Hooray, 3D graphics, now actually functioning!
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@@ -1,8 +1,11 @@
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#version 450
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layout(location = 0) in vec2 inCoord;
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layout(location = 0) out vec2 outCoord;
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layout(location = 0) in vec3 inCoord;
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layout(location = 0) out vec3 outCoord;
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layout(location = 1) out float vertexIndex;
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void main() {
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outCoord = inCoord;
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outCoord = inCoord * 0.5 + 0.5;
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vertexIndex = gl_VertexIndex;
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gl_Position = vec4(inCoord, 1.0);
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}
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