Initial commit

This commit is contained in:
duck
2025-03-27 22:28:14 +05:00
commit c95a5e7d1c
6 changed files with 137 additions and 0 deletions

88
src/game.zig Normal file
View File

@@ -0,0 +1,88 @@
const std = @import("std");
const sdl = @import("sdl.zig");
renderer: ?*sdl.SDL_Renderer,
window: ?*sdl.SDL_Window,
running: bool,
const Self = @This();
pub fn init() GameError!Self {
if (!sdl.SDL_Init(sdl.SDL_INIT_VIDEO | sdl.SDL_INIT_EVENTS)) return GameError.SdlError;
var renderer: ?*sdl.SDL_Renderer = null;
var window: ?*sdl.SDL_Window = null;
if (!sdl.SDL_CreateWindowAndRenderer(
"Spacefarer",
1600,
900,
sdl.SDL_WINDOW_VULKAN,
&window,
&renderer,
)) return GameError.SdlError;
if (!sdl.SDL_SetRenderVSync(renderer, sdl.SDL_RENDERER_VSYNC_ADAPTIVE)) return GameError.SdlError;
return Self{
.renderer = renderer,
.window = window,
.running = false,
};
}
pub fn run(self: *Self) GameError!void {
self.running = true;
while (true) {
try self.process_events();
if (!self.running) {
break;
}
try self.update();
try self.draw();
}
}
fn update(self: *Self) GameError!void {
_ = self;
}
fn draw(self: *Self) GameError!void {
if (!sdl.SDL_SetRenderDrawColor(self.renderer, 0, 0, 0, 255)) return GameError.SdlError;
if (!sdl.SDL_RenderClear(self.renderer)) return GameError.SdlError;
if (!sdl.SDL_RenderPresent(self.renderer)) return GameError.SdlError;
}
fn process_events(self: *Self) GameError!void {
sdl.SDL_PumpEvents();
while (true) {
var buffer: [16]sdl.SDL_Event = undefined;
const count: usize = @intCast(sdl.SDL_PeepEvents(&buffer, buffer.len, sdl.SDL_GETEVENT, sdl.SDL_EVENT_FIRST, sdl.SDL_EVENT_LAST));
if (count == -1) return GameError.SdlError;
for (buffer[0..count]) |event| {
self.process_event(event);
}
if (count < buffer.len) {
break;
}
}
sdl.SDL_FlushEvents(sdl.SDL_EVENT_FIRST, sdl.SDL_EVENT_LAST);
}
fn process_event(self: *Self, event: sdl.SDL_Event) void {
switch (event.type) {
sdl.SDL_EVENT_QUIT => {
self.running = false;
},
else => {},
}
}
pub fn deinit(self: *Self) void {
sdl.SDL_DestroyRenderer(self.renderer);
sdl.SDL_DestroyWindow(self.window);
sdl.SDL_Quit();
}
pub const GameError = error{
SdlError,
};