Initial commit

This commit is contained in:
duck
2025-03-27 22:28:14 +05:00
commit c95a5e7d1c
6 changed files with 137 additions and 0 deletions

2
.gitignore vendored Normal file
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/.zig-cache
/zig-out

25
build.zig Normal file
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const std = @import("std");
pub fn build(b: *std.Build) void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const exe = b.addExecutable(.{
.name = "spacefarer",
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
});
b.installArtifact(exe);
exe.linkLibC();
exe.linkSystemLibrary("SDL3");
const run_cmd = b.addRunArtifact(exe);
run_cmd.step.dependOn(b.getInstallStep());
if (b.args) |args| {
run_cmd.addArgs(args);
}
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
}

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build.zig.zon Normal file
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.{
.name = "spacefarer",
.version = "0.0.0",
.dependencies = .{},
.paths = .{
"build.zig",
"build.zig.zon",
"src",
},
}

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src/game.zig Normal file
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const std = @import("std");
const sdl = @import("sdl.zig");
renderer: ?*sdl.SDL_Renderer,
window: ?*sdl.SDL_Window,
running: bool,
const Self = @This();
pub fn init() GameError!Self {
if (!sdl.SDL_Init(sdl.SDL_INIT_VIDEO | sdl.SDL_INIT_EVENTS)) return GameError.SdlError;
var renderer: ?*sdl.SDL_Renderer = null;
var window: ?*sdl.SDL_Window = null;
if (!sdl.SDL_CreateWindowAndRenderer(
"Spacefarer",
1600,
900,
sdl.SDL_WINDOW_VULKAN,
&window,
&renderer,
)) return GameError.SdlError;
if (!sdl.SDL_SetRenderVSync(renderer, sdl.SDL_RENDERER_VSYNC_ADAPTIVE)) return GameError.SdlError;
return Self{
.renderer = renderer,
.window = window,
.running = false,
};
}
pub fn run(self: *Self) GameError!void {
self.running = true;
while (true) {
try self.process_events();
if (!self.running) {
break;
}
try self.update();
try self.draw();
}
}
fn update(self: *Self) GameError!void {
_ = self;
}
fn draw(self: *Self) GameError!void {
if (!sdl.SDL_SetRenderDrawColor(self.renderer, 0, 0, 0, 255)) return GameError.SdlError;
if (!sdl.SDL_RenderClear(self.renderer)) return GameError.SdlError;
if (!sdl.SDL_RenderPresent(self.renderer)) return GameError.SdlError;
}
fn process_events(self: *Self) GameError!void {
sdl.SDL_PumpEvents();
while (true) {
var buffer: [16]sdl.SDL_Event = undefined;
const count: usize = @intCast(sdl.SDL_PeepEvents(&buffer, buffer.len, sdl.SDL_GETEVENT, sdl.SDL_EVENT_FIRST, sdl.SDL_EVENT_LAST));
if (count == -1) return GameError.SdlError;
for (buffer[0..count]) |event| {
self.process_event(event);
}
if (count < buffer.len) {
break;
}
}
sdl.SDL_FlushEvents(sdl.SDL_EVENT_FIRST, sdl.SDL_EVENT_LAST);
}
fn process_event(self: *Self, event: sdl.SDL_Event) void {
switch (event.type) {
sdl.SDL_EVENT_QUIT => {
self.running = false;
},
else => {},
}
}
pub fn deinit(self: *Self) void {
sdl.SDL_DestroyRenderer(self.renderer);
sdl.SDL_DestroyWindow(self.window);
sdl.SDL_Quit();
}
pub const GameError = error{
SdlError,
};

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src/main.zig Normal file
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const std = @import("std");
const Game = @import("game.zig");
pub fn main() !void {
var game = try Game.init();
defer game.deinit();
try game.run();
}

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src/sdl.zig Normal file
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pub usingnamespace @cImport({
@cInclude("SDL3/SDL.h");
});