Use reversed infinite projection for camera

This commit is contained in:
duck
2025-09-20 19:03:36 +05:00
parent c59d833542
commit fc6ebb73b8
5 changed files with 12 additions and 17 deletions

View File

@@ -13,6 +13,6 @@ layout(set = 1, binding = 1) uniform Object{
void main() {
gl_Position = vec4(inCoord, 1.0) * object.transform * camera.transform;
gl_ClipDistance[0] = gl_Position.z;
gl_ClipDistance[0] = gl_Position.w - gl_Position.z;
outUV = inUV;
}