Gltf parsing and rendering

This commit is contained in:
duck
2025-09-19 11:09:45 +05:00
parent 92ca641f89
commit f836ab8b20
16 changed files with 1167 additions and 253 deletions

5
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/data/**.png
/data/**.bin
/data/**.blend
/data/**.blend1
/.git

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{
"asset":{
"generator":"Khronos glTF Blender I/O v4.5.48",
"version":"2.0"
},
"extensionsUsed":[
"KHR_materials_unlit"
],
"scene":0,
"scenes":[
{
"name":"Scene",
"nodes":[
0
]
}
],
"nodes":[
{
"mesh":0,
"name":"cubemap"
}
],
"materials":[
{
"extensions":{
"KHR_materials_unlit":{}
},
"name":"Material_0",
"pbrMetallicRoughness":{
"baseColorTexture":{
"index":0
},
"metallicFactor":0,
"roughnessFactor":0.9
}
}
],
"meshes":[
{
"name":"Cube.001",
"primitives":[
{
"attributes":{
"POSITION":0,
"NORMAL":1,
"TEXCOORD_0":2
},
"indices":3,
"material":0
}
]
}
],
"textures":[
{
"sampler":0,
"source":0
}
],
"images":[
{
"mimeType":"image/png",
"name":"cubemap.png",
"uri":"cubemap.png"
}
],
"accessors":[
{
"bufferView":0,
"componentType":5126,
"count":24,
"max":[
0.4999999701976776,
0.5,
0.5
],
"min":[
-0.4999999701976776,
-0.5,
-0.5
],
"type":"VEC3"
},
{
"bufferView":1,
"componentType":5126,
"count":24,
"type":"VEC3"
},
{
"bufferView":2,
"componentType":5126,
"count":24,
"type":"VEC2"
},
{
"bufferView":3,
"componentType":5123,
"count":36,
"type":"SCALAR"
}
],
"bufferViews":[
{
"buffer":0,
"byteLength":288,
"byteOffset":0,
"target":34962
},
{
"buffer":0,
"byteLength":288,
"byteOffset":288,
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"target":34962
},
{
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"byteLength":72,
"byteOffset":768,
"target":34963
}
],
"samplers":[
{
"magFilter":9729,
"minFilter":9987
}
],
"buffers":[
{
"byteLength":840,
"uri":"cubemap.bin"
}
]
}

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{
"asset":{
"generator":"Khronos glTF Blender I/O v4.5.48",
"version":"2.0"
},
"extensionsUsed":[
"KHR_materials_unlit"
],
"scene":0,
"scenes":[
{
"name":"Scene",
"nodes":[
0
]
}
],
"nodes":[
{
"mesh":0,
"name":"hand"
}
],
"materials":[
{
"alphaMode":"BLEND",
"doubleSided":true,
"extensions":{
"KHR_materials_unlit":{}
},
"name":"Material",
"pbrMetallicRoughness":{
"baseColorTexture":{
"index":0
},
"metallicFactor":0,
"roughnessFactor":0.9
}
}
],
"meshes":[
{
"name":"Plane.001",
"primitives":[
{
"attributes":{
"POSITION":0,
"NORMAL":1,
"TEXCOORD_0":2
},
"indices":3,
"material":0
}
]
}
],
"textures":[
{
"sampler":0,
"source":0
}
],
"images":[
{
"mimeType":"image/png",
"name":"hand.png",
"uri":"hand.png"
}
],
"accessors":[
{
"bufferView":0,
"componentType":5126,
"count":4,
"max":[
0.5,
0.5,
0
],
"min":[
-0.5,
-0.5,
0
],
"type":"VEC3"
},
{
"bufferView":1,
"componentType":5126,
"count":4,
"type":"VEC3"
},
{
"bufferView":2,
"componentType":5126,
"count":4,
"type":"VEC2"
},
{
"bufferView":3,
"componentType":5123,
"count":6,
"type":"SCALAR"
}
],
"bufferViews":[
{
"buffer":0,
"byteLength":48,
"byteOffset":0,
"target":34962
},
{
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},
{
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"byteLength":12,
"byteOffset":128,
"target":34963
}
],
"samplers":[
{
"magFilter":9728,
"minFilter":9984
}
],
"buffers":[
{
"byteLength":140,
"uri":"hand.bin"
}
]
}

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{
"asset":{
"generator":"Khronos glTF Blender I/O v4.5.48",
"version":"2.0"
},
"extensionsUsed":[
"KHR_materials_unlit"
],
"scene":0,
"scenes":[
{
"name":"Scene",
"nodes":[
0
]
}
],
"nodes":[
{
"mesh":0,
"name":"card"
}
],
"materials":[
{
"alphaMode":"BLEND",
"doubleSided":true,
"extensions":{
"KHR_materials_unlit":{}
},
"name":"Material",
"pbrMetallicRoughness":{
"baseColorTexture":{
"index":0
},
"metallicFactor":0,
"roughnessFactor":0.9
}
}
],
"meshes":[
{
"name":"Plane.002",
"primitives":[
{
"attributes":{
"POSITION":0,
"NORMAL":1,
"TEXCOORD_0":2
},
"indices":3,
"material":0
}
]
}
],
"textures":[
{
"sampler":0,
"source":0
}
],
"images":[
{
"mimeType":"image/png",
"name":"game.png",
"uri":"game.png"
}
],
"accessors":[
{
"bufferView":0,
"componentType":5126,
"count":120,
"max":[
0.25,
0.25,
0.00390625
],
"min":[
-0.25,
-0.25,
-0.00390625
],
"type":"VEC3"
},
{
"bufferView":1,
"componentType":5126,
"count":120,
"type":"VEC3"
},
{
"bufferView":2,
"componentType":5126,
"count":120,
"type":"VEC2"
},
{
"bufferView":3,
"componentType":5123,
"count":228,
"type":"SCALAR"
}
],
"bufferViews":[
{
"buffer":0,
"byteLength":1440,
"byteOffset":0,
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{
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"byteOffset":2880,
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},
{
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"byteLength":456,
"byteOffset":3840,
"target":34963
}
],
"samplers":[
{
"magFilter":9728,
"minFilter":9984
}
],
"buffers":[
{
"byteLength":4296,
"uri":"card.bin"
}
]
}

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data/yakuza/pad.bin Normal file

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data/yakuza/pad.gltf Normal file
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{
"asset":{
"generator":"Khronos glTF Blender I/O v4.5.48",
"version":"2.0"
},
"extensionsUsed":[
"KHR_materials_unlit"
],
"scene":0,
"scenes":[
{
"name":"Scene",
"nodes":[
0
]
}
],
"nodes":[
{
"mesh":0,
"name":"pad"
}
],
"materials":[
{
"alphaMode":"BLEND",
"doubleSided":true,
"extensions":{
"KHR_materials_unlit":{}
},
"name":"Material",
"pbrMetallicRoughness":{
"baseColorTexture":{
"index":0
},
"metallicFactor":0,
"roughnessFactor":0.9
}
}
],
"meshes":[
{
"name":"Plane.003",
"primitives":[
{
"attributes":{
"POSITION":0,
"NORMAL":1,
"TEXCOORD_0":2
},
"indices":3,
"material":0
}
]
}
],
"textures":[
{
"sampler":0,
"source":0
}
],
"images":[
{
"mimeType":"image/png",
"name":"game.png",
"uri":"game.png"
}
],
"accessors":[
{
"bufferView":0,
"componentType":5126,
"count":1272,
"max":[
0.4140625,
0.4140625,
0.00390625
],
"min":[
-0.4140625,
-0.4140625,
-0.00390625
],
"type":"VEC3"
},
{
"bufferView":1,
"componentType":5126,
"count":1272,
"type":"VEC3"
},
{
"bufferView":2,
"componentType":5126,
"count":1272,
"type":"VEC2"
},
{
"bufferView":3,
"componentType":5123,
"count":2532,
"type":"SCALAR"
}
],
"bufferViews":[
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},
{
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}
],
"samplers":[
{
"magFilter":9728,
"minFilter":9984
}
],
"buffers":[
{
"byteLength":45768,
"uri":"pad.bin"
}
]
}

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{
"asset":{
"generator":"Khronos glTF Blender I/O v4.5.48",
"version":"2.0"
},
"extensionsUsed":[
"KHR_materials_unlit"
],
"scene":0,
"scenes":[
{
"name":"Scene",
"nodes":[
0
]
}
],
"nodes":[
{
"mesh":0,
"name":"table"
}
],
"materials":[
{
"alphaMode":"BLEND",
"doubleSided":true,
"extensions":{
"KHR_materials_unlit":{}
},
"name":"Material",
"pbrMetallicRoughness":{
"baseColorTexture":{
"index":0
},
"metallicFactor":0,
"roughnessFactor":0.9
}
}
],
"meshes":[
{
"name":"Plane",
"primitives":[
{
"attributes":{
"POSITION":0,
"NORMAL":1,
"TEXCOORD_0":2
},
"indices":3,
"material":0
}
]
}
],
"textures":[
{
"sampler":0,
"source":0
}
],
"images":[
{
"mimeType":"image/png",
"name":"game.png",
"uri":"game.png"
}
],
"accessors":[
{
"bufferView":0,
"componentType":5126,
"count":24,
"max":[
4,
4,
0
],
"min":[
-4,
-4,
-0.5
],
"type":"VEC3"
},
{
"bufferView":1,
"componentType":5126,
"count":24,
"type":"VEC3"
},
{
"bufferView":2,
"componentType":5126,
"count":24,
"type":"VEC2"
},
{
"bufferView":3,
"componentType":5123,
"count":36,
"type":"SCALAR"
}
],
"bufferViews":[
{
"buffer":0,
"byteLength":288,
"byteOffset":0,
"target":34962
},
{
"buffer":0,
"byteLength":288,
"byteOffset":288,
"target":34962
},
{
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"byteLength":192,
"byteOffset":576,
"target":34962
},
{
"buffer":0,
"byteLength":72,
"byteOffset":768,
"target":34963
}
],
"samplers":[
{
"magFilter":9728,
"minFilter":9984
}
],
"buffers":[
{
"byteLength":840,
"uri":"table.bin"
}
]
}

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@@ -1,11 +1,17 @@
const std = @import("std"); const std = @import("std");
const builtin = @import("builtin");
const err = @import("error.zig"); const err = @import("error.zig");
const Game = @import("game.zig"); const Game = @import("game.zig");
const FileLoader = @import("assets/file.zig"); const FileLoader = @import("assets/file.zig");
const TextureLoader = @import("assets/texture.zig"); const TextureLoader = @import("assets/texture.zig");
const GltfLoader = @import("assets/gltf.zig");
const Assets = @This(); const Assets = @This();
// TODO: Unload assets in correct order to account for asset dependencies
pub const File = AssetContainer(FileLoader);
pub const Texture = AssetContainer(TextureLoader); pub const Texture = AssetContainer(TextureLoader);
pub const Object = AssetContainer(GltfLoader);
const WORKERS_MAX = 4; const WORKERS_MAX = 4;
var next_worker_update: usize = 0; var next_worker_update: usize = 0;
@@ -50,16 +56,18 @@ pub const LoadError = error{
ParsingError, ParsingError,
SdlError, SdlError,
FileTooBig, FileTooBig,
} || std.mem.Allocator.Error || std.fs.File.OpenError || std.fs.File.ReadError; } || std.mem.Allocator.Error || std.fs.File.OpenError || std.fs.File.ReadError || std.json.ParseError(std.json.Scanner);
pub const AssetType = enum { pub const AssetType = enum {
file, file,
texture, texture,
gltf,
pub fn getType(comptime self: @This()) type { pub fn getType(comptime self: @This()) type {
return switch (self) { return switch (self) {
.file => FileLoader, .file => FileLoader,
.texture => TextureLoader, .texture => TextureLoader,
.gltf => GltfLoader,
}; };
} }
}; };
@@ -82,6 +90,8 @@ pub const AssetCell = struct {
fn load(self: *AssetCell, alloc: std.mem.Allocator) void { fn load(self: *AssetCell, alloc: std.mem.Allocator) void {
self.loader(self, alloc) catch |e| { self.loader(self, alloc) catch |e| {
if (builtin.mode == .Debug)
std.debug.panic("Asset loading error: {s} - {}!\n", .{ self.path, e });
self.state = .{ .fail = e }; self.state = .{ .fail = e };
return; return;
}; };
@@ -119,6 +129,8 @@ pub fn AssetContainer(comptime T: type) type {
}, },
} }
} }
// TODO: Add smth like `Assets.immediateLoad`
/// To be used by worker threads to request other assets /// To be used by worker threads to request other assets
pub fn getSync(self: *@This()) !*T { pub fn getSync(self: *@This()) !*T {
sw: switch (self.last_state) { sw: switch (self.last_state) {
@@ -168,6 +180,7 @@ pub fn deinit() void {
std.debug.assert(asset.*.counter == 0); std.debug.assert(asset.*.counter == 0);
if (asset.*.state == .loaded) if (asset.*.state == .loaded)
asset.*.unload(Game.alloc); asset.*.unload(Game.alloc);
Game.alloc.free(asset.*.path);
Game.alloc.destroy(asset.*); Game.alloc.destroy(asset.*);
} }
Assets.asset_map.clearAndFree(Game.alloc); Assets.asset_map.clearAndFree(Game.alloc);
@@ -202,6 +215,7 @@ pub fn update() void {
if (!Assets.asset_map.remove(.{ .type = request.type, .path = request.path })) continue; if (!Assets.asset_map.remove(.{ .type = request.type, .path = request.path })) continue;
if (request.state == .loaded) if (request.state == .loaded)
request.unload(Game.alloc); request.unload(Game.alloc);
Game.alloc.free(request.path);
Game.alloc.destroy(request); Game.alloc.destroy(request);
} }
} }
@@ -259,7 +273,7 @@ fn mapAsset(comptime asset_type: AssetType, path: []const u8) *AssetCell {
.mutex = .{}, .mutex = .{},
.type = asset_type, .type = asset_type,
.data = undefined, .data = undefined,
.path = path, .path = Game.alloc.dupe(u8, path) catch err.oom(),
.loader = Assets.makeLoader(asset_type.getType(), asset_type.getType().load), .loader = Assets.makeLoader(asset_type.getType(), asset_type.getType().load),
.unloader = Assets.makeUnloader(asset_type.getType(), asset_type.getType().unload), .unloader = Assets.makeUnloader(asset_type.getType(), asset_type.getType().unload),
.state = .not_loaded, .state = .not_loaded,

389
src/assets/gltf.zig Normal file
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@@ -0,0 +1,389 @@
const std = @import("std");
const sdl = @import("sdl");
const err = @import("../error.zig");
const Assets = @import("../assets.zig");
const Graphics = @import("../graphics.zig");
nodes: []Node,
meshes: []Mesh,
const Node = struct {
mesh: u32,
};
const Mesh = struct {
primitives: []Primitive,
};
const Primitive = struct {
vertex_buffer: *sdl.GPUBuffer,
index_buffer: ?*sdl.GPUBuffer = null,
vertices: u32,
indices: u32 = 0,
texture: Assets.Texture,
};
const GltfJson = struct {
scene: u32,
scenes: []GltfSceneJson,
nodes: []GltfNodeJson,
materials: []GltfMaterialJson,
meshes: []GltfMeshJson,
textures: []GltfTextureJson,
images: []GltfImageJson,
accessors: []GltfAccessorJson,
bufferViews: []GltfBufferViewJson,
samplers: []GltfSamplerJson,
buffers: []GltfBufferJson,
const GltfSceneJson = struct {
nodes: []u32,
};
const GltfNodeJson = struct {
mesh: u32,
};
const GltfMaterialJson = struct {
pbrMetallicRoughness: GltfPbrMRJson,
const GltfPbrMRJson = struct {
baseColorTexture: GltfPbrMRBaseColorTexture,
const GltfPbrMRBaseColorTexture = struct {
index: u32,
};
};
};
const GltfMeshJson = struct {
primitives: []GltfPrimitiveJson,
const GltfPrimitiveJson = struct {
attributes: GltfAttributesJson,
indices: u32,
material: u32,
const GltfAttributesJson = struct {
POSITION: u32,
TEXCOORD_0: u32,
};
};
};
const GltfTextureJson = struct {
sampler: ?u32,
source: u32,
};
const GltfImageJson = struct {
uri: []u8,
};
const GltfAccessorJson = struct {
bufferView: u32,
componentType: GltfComponentTypeJson,
count: u32,
type: GltfAccessorTypeJson,
const GltfComponentTypeJson = enum(u32) {
i8 = 5120,
u8 = 5121,
i16 = 5122,
u16 = 5123,
i32 = 5125,
f32 = 5126,
};
const GltfAccessorTypeJson = enum {
SCALAR,
VEC2,
VEC3,
VEC4,
MAT2,
MAT3,
MAT4,
};
pub fn slice(accessor: @This(), comptime T: type, views: []const GltfBufferViewJson, buffers: []Assets.File) !?[]align(1) T {
if (accessor.bufferView >= views.len) return null;
const view = &views[accessor.bufferView];
if (view.buffer >= buffers.len) return null;
const buffer = try buffers[view.buffer].getSync();
const component_length = switch (T) {
[3]f32 => 12,
[2]f32 => 8,
u16 => 2,
else => @compileError("Accessor of " ++ @tagName(accessor.type) ++ " of " ++ @tagName(accessor.componentType) ++ " is not supported."),
};
const start = view.byteOffset;
const length = component_length * accessor.count;
const end = start + length;
if (length != view.byteLength) return error.ParsingError;
return @as([]align(1) T, @ptrCast(buffer.bytes[start..end]));
}
};
const GltfBufferViewJson = struct {
buffer: u32,
byteLength: u32,
byteOffset: u32 = 0,
};
const GltfSamplerJson = struct {
magFilter: GltfFilterJson = .NEAREST,
minFilter: GltfFilterJson = .LINEAR,
wrapS: GltfWrapJson = .CLAMP_TO_EDGE,
wrapT: GltfWrapJson = .CLAMP_TO_EDGE,
const GltfFilterJson = enum(u32) {
NEAREST = 9728,
LINEAR = 9729,
NEAREST_MIPMAP_NEAREST = 9984,
LINEAR_MIPMAP_NEAREST = 9985,
NEAREST_MIPMAP_LINEAR = 9986,
LINEAR_MIPMAP_LINEAR = 9987,
};
const GltfWrapJson = enum(u32) {
CLAMP_TO_EDGE = 33071,
MIRRORED_REPEAT = 33648,
REPEAT = 10497,
};
};
const GltfBufferJson = struct {
// byteLength: u32,
uri: []u8,
};
};
pub fn load(path: []const u8, alloc: std.mem.Allocator) Assets.LoadError!@This() {
var json = Assets.load(.file, path);
defer Assets.free(json);
const parsed_gltf = try std.json.parseFromSlice(
GltfJson,
alloc,
(try json.getSync()).bytes,
.{ .ignore_unknown_fields = true },
);
defer parsed_gltf.deinit();
const gltf = &parsed_gltf.value;
if (gltf.scene >= gltf.scenes.len) return error.ParsingError;
const scene = &gltf.scenes[gltf.scene];
var buffers_init: u32 = 0;
const buffers = try alloc.alloc(Assets.File, gltf.buffers.len);
defer alloc.free(buffers);
defer for (buffers[0..buffers_init]) |buffer| {
Assets.free(buffer);
};
for (0.., buffers) |i, *buffer| {
const buffer_path = try std.fs.path.join(alloc, &.{ std.fs.path.dirname(path) orelse return error.ParsingError, gltf.buffers[i].uri });
defer alloc.free(buffer_path);
buffer.* = Assets.load(.file, buffer_path);
buffers_init += 1;
}
const nodes = try alloc.alloc(Node, scene.nodes.len);
errdefer alloc.free(nodes);
var meshes_init: u32 = 0;
const meshes = try alloc.alloc(Mesh, gltf.meshes.len);
errdefer alloc.free(nodes);
errdefer for (meshes[0..meshes_init]) |*mesh| {
for (mesh.primitives) |*primitive| {
sdl.ReleaseGPUBuffer(Graphics.device, primitive.vertex_buffer);
if (primitive.index_buffer) |buf| sdl.ReleaseGPUBuffer(Graphics.device, buf);
Assets.free(primitive.texture);
}
};
for (0.., nodes) |i, *node| {
const node_index = scene.nodes[i];
if (node_index >= gltf.nodes.len) return error.ParsingError;
const gltf_node = &gltf.nodes[node_index];
if (gltf_node.mesh >= gltf.meshes.len) return error.ParsingError;
node.mesh = gltf_node.mesh;
}
for (0.., meshes) |i, *mesh| {
const gltf_mesh = &gltf.meshes[i];
var primitivs_init: u32 = 0;
const primitives = try alloc.alloc(Primitive, gltf_mesh.primitives.len);
errdefer alloc.free(primitives);
errdefer for (primitives[0..primitivs_init]) |*primitive| {
sdl.ReleaseGPUBuffer(Graphics.device, primitive.vertex_buffer);
if (primitive.index_buffer) |buf| sdl.ReleaseGPUBuffer(Graphics.device, buf);
Assets.free(primitive.texture);
};
for (0.., primitives) |j, *primitive| {
const gltf_primitive = gltf_mesh.primitives[j];
if (gltf_primitive.attributes.POSITION >= gltf.accessors.len) return error.ParsingError;
if (gltf_primitive.attributes.TEXCOORD_0 >= gltf.accessors.len) return error.ParsingError;
if (gltf_primitive.material >= gltf.materials.len) return error.ParsingError;
const material = &gltf.materials[gltf_primitive.material];
const texture_index = material.pbrMetallicRoughness.baseColorTexture.index;
if (texture_index >= gltf.textures.len) return error.ParsingError;
const texture = &gltf.textures[texture_index];
if (texture.source >= gltf.images.len) return error.ParsingError;
const image = &gltf.images[texture.source];
const position = try gltf.accessors[gltf_primitive.attributes.POSITION].slice([3]f32, gltf.bufferViews, buffers) orelse return error.ParsingError;
const uv = try gltf.accessors[gltf_primitive.attributes.TEXCOORD_0].slice([2]f32, gltf.bufferViews, buffers) orelse return error.ParsingError;
const index = try gltf.accessors[gltf_primitive.indices].slice(u16, gltf.bufferViews, buffers) orelse return error.ParsingError;
primitive.vertex_buffer, primitive.index_buffer = try loadMesh(position, uv, index, alloc);
errdefer sdl.ReleaseGPUBuffer(Graphics.device, primitive.vertex_buffer);
errdefer sdl.ReleaseGPUBuffer(Graphics.device, primitive.index_buffer);
primitive.vertices = @intCast(position.len);
primitive.indices = @intCast(index.len);
const texture_path = try std.fs.path.join(alloc, &.{ std.fs.path.dirname(path) orelse return error.ParsingError, image.uri });
defer alloc.free(texture_path);
primitive.texture = Assets.load(.texture, texture_path);
primitivs_init += 1;
}
mesh.primitives = primitives;
meshes_init += 1;
}
return .{
.nodes = nodes,
.meshes = meshes,
};
}
pub fn unload(self: @This(), alloc: std.mem.Allocator) void {
for (self.meshes) |mesh| {
for (mesh.primitives) |*primitive| {
sdl.ReleaseGPUBuffer(Graphics.device, primitive.vertex_buffer);
sdl.ReleaseGPUBuffer(Graphics.device, primitive.index_buffer);
Assets.free(primitive.texture);
}
alloc.free(mesh.primitives);
}
alloc.free(self.meshes);
alloc.free(self.nodes);
}
pub fn loadMesh(position: []align(1) const [3]f32, uv: []align(1) const [2]f32, index: []align(1) const u16, alloc: std.mem.Allocator) !struct { *sdl.GPUBuffer, *sdl.GPUBuffer } {
if (position.len != uv.len) return error.ParsingError;
const vertices: u32 = @intCast(position.len);
const indices: u32 = @intCast(index.len);
const BYTES_PER_VERTEX = 20;
const BYTES_PER_INDEX = 2;
const vertex_buffer = sdl.CreateGPUBuffer(Graphics.device, &.{
.size = vertices * BYTES_PER_VERTEX,
.usage = sdl.GPU_BUFFERUSAGE_VERTEX,
}) orelse return error.SdlError;
errdefer sdl.ReleaseGPUBuffer(Graphics.device, vertex_buffer);
const index_buffer = sdl.CreateGPUBuffer(Graphics.device, &.{
.size = indices * 2,
.usage = sdl.GPU_BUFFERUSAGE_INDEX,
}) orelse return error.SdlError;
errdefer sdl.ReleaseGPUBuffer(Graphics.device, index_buffer);
const TRANSFER_CAPACITY = Graphics.TRANSFER_BUFFER_DEFAULT_CAPACITY;
const transfer_buffer = sdl.CreateGPUTransferBuffer(Graphics.device, &.{
.size = TRANSFER_CAPACITY,
.usage = sdl.GPU_TRANSFERBUFFERUSAGE_UPLOAD,
}) orelse return error.SdlError;
defer sdl.ReleaseGPUTransferBuffer(Graphics.device, transfer_buffer);
const buffer = try alloc.alloc(u8, TRANSFER_CAPACITY);
defer alloc.free(buffer);
var vertices_uploaded: u32 = 0;
while (vertices_uploaded < vertices) {
const vertices_to_upload = @min(vertices - vertices_uploaded, TRANSFER_CAPACITY / BYTES_PER_VERTEX);
if (vertices_to_upload == 0) return error.FileTooBig;
for (0..vertices_to_upload) |i| {
const V = packed struct { x: f32, y: f32, z: f32, u: f32, v: f32 };
std.mem.copyForwards(
u8,
buffer[BYTES_PER_VERTEX * i ..],
&@as([BYTES_PER_VERTEX]u8, @bitCast(V{
.x = position[vertices_uploaded + i][0],
.y = position[vertices_uploaded + i][1],
.z = position[vertices_uploaded + i][2],
.u = uv[vertices_uploaded + i][0],
.v = uv[vertices_uploaded + i][1],
})),
);
}
const command_buffer = sdl.AcquireGPUCommandBuffer(Graphics.device) orelse return error.SdlError;
{
errdefer _ = sdl.CancelGPUCommandBuffer(command_buffer);
const copy_pass = sdl.BeginGPUCopyPass(command_buffer) orelse return error.SdlError;
defer sdl.EndGPUCopyPass(copy_pass);
const map: [*]u8 = @ptrCast(sdl.MapGPUTransferBuffer(Graphics.device, transfer_buffer, false) orelse err.sdl());
@memcpy(map, buffer[0 .. vertices_to_upload * BYTES_PER_VERTEX]);
sdl.UnmapGPUTransferBuffer(Graphics.device, transfer_buffer);
sdl.UploadToGPUBuffer(copy_pass, &.{
.transfer_buffer = transfer_buffer,
}, &.{
.buffer = vertex_buffer,
.offset = vertices_uploaded * BYTES_PER_VERTEX,
.size = vertices_to_upload * BYTES_PER_VERTEX,
}, false);
}
vertices_uploaded += vertices_to_upload;
const fence = sdl.SubmitGPUCommandBufferAndAcquireFence(command_buffer) orelse return error.SdlError;
defer sdl.ReleaseGPUFence(Graphics.device, fence);
if (!sdl.WaitForGPUFences(Graphics.device, true, &fence, 1)) return error.SdlError;
}
var indices_uploaded: u32 = 0;
while (indices_uploaded < indices) {
const indices_to_upload = @min(indices - indices_uploaded, TRANSFER_CAPACITY / BYTES_PER_INDEX);
if (indices_to_upload == 0) return error.FileTooBig;
for (0..indices_to_upload) |i| {
std.mem.copyForwards(
u8,
buffer[BYTES_PER_INDEX * i ..],
&@as([BYTES_PER_INDEX]u8, @bitCast(index[i])),
);
}
const command_buffer = sdl.AcquireGPUCommandBuffer(Graphics.device) orelse return error.SdlError;
{
errdefer _ = sdl.CancelGPUCommandBuffer(command_buffer);
const copy_pass = sdl.BeginGPUCopyPass(command_buffer) orelse return error.SdlError;
defer sdl.EndGPUCopyPass(copy_pass);
const map: [*]u8 = @ptrCast(sdl.MapGPUTransferBuffer(Graphics.device, transfer_buffer, false) orelse err.sdl());
@memcpy(map, buffer[0 .. indices_to_upload * BYTES_PER_INDEX]);
sdl.UnmapGPUTransferBuffer(Graphics.device, transfer_buffer);
sdl.UploadToGPUBuffer(copy_pass, &.{
.transfer_buffer = transfer_buffer,
}, &.{
.buffer = index_buffer,
.offset = indices_uploaded * BYTES_PER_INDEX,
.size = indices_to_upload * BYTES_PER_INDEX,
}, false);
}
indices_uploaded += indices_to_upload;
const fence = sdl.SubmitGPUCommandBufferAndAcquireFence(command_buffer) orelse return error.SdlError;
defer sdl.ReleaseGPUFence(Graphics.device, fence);
if (!sdl.WaitForGPUFences(Graphics.device, true, &fence, 1)) return error.SdlError;
}
return .{ vertex_buffer, index_buffer };
}

View File

@@ -7,11 +7,6 @@ const Assets = @import("assets.zig");
pub const Transform = @import("graphics/transform.zig"); pub const Transform = @import("graphics/transform.zig");
pub const Camera = @import("graphics/camera.zig"); pub const Camera = @import("graphics/camera.zig");
pub const Mesh = struct {
vertex_start: usize,
vertex_count: usize,
};
pub var window: *sdl.Window = undefined; pub var window: *sdl.Window = undefined;
pub var device: *sdl.GPUDevice = undefined; pub var device: *sdl.GPUDevice = undefined;
/// Only available while drawing /// Only available while drawing
@@ -22,13 +17,6 @@ var render_target: ?*sdl.GPUTexture = null;
var shader_vert: *sdl.GPUShader = undefined; var shader_vert: *sdl.GPUShader = undefined;
var shader_frag: *sdl.GPUShader = undefined; var shader_frag: *sdl.GPUShader = undefined;
var vertex_buffer: *sdl.GPUBuffer = undefined;
var vertex_buffer_capacity: usize = undefined;
var vertex_buffer_used: usize = undefined;
var transfer_buffer: *sdl.GPUTransferBuffer = undefined;
var transfer_buffer_capacity: usize = undefined;
var depth_texture: *sdl.GPUTexture = undefined; var depth_texture: *sdl.GPUTexture = undefined;
var fsaa_target: *sdl.GPUTexture = undefined; var fsaa_target: *sdl.GPUTexture = undefined;
var pipeline: *sdl.GPUGraphicsPipeline = undefined; var pipeline: *sdl.GPUGraphicsPipeline = undefined;
@@ -40,11 +28,9 @@ var fsaa_level: u32 = 3;
pub var camera: Camera = undefined; pub var camera: Camera = undefined;
const VERTEX_BUFFER_DEFAULT_CAPACITY = 1024;
const VERTEX_BUFFER_GROWTH_MULTIPLIER = 2;
const BYTES_PER_VERTEX = 5 * 4; const BYTES_PER_VERTEX = 5 * 4;
const DEPTH_FORMAT = sdl.GPU_TEXTUREFORMAT_D32_FLOAT; const DEPTH_FORMAT = sdl.GPU_TEXTUREFORMAT_D32_FLOAT;
pub const TRANSFER_BUFFER_DEFAULT_CAPACITY = 256 * 1024; pub const TRANSFER_BUFFER_DEFAULT_CAPACITY = 512 * 1024;
pub const MIP_LEVEL = 4; pub const MIP_LEVEL = 4;
const Graphics = @This(); const Graphics = @This();
@@ -92,19 +78,6 @@ pub fn create() void {
}, },
); );
Graphics.vertex_buffer = sdl.CreateGPUBuffer(Graphics.device, &.{
.usage = sdl.GPU_BUFFERUSAGE_VERTEX,
.size = VERTEX_BUFFER_DEFAULT_CAPACITY,
}) orelse err.sdl();
Graphics.vertex_buffer_capacity = VERTEX_BUFFER_DEFAULT_CAPACITY;
Graphics.vertex_buffer_used = 0;
Graphics.transfer_buffer = sdl.CreateGPUTransferBuffer(Graphics.device, &.{
.size = TRANSFER_BUFFER_DEFAULT_CAPACITY,
.usage = sdl.GPU_TRANSFERBUFFERUSAGE_UPLOAD | sdl.GPU_TRANSFERBUFFERUSAGE_DOWNLOAD,
}) orelse err.sdl();
Graphics.transfer_buffer_capacity = TRANSFER_BUFFER_DEFAULT_CAPACITY;
const target_format = sdl.GetGPUSwapchainTextureFormat(Graphics.device, Graphics.window); const target_format = sdl.GetGPUSwapchainTextureFormat(Graphics.device, Graphics.window);
if (target_format == sdl.GPU_TEXTUREFORMAT_INVALID) err.sdl(); if (target_format == sdl.GPU_TEXTUREFORMAT_INVALID) err.sdl();
@@ -183,8 +156,6 @@ pub fn destroy() void {
sdl.ReleaseGPUGraphicsPipeline(Graphics.device, Graphics.pipeline); sdl.ReleaseGPUGraphicsPipeline(Graphics.device, Graphics.pipeline);
sdl.ReleaseGPUTexture(Graphics.device, Graphics.fsaa_target); sdl.ReleaseGPUTexture(Graphics.device, Graphics.fsaa_target);
sdl.ReleaseGPUTexture(Graphics.device, Graphics.depth_texture); sdl.ReleaseGPUTexture(Graphics.device, Graphics.depth_texture);
sdl.ReleaseGPUBuffer(Graphics.device, Graphics.vertex_buffer);
sdl.ReleaseGPUTransferBuffer(Graphics.device, Graphics.transfer_buffer);
sdl.ReleaseGPUShader(Graphics.device, Graphics.shader_vert); sdl.ReleaseGPUShader(Graphics.device, Graphics.shader_vert);
sdl.ReleaseGPUShader(Graphics.device, Graphics.shader_frag); sdl.ReleaseGPUShader(Graphics.device, Graphics.shader_frag);
@@ -196,98 +167,6 @@ pub fn destroy() void {
sdl.DestroyGPUDevice(Graphics.device); sdl.DestroyGPUDevice(Graphics.device);
} }
pub fn loadMesh(mesh_bytes: []const u8) Mesh {
std.debug.assert(mesh_bytes.len < Graphics.transfer_buffer_capacity);
var size_mult: usize = 1;
while (Graphics.vertex_buffer_used + mesh_bytes.len > Graphics.vertex_buffer_capacity * size_mult) {
size_mult *= VERTEX_BUFFER_GROWTH_MULTIPLIER;
}
if (size_mult > 1) {
Graphics.growVertexBuffer(Graphics.vertex_buffer_capacity * size_mult);
}
const map = sdl.MapGPUTransferBuffer(Graphics.device, Graphics.transfer_buffer, true) orelse err.sdl();
@memcpy(@as([*]u8, @ptrCast(map)), mesh_bytes);
sdl.UnmapGPUTransferBuffer(Graphics.device, Graphics.transfer_buffer);
const temp_command_buffer = sdl.AcquireGPUCommandBuffer(Graphics.device) orelse err.sdl();
const fence = blk: {
const copy_pass = sdl.BeginGPUCopyPass(temp_command_buffer) orelse err.sdl();
sdl.UploadToGPUBuffer(copy_pass, &.{
.transfer_buffer = Graphics.transfer_buffer,
.offset = 0,
}, &.{
.buffer = Graphics.vertex_buffer,
.offset = @intCast(Graphics.vertex_buffer_used),
.size = @intCast(mesh_bytes.len),
}, false);
sdl.EndGPUCopyPass(copy_pass);
break :blk sdl.SubmitGPUCommandBufferAndAcquireFence(temp_command_buffer) orelse err.sdl();
};
defer sdl.ReleaseGPUFence(Graphics.device, fence);
if (!sdl.WaitForGPUFences(Graphics.device, true, &fence, 1)) err.sdl();
const vertex_start = Graphics.vertex_buffer_used;
Graphics.vertex_buffer_used += mesh_bytes.len;
return Mesh{
.vertex_start = vertex_start / BYTES_PER_VERTEX,
.vertex_count = mesh_bytes.len / BYTES_PER_VERTEX,
};
}
pub fn unloadMesh(mesh: Mesh) void {
// TODO: free some memory
_ = &mesh;
}
fn growVertexBuffer(new_size: usize) void {
const new_buffer = sdl.CreateGPUBuffer(Graphics.device, &.{
.size = @intCast(new_size),
.usage = sdl.GPU_BUFFERUSAGE_VERTEX,
}) orelse err.sdl();
const temp_command_buffer = sdl.AcquireGPUCommandBuffer(Graphics.device) orelse err.sdl();
const fence = blk: {
const copy_pass = sdl.BeginGPUCopyPass(temp_command_buffer);
var copied: usize = 0;
while (copied < Graphics.vertex_buffer_used) {
const to_transer = @min(Graphics.vertex_buffer_used - copied, Graphics.transfer_buffer_capacity);
sdl.DownloadFromGPUBuffer(copy_pass, &.{
.buffer = Graphics.vertex_buffer,
.offset = @intCast(copied),
.size = @intCast(to_transer),
}, &.{
.transfer_buffer = Graphics.transfer_buffer,
.offset = 0,
});
sdl.UploadToGPUBuffer(copy_pass, &.{
.transfer_buffer = Graphics.transfer_buffer,
.offset = 0,
}, &.{
.buffer = new_buffer,
.offset = @intCast(copied),
.size = @intCast(to_transer),
}, false);
copied += to_transer;
}
sdl.EndGPUCopyPass(copy_pass);
break :blk sdl.SubmitGPUCommandBufferAndAcquireFence(temp_command_buffer) orelse err.sdl();
};
defer sdl.ReleaseGPUFence(Graphics.device, fence);
if (!sdl.WaitForGPUFences(Graphics.device, true, &fence, 1)) err.sdl();
sdl.ReleaseGPUBuffer(Graphics.device, Graphics.vertex_buffer);
Graphics.vertex_buffer = new_buffer;
Graphics.vertex_buffer_capacity = new_size;
}
/// If window is minimized returns `false`, `render_pass` remains null /// If window is minimized returns `false`, `render_pass` remains null
/// Otherwise `command_buffer` and `render_pass` are both set /// Otherwise `command_buffer` and `render_pass` are both set
pub fn beginDraw() bool { pub fn beginDraw() bool {
@@ -323,7 +202,6 @@ pub fn beginDraw() bool {
}) orelse err.sdl(); }) orelse err.sdl();
sdl.BindGPUGraphicsPipeline(Graphics.render_pass, Graphics.pipeline); sdl.BindGPUGraphicsPipeline(Graphics.render_pass, Graphics.pipeline);
sdl.BindGPUVertexBuffers(Graphics.render_pass, 0, &.{ .offset = 0, .buffer = Graphics.vertex_buffer }, 1);
Graphics.camera.computeMatrix(); Graphics.camera.computeMatrix();
sdl.PushGPUVertexUniformData(Graphics.command_buffer, 0, &Graphics.camera.matrix, 16 * 4); sdl.PushGPUVertexUniformData(Graphics.command_buffer, 0, &Graphics.camera.matrix, 16 * 4);
@@ -350,20 +228,28 @@ pub fn clearDepth() void {
}) orelse err.sdl(); }) orelse err.sdl();
sdl.BindGPUGraphicsPipeline(Graphics.render_pass, Graphics.pipeline); sdl.BindGPUGraphicsPipeline(Graphics.render_pass, Graphics.pipeline);
sdl.BindGPUVertexBuffers(Graphics.render_pass, 0, &.{ .offset = 0, .buffer = Graphics.vertex_buffer }, 1);
sdl.PushGPUVertexUniformData(Graphics.command_buffer, 0, &Graphics.camera.matrix, 16 * 4); sdl.PushGPUVertexUniformData(Graphics.command_buffer, 0, &Graphics.camera.matrix, 16 * 4);
} }
pub fn drawMesh(mesh: Mesh, texture: *Assets.Texture, transform: Transform) void { pub fn drawObject(object: *Assets.Object, transform: Transform) void {
if (Graphics.render_pass == null) return; if (Graphics.render_pass == null) return;
const asset_texture = texture.get() orelse return; const asset_object = object.get() orelse return;
sdl.PushGPUVertexUniformData(Graphics.command_buffer, 1, &transform.matrix(), 16 * 4); sdl.PushGPUVertexUniformData(Graphics.command_buffer, 1, &transform.matrix(), 16 * 4);
sdl.BindGPUFragmentSamplers(Graphics.render_pass, 0, &sdl.GPUTextureSamplerBinding{ for (asset_object.nodes) |node| {
.texture = asset_texture.texture, const mesh = &asset_object.meshes[node.mesh];
.sampler = asset_texture.sampler,
}, 1); for (mesh.primitives) |*primitive| {
sdl.DrawGPUPrimitives(Graphics.render_pass, @intCast(mesh.vertex_count), 1, @intCast(mesh.vertex_start), 0); const asset_texture = primitive.texture.get() orelse continue;
sdl.BindGPUFragmentSamplers(Graphics.render_pass, 0, &sdl.GPUTextureSamplerBinding{
.texture = asset_texture.texture,
.sampler = asset_texture.sampler,
}, 1);
sdl.BindGPUVertexBuffers(Graphics.render_pass, 0, &.{ .offset = 0, .buffer = primitive.vertex_buffer }, 1);
sdl.BindGPUIndexBuffer(Graphics.render_pass, &.{ .buffer = primitive.index_buffer }, sdl.GPU_INDEXELEMENTSIZE_16BIT);
sdl.DrawGPUIndexedPrimitives(Graphics.render_pass, primitive.indices, 1, 0, 0, 0);
}
}
} }
pub fn endDraw() void { pub fn endDraw() void {

View File

@@ -12,13 +12,9 @@ const Order = i32;
pub var object_map: std.AutoHashMapUnmanaged(Id, usize) = .{}; pub var object_map: std.AutoHashMapUnmanaged(Id, usize) = .{};
pub var objects: std.ArrayListUnmanaged(Object) = .{}; pub var objects: std.ArrayListUnmanaged(Object) = .{};
pub var hand_mesh: Graphics.Mesh = undefined; pub var hand: Assets.Object = undefined;
pub var cube_mesh: Graphics.Mesh = undefined; pub var table: Assets.Object = undefined;
pub var table_mesh: Graphics.Mesh = undefined; pub var cubemap: Assets.Object = undefined;
pub var cubemap_mesh: Graphics.Mesh = undefined;
pub var table_texture: Assets.Texture = undefined;
pub var hand_texture: Assets.Texture = undefined;
pub var cubemap_texture: Assets.Texture = undefined;
pub var camera_position: @Vector(2, f32) = @splat(0); pub var camera_position: @Vector(2, f32) = @splat(0);
pub var hand_transform: Graphics.Transform = .{}; pub var hand_transform: Graphics.Transform = .{};
@@ -46,8 +42,7 @@ const Object = struct {
target_transform: Graphics.Transform = .{}, target_transform: Graphics.Transform = .{},
width: f32, width: f32,
height: f32, height: f32,
mesh: Graphics.Mesh, object: Assets.Object,
texture: Assets.Texture,
order: Order, order: Order,
id: Id, id: Id,
index: u32, index: u32,
@@ -99,15 +94,7 @@ pub fn initDebug() void {
.type = .card, .type = .card,
.width = 0.5, .width = 0.5,
.height = 0.5, .height = 0.5,
.mesh = Graphics.loadMesh(@ptrCast(&Graphics.generatePlane( .object = Assets.load(.gltf, "data/yakuza/card.gltf"),
@as(f32, @floatFromInt(9 + i / 10)) / 16.0,
@as(f32, @floatFromInt(0 + i % 10)) / 16.0,
@as(f32, @floatFromInt(10 + i / 10)) / 16.0,
@as(f32, @floatFromInt(1 + i % 10)) / 16.0,
0.5,
0.5,
))),
.texture = Assets.load(.texture, "data/yakuza.png"),
.order = @intCast(i), .order = @intCast(i),
.id = @intCast(i), .id = @intCast(i),
.index = @intCast(i), .index = @intCast(i),
@@ -120,15 +107,7 @@ pub fn initDebug() void {
.type = .deck, .type = .deck,
.width = 1, .width = 1,
.height = 1, .height = 1,
.mesh = Graphics.loadMesh(@ptrCast(&Graphics.generatePlane( .object = Assets.load(.gltf, "data/yakuza/pad.gltf"),
0.0 / 8.0,
4.0 / 8.0,
1.0 / 8.0,
5.0 / 8.0,
1,
1,
))),
.texture = Assets.load(.texture, "data/yakuza.png"),
.order = 70, .order = 70,
.id = 70, .id = 70,
.index = 70, .index = 70,
@@ -139,27 +118,16 @@ pub fn initDebug() void {
.type = .deck, .type = .deck,
.width = 1, .width = 1,
.height = 1, .height = 1,
.mesh = Graphics.loadMesh(@ptrCast(&Graphics.generatePlane( .object = Assets.load(.gltf, "data/yakuza/pad.gltf"),
0.0 / 8.0,
4.0 / 8.0,
1.0 / 8.0,
5.0 / 8.0,
1,
1,
))),
.texture = Assets.load(.texture, "data/yakuza.png"),
.order = 71, .order = 71,
.id = 71, .id = 71,
.index = 71, .index = 71,
}) catch err.oom(); }) catch err.oom();
World.object_map.put(Game.alloc, 71, 71) catch err.oom(); World.object_map.put(Game.alloc, 71, 71) catch err.oom();
World.table_mesh = Graphics.loadMesh(@ptrCast(&Graphics.generatePlane(0, 0, 0.5, 0.5, 8, 8))); World.hand = Assets.load(.gltf, "data/hand.gltf");
World.hand_mesh = Graphics.loadMesh(@ptrCast(&PLANE_MESH_DATA)); World.table = Assets.load(.gltf, "data/yakuza/table.gltf");
World.cubemap_mesh = Graphics.loadMesh(@ptrCast(&CUBEMAP_MESH_DATA)); World.cubemap = Assets.load(.gltf, "data/cubemap.gltf");
World.table_texture = Assets.load(.texture, "data/yakuza.png");
World.hand_texture = Assets.load(.texture, "data/hand.png");
World.cubemap_texture = Assets.load(.texture, "data/cubemap.png");
World.camera_position = @splat(0); World.camera_position = @splat(0);
World.hand_transform = .{}; World.hand_transform = .{};
@@ -177,15 +145,11 @@ pub fn initDebug() void {
} }
pub fn deinit() void { pub fn deinit() void {
Graphics.unloadMesh(World.table_mesh); Assets.free(World.hand);
Graphics.unloadMesh(World.hand_mesh); Assets.free(World.table);
Graphics.unloadMesh(World.cubemap_mesh); Assets.free(World.cubemap);
Assets.free(World.table_texture);
Assets.free(World.hand_texture);
Assets.free(World.cubemap_texture);
for (World.objects.items) |*object| { for (World.objects.items) |*object| {
Assets.free(object.texture); Assets.free(object.object);
Graphics.unloadMesh(object.mesh);
} }
World.objects.clearAndFree(Game.alloc); World.objects.clearAndFree(Game.alloc);
World.object_map.clearAndFree(Game.alloc); World.object_map.clearAndFree(Game.alloc);
@@ -424,8 +388,9 @@ pub fn updateObject(object: *Object, delta: f32) void {
.dock => { .dock => {
var topleft_x = -World.dock_last_width * 0.5 * DOCK_TILT_COS + World.dock_spacing * (@as(f32, @floatFromInt(object.parent_index)) - @as(f32, @floatFromInt(World.dock_objects - 1)) * 0.5); var topleft_x = -World.dock_last_width * 0.5 * DOCK_TILT_COS + World.dock_spacing * (@as(f32, @floatFromInt(object.parent_index)) - @as(f32, @floatFromInt(World.dock_objects - 1)) * 0.5);
const total_w = @as(f32, @floatFromInt(World.dock_objects - 1)) * World.dock_spacing + World.dock_last_width * DOCK_TILT_COS; const total_w = @as(f32, @floatFromInt(World.dock_objects - 1)) * World.dock_spacing + World.dock_last_width * DOCK_TILT_COS;
const mouse_x = if (World.dock_focused) Game.mouse.x_norm else 0.5;
if (total_w > Graphics.camera.aspect * 2) { if (total_w > Graphics.camera.aspect * 2) {
topleft_x += math.lerp(0, Graphics.camera.aspect - total_w * 0.5, Game.mouse.x_norm); topleft_x += math.lerp(0, Graphics.camera.aspect - total_w * 0.5, mouse_x);
} }
const hit = World.hover == object.id; const hit = World.hover == object.id;
const topleft_y = if (World.dock_focused) if (hit) @as(f32, 0.5) else @as(f32, 0.3) else @as(f32, 0.2); const topleft_y = if (World.dock_focused) if (hit) @as(f32, 0.5) else @as(f32, 0.3) else @as(f32, 0.2);
@@ -465,12 +430,12 @@ pub fn updateObject(object: *Object, delta: f32) void {
} }
pub fn draw() void { pub fn draw() void {
Graphics.drawMesh(World.table_mesh, &World.table_texture, .{}); Graphics.drawObject(&World.table, .{});
for (World.objects.items) |*object| { for (World.objects.items) |*object| {
sw: switch (object.parent) { sw: switch (object.parent) {
.none, .hand => { .none, .hand => {
Graphics.drawMesh(object.mesh, &object.texture, object.drawingTransform()); Graphics.drawObject(&object.object, object.drawingTransform());
}, },
.dock => {}, .dock => {},
.deck => |id| { .deck => |id| {
@@ -482,9 +447,8 @@ pub fn draw() void {
} }
} }
Graphics.drawMesh( Graphics.drawObject(
World.hand_mesh, &World.hand,
&World.hand_texture,
Graphics.Transform.combineTransforms( Graphics.Transform.combineTransforms(
.{ .{
.position = .{ World.hand_scale * 0.5, -World.hand_scale * 0.5, 0 }, .position = .{ World.hand_scale * 0.5, -World.hand_scale * 0.5, 0 },
@@ -494,14 +458,14 @@ pub fn draw() void {
), ),
); );
Graphics.drawMesh(World.cubemap_mesh, &World.cubemap_texture, .{ Graphics.drawObject(&World.cubemap, .{
.scale = Graphics.camera.far, .scale = Graphics.camera.far,
.position = Graphics.camera.transform.position, .position = Graphics.camera.transform.position,
}); });
Graphics.clearDepth(); Graphics.clearDepth();
for (World.objects.items) |*object| { for (World.objects.items) |*object| {
if (object.parent == .dock) if (object.parent == .dock)
Graphics.drawMesh(object.mesh, &object.texture, object.drawingTransform()); Graphics.drawObject(&object.object, object.drawingTransform());
} }
} }
@@ -580,65 +544,3 @@ fn objectOrderLessThan(ctx: void, lhs: Object, rhs: Object) bool {
_ = ctx; _ = ctx;
return lhs.order < rhs.order; return lhs.order < rhs.order;
} }
const T1 = 1.0 / 3.0;
const T2 = 2.0 / 3.0;
const CUBEMAP_MESH_DATA = [_]f32{
-0.5, 0.5, -0.5, T2, 0,
-0.5, -0.5, -0.5, T2, 0.5,
0.5, 0.5, -0.5, 1, 0,
0.5, -0.5, -0.5, 1, 0.5,
0.5, 0.5, -0.5, 1, 0,
-0.5, -0.5, -0.5, T2, 0.5,
0.5, 0.5, -0.5, 0, 1,
0.5, -0.5, -0.5, T1, 1,
0.5, 0.5, 0.5, 0, 0.5,
0.5, -0.5, 0.5, T1, 0.5,
0.5, 0.5, 0.5, 0, 0.5,
0.5, -0.5, -0.5, T1, 1,
0.5, 0.5, 0.5, 1.0, 0.0,
0.5, -0.5, 0.5, 1.0, 1.0,
-0.5, 0.5, 0.5, 0.0, 0.0,
-0.5, -0.5, 0.5, 0.0, 1.0,
-0.5, 0.5, 0.5, 0.0, 0.0,
0.5, -0.5, 0.5, 1.0, 1.0,
-0.5, 0.5, 0.5, T1, 0,
-0.5, -0.5, 0.5, 0, 0,
-0.5, 0.5, -0.5, T1, 0.5,
-0.5, -0.5, -0.5, 0, 0.5,
-0.5, 0.5, -0.5, T1, 0.5,
-0.5, -0.5, 0.5, 0, 0,
-0.5, 0.5, 0.5, T1, 0.5,
-0.5, 0.5, -0.5, T1, 1,
0.5, 0.5, 0.5, T2, 0.5,
0.5, 0.5, -0.5, T2, 1,
0.5, 0.5, 0.5, T2, 0.5,
-0.5, 0.5, -0.5, T1, 1,
-0.5, -0.5, -0.5, T2, 0.5,
-0.5, -0.5, 0.5, T2, 0,
0.5, -0.5, -0.5, T1, 0.5,
0.5, -0.5, 0.5, T1, 0,
0.5, -0.5, -0.5, T1, 0.5,
-0.5, -0.5, 0.5, T2, 0,
};
const PLANE_MESH_DATA = [_]f32{
-0.5, -0.5, 0, 0.0, 1.0,
0.5, 0.5, 0, 1.0, 0.0,
-0.5, 0.5, 0, 0.0, 0.0,
0.5, 0.5, 0, 1.0, 0.0,
-0.5, -0.5, 0, 0.0, 1.0,
0.5, -0.5, 0, 1.0, 1.0,
};
const PLANE_MESH_DATA_HALF = [_]f32{
-0.25, -0.25, 0, 0.0, 1.0,
0.25, 0.25, 0, 1.0, 0.0,
-0.25, 0.25, 0, 0.0, 0.0,
0.25, 0.25, 0, 1.0, 0.0,
-0.25, -0.25, 0, 0.0, 1.0,
0.25, -0.25, 0, 1.0, 1.0,
};