem.Al
fn makeUnloader(comptime T: type, comptime func: *const fn (T, std.mem.Allocator) void) *const fn (*AssetCell, std.mem.Allocator) void {
const Container = struct {
pub fn unloader(cell: *AssetCell, alloc: std.mem.Allocator) void {
func(@as(*T, @alignCast(@ptrCast(cell.data))).*, alloc);
alloc.destroy(@as(*T, @alignCast(@ptrCast(cell.data))));
func(@as(*T, @ptrCast(@alignCast(cell.data))).*, alloc);
alloc.destroy(@as(*T, @ptrCast(@alignCast(cell.data))));
}
};
return Container.unloader;

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@@ -1,7 +1,6 @@
const std = @import("std");
const sdl = @import("sdl");
const err = @import("../error.zig");
const c = @import("../c.zig");
const Assets = @import("../assets.zig");
const Graphics = @import("../graphics.zig");
@@ -14,20 +13,15 @@ pub fn load(path: []const u8, alloc: std.mem.Allocator) Assets.LoadError!@This()
defer Assets.free(file);
const data = (file.getSync() catch return error.DependencyError).bytes;
var width: u32 = undefined;
var height: u32 = undefined;
var channels: u32 = undefined;
const image = c.stbi_load_from_memory(
@ptrCast(data),
@intCast(data.len),
@ptrCast(&width),
@ptrCast(&height),
@ptrCast(&channels),
4,
);
if (image == null) return error.ParsingError;
defer c.stbi_image_free(image);
const image_slice = image[0..@intCast(width * height * channels)];
const image: *sdl.Surface = @ptrCast(sdl.IMG_Load_IO(sdl.IOFromConstMem(data.ptr, data.len), true) orelse return error.ParsingError);
defer sdl.DestroySurface(image);
const format = image.format;
const width: u32 = @intCast(image.w);
const height: u32 = @intCast(image.h);
const channels: u32 = 4;
const image_slice = @as([*]u8, @ptrCast(image.pixels))[0..@intCast(width * height * channels)];
if (width > 8192 or height > 8192) return error.FileTooBig;
@@ -63,6 +57,43 @@ pub fn load(path: []const u8, alloc: std.mem.Allocator) Assets.LoadError!@This()
defer sdl.EndGPUCopyPass(copy_pass);
const map: [*]u8 = @ptrCast(sdl.MapGPUTransferBuffer(Graphics.device, transfer_buffer, false) orelse err.sdl());
var pixel: u32 = rows_uploaded * width * bytes_per_pixel;
var mapped: u32 = 0;
while (pixel < (rows_uploaded + rows_to_upload) * width * bytes_per_pixel) {
defer pixel += bytes_per_pixel;
defer mapped += bytes_per_pixel;
switch (format) {
// Convert to RGBA8888
sdl.PIXELFORMAT_ABGR8888 => {
map[mapped + 0] = image_slice[pixel + 3];
map[mapped + 1] = image_slice[pixel + 2];
map[mapped + 2] = image_slice[pixel + 1];
map[mapped + 3] = image_slice[pixel + 0];
},
sdl.PIXELFORMAT_ARGB8888 => {
map[mapped + 0] = image_slice[pixel + 1];
map[mapped + 1] = image_slice[pixel + 2];
map[mapped + 2] = image_slice[pixel + 3];
map[mapped + 3] = image_slice[pixel + 0];
},
sdl.PIXELFORMAT_RGBA8888 => {
map[mapped + 0] = image_slice[pixel + 0];
map[mapped + 1] = image_slice[pixel + 1];
map[mapped + 2] = image_slice[pixel + 2];
map[mapped + 3] = image_slice[pixel + 3];
},
sdl.PIXELFORMAT_BGRA8888 => {
map[mapped + 0] = image_slice[pixel + 2];
map[mapped + 1] = image_slice[pixel + 1];
map[mapped + 2] = image_slice[pixel + 0];
map[mapped + 3] = image_slice[pixel + 3];
},
else => {
sdl.UnmapGPUTransferBuffer(Graphics.device, transfer_buffer);
return error.UnsupportedAsset;
},
}
}
@memcpy(map, image_slice[(rows_uploaded * width * bytes_per_pixel)..((rows_uploaded + rows_to_upload) * width * bytes_per_pixel)]);
sdl.UnmapGPUTransferBuffer(Graphics.device, transfer_buffer);

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@@ -1,8 +0,0 @@
pub usingnamespace @cImport({
@cDefine("STBI_NO_GIF", "1");
@cDefine("STBI_NO_JPEG", "1");
@cDefine("STBI_NO_HDR", "1");
@cDefine("STBI_NO_TGA", "1");
@cDefine("STB_IMAGE_IMPLEMENTATION", "1");
@cInclude("stb_image.h");
});

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@@ -14,7 +14,3 @@ const FileError = std.mem.Allocator.Error || std.fs.File.OpenError || std.fs.Fil
pub fn file(err: FileError, path: []const u8) noreturn {
std.debug.panic("Error while reading \"{s}\": {any}", .{ path, err });
}
pub fn stbi() noreturn {
std.debug.panic("STBI error!\n", .{});
}

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@@ -282,7 +282,7 @@ fn loadShader(path: []const u8, info: sdl.GPUShaderCreateInfo) *sdl.GPUShader {
const file = std.fs.cwd().openFile(path, .{}) catch |e| err.file(e, path);
defer file.close();
const code = file.readToEndAllocOptions(std.heap.c_allocator, std.math.maxInt(usize), null, 1, 0) catch |e| err.file(e, path);
const code = file.readToEndAllocOptions(std.heap.c_allocator, std.math.maxInt(usize), null, .@"1", 0) catch |e| err.file(e, path);
defer std.heap.c_allocator.free(code);
var updated_info = info;

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@@ -1,6 +1,7 @@
const std = @import("std");
const sdl = @cImport({
@cInclude("SDL3/SDL.h");
@cInclude("SDL3_image/SDL_image.h");
});
const PREFIX = "SDL_";
@@ -23,12 +24,8 @@ pub fn main() !void {
try std.fs.cwd().createFile(output, .{});
defer file.close();
const writer = file.writer();
const stdout = std.io.getStdOut();
defer stdout.close();
const out = stdout.writer();
var writer_buffer: [4096]u8 = undefined;
var writer = file.writer(&writer_buffer);
var renamed_count: usize = 0;
for (@typeInfo(sdl).@"struct".decls) |decl| {
@@ -36,7 +33,7 @@ pub fn main() !void {
const new_name: []const u8 = decl.name[PREFIX.len..];
try writer.print(
try writer.interface.print(
\\#define {1s} {0s}
\\
, .{ decl.name, new_name });
@@ -45,5 +42,4 @@ pub fn main() !void {
if (renamed_count == 0) {
@panic("No SDL definitions renamed");
}
try out.print("[SDL Translator] {} SDL definitions renamed\n", .{renamed_count});
}