Compare commits
8 Commits
92ca641f89
...
tabletop
Author | SHA1 | Date | |
---|---|---|---|
|
0658c2fdfa | ||
|
9d3a98b2d9 | ||
|
49267e629f | ||
|
640e7bed86 | ||
|
fc6ebb73b8 | ||
|
c59d833542 | ||
|
9933a956c2 | ||
|
f836ab8b20 |
5
.ignore
Normal file
5
.ignore
Normal file
@@ -0,0 +1,5 @@
|
||||
/data/**/*.png
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||||
/data/**/*.bin
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||||
/data/**/*.blend
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||||
/data/**/*.blend1
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||||
/.git
|
39
build.zig
39
build.zig
@@ -6,6 +6,10 @@ const SHADERS: []const []const u8 = &.{
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||||
"data/shaders/basic.vert",
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||||
"data/shaders/basic.frag",
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||||
};
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||||
const SDL_LIBS: []const []const u8 = &.{
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"SDL3",
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"SDL3_image",
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};
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||||
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pub fn build(b: *Build) void {
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const target = b.standardTargetOptions(.{});
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@@ -56,16 +60,16 @@ fn stepBuildClient(
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) *Build.Step.Compile {
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const exe = b.addExecutable(.{
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.name = "tabletop_client",
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.root_module = b.createModule(.{
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.root_source_file = b.path("src/client.zig"),
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.target = target,
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||||
.optimize = optimize,
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}),
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});
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exe.root_module.addImport("sdl", sdl_module);
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exe.step.dependOn(sdl_step);
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exe.addIncludePath(b.path("lib/clibs"));
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return exe;
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}
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||||
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||||
@@ -76,9 +80,11 @@ fn stepBuildServer(
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) *Build.Step.Compile {
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const exe = b.addExecutable(.{
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.name = "tabletop_server",
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.root_module = b.createModule(.{
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.root_source_file = b.path("src/server.zig"),
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.target = target,
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.optimize = optimize,
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}),
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});
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return exe;
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@@ -93,16 +99,16 @@ fn stepBuildOffline(
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) *Build.Step.Compile {
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const exe = b.addExecutable(.{
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.name = "tabletop",
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.root_module = b.createModule(.{
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.root_source_file = b.path("src/offline.zig"),
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.target = target,
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.optimize = optimize,
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}),
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});
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exe.root_module.addImport("sdl", sdl_module);
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exe.step.dependOn(sdl_step);
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exe.addIncludePath(b.path("lib/clibs"));
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return exe;
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}
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@@ -112,11 +118,15 @@ fn stepBuildSdlTranslator(
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) *Build.Step.Compile {
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const sdl_translator = b.addExecutable(.{
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.name = "sdl_header_translator",
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.root_module = b.createModule(.{
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.root_source_file = b.path("utils/sdl_translator.zig"),
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.target = target,
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.optimize = .Debug,
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}),
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});
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sdl_translator.linkSystemLibrary("SDL3");
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for (SDL_LIBS) |lib| {
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sdl_translator.linkSystemLibrary(lib);
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}
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return sdl_translator;
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}
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@@ -138,20 +148,25 @@ fn stepSdlModule(
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target: Build.ResolvedTarget,
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optimize: std.builtin.OptimizeMode,
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) struct { *Build.Module, *Build.Step } {
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const sdl_module = b.addModule("sdl", .{
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.root_source_file = b.path("lib/sdl.zig"),
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const translate_sdl_step, const sdl_rename = stepTranslateSdl(b, target);
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const translate_c = b.addTranslateC(.{
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.root_source_file = b.path("lib/sdl.h"),
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.link_libc = true,
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.target = target,
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.optimize = optimize,
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});
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sdl_module.linkSystemLibrary("SDL3", .{});
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translate_c.addIncludePath(sdl_rename.dirname());
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const translate_module = translate_c.createModule();
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for (SDL_LIBS) |lib| {
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translate_module.linkSystemLibrary(lib, .{ .needed = true });
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}
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const translate_step, const sdl_rename = stepTranslateSdl(b, target);
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sdl_module.addIncludePath(sdl_rename.dirname());
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translate_c.step.dependOn(translate_sdl_step);
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return .{
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sdl_module,
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translate_step,
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translate_module,
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&translate_c.step,
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};
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}
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||||
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||||
|
BIN
data/cubemap.bin
Normal file
BIN
data/cubemap.bin
Normal file
Binary file not shown.
142
data/cubemap.gltf
Normal file
142
data/cubemap.gltf
Normal file
@@ -0,0 +1,142 @@
|
||||
{
|
||||
"asset":{
|
||||
"generator":"Khronos glTF Blender I/O v4.5.48",
|
||||
"version":"2.0"
|
||||
},
|
||||
"extensionsUsed":[
|
||||
"KHR_materials_unlit"
|
||||
],
|
||||
"scene":0,
|
||||
"scenes":[
|
||||
{
|
||||
"name":"Scene",
|
||||
"nodes":[
|
||||
0
|
||||
]
|
||||
}
|
||||
],
|
||||
"nodes":[
|
||||
{
|
||||
"mesh":0,
|
||||
"name":"cubemap"
|
||||
}
|
||||
],
|
||||
"materials":[
|
||||
{
|
||||
"extensions":{
|
||||
"KHR_materials_unlit":{}
|
||||
},
|
||||
"name":"Material_0",
|
||||
"pbrMetallicRoughness":{
|
||||
"baseColorTexture":{
|
||||
"index":0
|
||||
},
|
||||
"metallicFactor":0,
|
||||
"roughnessFactor":0.9
|
||||
}
|
||||
}
|
||||
],
|
||||
"meshes":[
|
||||
{
|
||||
"name":"Cube.001",
|
||||
"primitives":[
|
||||
{
|
||||
"attributes":{
|
||||
"POSITION":0,
|
||||
"NORMAL":1,
|
||||
"TEXCOORD_0":2
|
||||
},
|
||||
"indices":3,
|
||||
"material":0
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"textures":[
|
||||
{
|
||||
"sampler":0,
|
||||
"source":0
|
||||
}
|
||||
],
|
||||
"images":[
|
||||
{
|
||||
"mimeType":"image/png",
|
||||
"name":"cubemap.png",
|
||||
"uri":"cubemap.png"
|
||||
}
|
||||
],
|
||||
"accessors":[
|
||||
{
|
||||
"bufferView":0,
|
||||
"componentType":5126,
|
||||
"count":24,
|
||||
"max":[
|
||||
0.4999999701976776,
|
||||
0.5,
|
||||
0.5
|
||||
],
|
||||
"min":[
|
||||
-0.4999999701976776,
|
||||
-0.5,
|
||||
-0.5
|
||||
],
|
||||
"type":"VEC3"
|
||||
},
|
||||
{
|
||||
"bufferView":1,
|
||||
"componentType":5126,
|
||||
"count":24,
|
||||
"type":"VEC3"
|
||||
},
|
||||
{
|
||||
"bufferView":2,
|
||||
"componentType":5126,
|
||||
"count":24,
|
||||
"type":"VEC2"
|
||||
},
|
||||
{
|
||||
"bufferView":3,
|
||||
"componentType":5123,
|
||||
"count":36,
|
||||
"type":"SCALAR"
|
||||
}
|
||||
],
|
||||
"bufferViews":[
|
||||
{
|
||||
"buffer":0,
|
||||
"byteLength":288,
|
||||
"byteOffset":0,
|
||||
"target":34962
|
||||
},
|
||||
{
|
||||
"buffer":0,
|
||||
"byteLength":288,
|
||||
"byteOffset":288,
|
||||
"target":34962
|
||||
},
|
||||
{
|
||||
"buffer":0,
|
||||
"byteLength":192,
|
||||
"byteOffset":576,
|
||||
"target":34962
|
||||
},
|
||||
{
|
||||
"buffer":0,
|
||||
"byteLength":72,
|
||||
"byteOffset":768,
|
||||
"target":34963
|
||||
}
|
||||
],
|
||||
"samplers":[
|
||||
{
|
||||
"magFilter":9729,
|
||||
"minFilter":9987
|
||||
}
|
||||
],
|
||||
"buffers":[
|
||||
{
|
||||
"byteLength":840,
|
||||
"uri":"cubemap.bin"
|
||||
}
|
||||
]
|
||||
}
|
BIN
data/hand.bin
Normal file
BIN
data/hand.bin
Normal file
Binary file not shown.
144
data/hand.gltf
Normal file
144
data/hand.gltf
Normal file
@@ -0,0 +1,144 @@
|
||||
{
|
||||
"asset":{
|
||||
"generator":"Khronos glTF Blender I/O v4.5.48",
|
||||
"version":"2.0"
|
||||
},
|
||||
"extensionsUsed":[
|
||||
"KHR_materials_unlit"
|
||||
],
|
||||
"scene":0,
|
||||
"scenes":[
|
||||
{
|
||||
"name":"Scene",
|
||||
"nodes":[
|
||||
0
|
||||
]
|
||||
}
|
||||
],
|
||||
"nodes":[
|
||||
{
|
||||
"mesh":0,
|
||||
"name":"hand"
|
||||
}
|
||||
],
|
||||
"materials":[
|
||||
{
|
||||
"alphaMode":"BLEND",
|
||||
"doubleSided":true,
|
||||
"extensions":{
|
||||
"KHR_materials_unlit":{}
|
||||
},
|
||||
"name":"Material",
|
||||
"pbrMetallicRoughness":{
|
||||
"baseColorTexture":{
|
||||
"index":0
|
||||
},
|
||||
"metallicFactor":0,
|
||||
"roughnessFactor":0.9
|
||||
}
|
||||
}
|
||||
],
|
||||
"meshes":[
|
||||
{
|
||||
"name":"Plane.001",
|
||||
"primitives":[
|
||||
{
|
||||
"attributes":{
|
||||
"POSITION":0,
|
||||
"NORMAL":1,
|
||||
"TEXCOORD_0":2
|
||||
},
|
||||
"indices":3,
|
||||
"material":0
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"textures":[
|
||||
{
|
||||
"sampler":0,
|
||||
"source":0
|
||||
}
|
||||
],
|
||||
"images":[
|
||||
{
|
||||
"mimeType":"image/png",
|
||||
"name":"hand.png",
|
||||
"uri":"hand.png"
|
||||
}
|
||||
],
|
||||
"accessors":[
|
||||
{
|
||||
"bufferView":0,
|
||||
"componentType":5126,
|
||||
"count":4,
|
||||
"max":[
|
||||
0.5,
|
||||
0.5,
|
||||
0
|
||||
],
|
||||
"min":[
|
||||
-0.5,
|
||||
-0.5,
|
||||
0
|
||||
],
|
||||
"type":"VEC3"
|
||||
},
|
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{
|
||||
"bufferView":1,
|
||||
"componentType":5126,
|
||||
"count":4,
|
||||
"type":"VEC3"
|
||||
},
|
||||
{
|
||||
"bufferView":2,
|
||||
"componentType":5126,
|
||||
"count":4,
|
||||
"type":"VEC2"
|
||||
},
|
||||
{
|
||||
"bufferView":3,
|
||||
"componentType":5123,
|
||||
"count":6,
|
||||
"type":"SCALAR"
|
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}
|
||||
],
|
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"bufferViews":[
|
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{
|
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"buffer":0,
|
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"byteLength":48,
|
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"byteOffset":0,
|
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"target":34962
|
||||
},
|
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{
|
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"buffer":0,
|
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"byteLength":48,
|
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"byteOffset":48,
|
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"target":34962
|
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},
|
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{
|
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"buffer":0,
|
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"byteLength":32,
|
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"byteOffset":96,
|
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"target":34962
|
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},
|
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{
|
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"buffer":0,
|
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"byteLength":12,
|
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"byteOffset":128,
|
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"target":34963
|
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}
|
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],
|
||||
"samplers":[
|
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{
|
||||
"magFilter":9728,
|
||||
"minFilter":9984
|
||||
}
|
||||
],
|
||||
"buffers":[
|
||||
{
|
||||
"byteLength":140,
|
||||
"uri":"hand.bin"
|
||||
}
|
||||
]
|
||||
}
|
@@ -13,6 +13,6 @@ layout(set = 1, binding = 1) uniform Object{
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(inCoord, 1.0) * object.transform * camera.transform;
|
||||
gl_ClipDistance[0] = gl_Position.z;
|
||||
gl_ClipDistance[0] = gl_Position.w - gl_Position.z;
|
||||
outUV = inUV;
|
||||
}
|
||||
|
BIN
data/yakuza/card.bin
Normal file
BIN
data/yakuza/card.bin
Normal file
Binary file not shown.
144
data/yakuza/card.gltf
Normal file
144
data/yakuza/card.gltf
Normal file
@@ -0,0 +1,144 @@
|
||||
{
|
||||
"asset":{
|
||||
"generator":"Khronos glTF Blender I/O v4.5.48",
|
||||
"version":"2.0"
|
||||
},
|
||||
"extensionsUsed":[
|
||||
"KHR_materials_unlit"
|
||||
],
|
||||
"scene":0,
|
||||
"scenes":[
|
||||
{
|
||||
"name":"Scene",
|
||||
"nodes":[
|
||||
0
|
||||
]
|
||||
}
|
||||
],
|
||||
"nodes":[
|
||||
{
|
||||
"mesh":0,
|
||||
"name":"card"
|
||||
}
|
||||
],
|
||||
"materials":[
|
||||
{
|
||||
"alphaMode":"BLEND",
|
||||
"doubleSided":true,
|
||||
"extensions":{
|
||||
"KHR_materials_unlit":{}
|
||||
},
|
||||
"name":"Material",
|
||||
"pbrMetallicRoughness":{
|
||||
"baseColorTexture":{
|
||||
"index":0
|
||||
},
|
||||
"metallicFactor":0,
|
||||
"roughnessFactor":0.9
|
||||
}
|
||||
}
|
||||
],
|
||||
"meshes":[
|
||||
{
|
||||
"name":"Plane.002",
|
||||
"primitives":[
|
||||
{
|
||||
"attributes":{
|
||||
"POSITION":0,
|
||||
"NORMAL":1,
|
||||
"TEXCOORD_0":2
|
||||
},
|
||||
"indices":3,
|
||||
"material":0
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"textures":[
|
||||
{
|
||||
"sampler":0,
|
||||
"source":0
|
||||
}
|
||||
],
|
||||
"images":[
|
||||
{
|
||||
"mimeType":"image/png",
|
||||
"name":"game.png",
|
||||
"uri":"game.png"
|
||||
}
|
||||
],
|
||||
"accessors":[
|
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{
|
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|
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"componentType":5126,
|
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"count":120,
|
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"max":[
|
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|
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|
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|
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|
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"min":[
|
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|
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|
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-0.00390625
|
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|
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"type":"VEC3"
|
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},
|
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{
|
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"bufferView":1,
|
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"componentType":5126,
|
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"count":120,
|
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"type":"VEC3"
|
||||
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|
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{
|
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"bufferView":2,
|
||||
"componentType":5126,
|
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"count":120,
|
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"type":"VEC2"
|
||||
},
|
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{
|
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"bufferView":3,
|
||||
"componentType":5123,
|
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"count":228,
|
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"type":"SCALAR"
|
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}
|
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],
|
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"bufferViews":[
|
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|
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|
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|
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},
|
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|
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|
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|
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"byteOffset":1440,
|
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|
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},
|
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{
|
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|
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|
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"byteOffset":2880,
|
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"target":34962
|
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},
|
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{
|
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"buffer":0,
|
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|
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"byteOffset":3840,
|
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|
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}
|
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],
|
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"samplers":[
|
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{
|
||||
"magFilter":9728,
|
||||
"minFilter":9984
|
||||
}
|
||||
],
|
||||
"buffers":[
|
||||
{
|
||||
"byteLength":4296,
|
||||
"uri":"card.bin"
|
||||
}
|
||||
]
|
||||
}
|
Before Width: | Height: | Size: 66 KiB After Width: | Height: | Size: 66 KiB |
BIN
data/yakuza/pad.bin
Normal file
BIN
data/yakuza/pad.bin
Normal file
Binary file not shown.
144
data/yakuza/pad.gltf
Normal file
144
data/yakuza/pad.gltf
Normal file
@@ -0,0 +1,144 @@
|
||||
{
|
||||
"asset":{
|
||||
"generator":"Khronos glTF Blender I/O v4.5.48",
|
||||
"version":"2.0"
|
||||
},
|
||||
"extensionsUsed":[
|
||||
"KHR_materials_unlit"
|
||||
],
|
||||
"scene":0,
|
||||
"scenes":[
|
||||
{
|
||||
"name":"Scene",
|
||||
"nodes":[
|
||||
0
|
||||
]
|
||||
}
|
||||
],
|
||||
"nodes":[
|
||||
{
|
||||
"mesh":0,
|
||||
"name":"pad"
|
||||
}
|
||||
],
|
||||
"materials":[
|
||||
{
|
||||
"alphaMode":"BLEND",
|
||||
"doubleSided":true,
|
||||
"extensions":{
|
||||
"KHR_materials_unlit":{}
|
||||
},
|
||||
"name":"Material",
|
||||
"pbrMetallicRoughness":{
|
||||
"baseColorTexture":{
|
||||
"index":0
|
||||
},
|
||||
"metallicFactor":0,
|
||||
"roughnessFactor":0.9
|
||||
}
|
||||
}
|
||||
],
|
||||
"meshes":[
|
||||
{
|
||||
"name":"Plane.003",
|
||||
"primitives":[
|
||||
{
|
||||
"attributes":{
|
||||
"POSITION":0,
|
||||
"NORMAL":1,
|
||||
"TEXCOORD_0":2
|
||||
},
|
||||
"indices":3,
|
||||
"material":0
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"textures":[
|
||||
{
|
||||
"sampler":0,
|
||||
"source":0
|
||||
}
|
||||
],
|
||||
"images":[
|
||||
{
|
||||
"mimeType":"image/png",
|
||||
"name":"game.png",
|
||||
"uri":"game.png"
|
||||
}
|
||||
],
|
||||
"accessors":[
|
||||
{
|
||||
"bufferView":0,
|
||||
"componentType":5126,
|
||||
"count":1272,
|
||||
"max":[
|
||||
0.4140625,
|
||||
0.4140625,
|
||||
0.00390625
|
||||
],
|
||||
"min":[
|
||||
-0.4140625,
|
||||
-0.4140625,
|
||||
-0.00390625
|
||||
],
|
||||
"type":"VEC3"
|
||||
},
|
||||
{
|
||||
"bufferView":1,
|
||||
"componentType":5126,
|
||||
"count":1272,
|
||||
"type":"VEC3"
|
||||
},
|
||||
{
|
||||
"bufferView":2,
|
||||
"componentType":5126,
|
||||
"count":1272,
|
||||
"type":"VEC2"
|
||||
},
|
||||
{
|
||||
"bufferView":3,
|
||||
"componentType":5123,
|
||||
"count":2532,
|
||||
"type":"SCALAR"
|
||||
}
|
||||
],
|
||||
"bufferViews":[
|
||||
{
|
||||
"buffer":0,
|
||||
"byteLength":15264,
|
||||
"byteOffset":0,
|
||||
"target":34962
|
||||
},
|
||||
{
|
||||
"buffer":0,
|
||||
"byteLength":15264,
|
||||
"byteOffset":15264,
|
||||
"target":34962
|
||||
},
|
||||
{
|
||||
"buffer":0,
|
||||
"byteLength":10176,
|
||||
"byteOffset":30528,
|
||||
"target":34962
|
||||
},
|
||||
{
|
||||
"buffer":0,
|
||||
"byteLength":5064,
|
||||
"byteOffset":40704,
|
||||
"target":34963
|
||||
}
|
||||
],
|
||||
"samplers":[
|
||||
{
|
||||
"magFilter":9728,
|
||||
"minFilter":9984
|
||||
}
|
||||
],
|
||||
"buffers":[
|
||||
{
|
||||
"byteLength":45768,
|
||||
"uri":"pad.bin"
|
||||
}
|
||||
]
|
||||
}
|
BIN
data/yakuza/table.bin
Normal file
BIN
data/yakuza/table.bin
Normal file
Binary file not shown.
144
data/yakuza/table.gltf
Normal file
144
data/yakuza/table.gltf
Normal file
@@ -0,0 +1,144 @@
|
||||
{
|
||||
"asset":{
|
||||
"generator":"Khronos glTF Blender I/O v4.5.48",
|
||||
"version":"2.0"
|
||||
},
|
||||
"extensionsUsed":[
|
||||
"KHR_materials_unlit"
|
||||
],
|
||||
"scene":0,
|
||||
"scenes":[
|
||||
{
|
||||
"name":"Scene",
|
||||
"nodes":[
|
||||
0
|
||||
]
|
||||
}
|
||||
],
|
||||
"nodes":[
|
||||
{
|
||||
"mesh":0,
|
||||
"name":"table"
|
||||
}
|
||||
],
|
||||
"materials":[
|
||||
{
|
||||
"alphaMode":"BLEND",
|
||||
"doubleSided":true,
|
||||
"extensions":{
|
||||
"KHR_materials_unlit":{}
|
||||
},
|
||||
"name":"Material",
|
||||
"pbrMetallicRoughness":{
|
||||
"baseColorTexture":{
|
||||
"index":0
|
||||
},
|
||||
"metallicFactor":0,
|
||||
"roughnessFactor":0.9
|
||||
}
|
||||
}
|
||||
],
|
||||
"meshes":[
|
||||
{
|
||||
"name":"Plane",
|
||||
"primitives":[
|
||||
{
|
||||
"attributes":{
|
||||
"POSITION":0,
|
||||
"NORMAL":1,
|
||||
"TEXCOORD_0":2
|
||||
},
|
||||
"indices":3,
|
||||
"material":0
|
||||
}
|
||||
]
|
||||
}
|
||||
],
|
||||
"textures":[
|
||||
{
|
||||
"sampler":0,
|
||||
"source":0
|
||||
}
|
||||
],
|
||||
"images":[
|
||||
{
|
||||
"mimeType":"image/png",
|
||||
"name":"game.png",
|
||||
"uri":"game.png"
|
||||
}
|
||||
],
|
||||
"accessors":[
|
||||
{
|
||||
"bufferView":0,
|
||||
"componentType":5126,
|
||||
"count":24,
|
||||
"max":[
|
||||
4,
|
||||
4,
|
||||
0
|
||||
],
|
||||
"min":[
|
||||
-4,
|
||||
-4,
|
||||
-0.5
|
||||
],
|
||||
"type":"VEC3"
|
||||
},
|
||||
{
|
||||
"bufferView":1,
|
||||
"componentType":5126,
|
||||
"count":24,
|
||||
"type":"VEC3"
|
||||
},
|
||||
{
|
||||
"bufferView":2,
|
||||
"componentType":5126,
|
||||
"count":24,
|
||||
"type":"VEC2"
|
||||
},
|
||||
{
|
||||
"bufferView":3,
|
||||
"componentType":5123,
|
||||
"count":36,
|
||||
"type":"SCALAR"
|
||||
}
|
||||
],
|
||||
"bufferViews":[
|
||||
{
|
||||
"buffer":0,
|
||||
"byteLength":288,
|
||||
"byteOffset":0,
|
||||
"target":34962
|
||||
},
|
||||
{
|
||||
"buffer":0,
|
||||
"byteLength":288,
|
||||
"byteOffset":288,
|
||||
"target":34962
|
||||
},
|
||||
{
|
||||
"buffer":0,
|
||||
"byteLength":192,
|
||||
"byteOffset":576,
|
||||
"target":34962
|
||||
},
|
||||
{
|
||||
"buffer":0,
|
||||
"byteLength":72,
|
||||
"byteOffset":768,
|
||||
"target":34963
|
||||
}
|
||||
],
|
||||
"samplers":[
|
||||
{
|
||||
"magFilter":9728,
|
||||
"minFilter":9984
|
||||
}
|
||||
],
|
||||
"buffers":[
|
||||
{
|
||||
"byteLength":840,
|
||||
"uri":"table.bin"
|
||||
}
|
||||
]
|
||||
}
|
File diff suppressed because it is too large
Load Diff
3
lib/sdl.h
Normal file
3
lib/sdl.h
Normal file
@@ -0,0 +1,3 @@
|
||||
#include "SDL3/SDL.h"
|
||||
#include "SDL3_image/SDL_image.h"
|
||||
#include "sdl_rename.h"
|
@@ -1,4 +0,0 @@
|
||||
pub usingnamespace @cImport({
|
||||
@cInclude("SDL3/SDL.h");
|
||||
@cInclude("sdl_rename.h");
|
||||
});
|
@@ -1,11 +1,17 @@
|
||||
const std = @import("std");
|
||||
const builtin = @import("builtin");
|
||||
const err = @import("error.zig");
|
||||
const Game = @import("game.zig");
|
||||
const FileLoader = @import("assets/file.zig");
|
||||
const TextureLoader = @import("assets/texture.zig");
|
||||
const GltfLoader = @import("assets/gltf.zig");
|
||||
const Assets = @This();
|
||||
|
||||
// TODO: Unload assets in correct order to account for asset dependencies
|
||||
|
||||
pub const File = AssetContainer(FileLoader);
|
||||
pub const Texture = AssetContainer(TextureLoader);
|
||||
pub const Object = AssetContainer(GltfLoader);
|
||||
|
||||
const WORKERS_MAX = 4;
|
||||
var next_worker_update: usize = 0;
|
||||
@@ -50,16 +56,19 @@ pub const LoadError = error{
|
||||
ParsingError,
|
||||
SdlError,
|
||||
FileTooBig,
|
||||
} || std.mem.Allocator.Error || std.fs.File.OpenError || std.fs.File.ReadError;
|
||||
UnsupportedAsset,
|
||||
} || std.mem.Allocator.Error || std.fs.File.OpenError || std.fs.File.ReadError || std.json.ParseError(std.json.Scanner);
|
||||
|
||||
pub const AssetType = enum {
|
||||
file,
|
||||
texture,
|
||||
gltf,
|
||||
|
||||
pub fn getType(comptime self: @This()) type {
|
||||
return switch (self) {
|
||||
.file => FileLoader,
|
||||
.texture => TextureLoader,
|
||||
.gltf => GltfLoader,
|
||||
};
|
||||
}
|
||||
};
|
||||
@@ -82,6 +91,8 @@ pub const AssetCell = struct {
|
||||
|
||||
fn load(self: *AssetCell, alloc: std.mem.Allocator) void {
|
||||
self.loader(self, alloc) catch |e| {
|
||||
if (builtin.mode == .Debug)
|
||||
std.debug.panic("Asset loading error: {s} - {}!\n", .{ self.path, e });
|
||||
self.state = .{ .fail = e };
|
||||
return;
|
||||
};
|
||||
@@ -113,12 +124,14 @@ pub fn AssetContainer(comptime T: type) type {
|
||||
self.last_state = self.asset_pointer.state;
|
||||
}
|
||||
if (self.last_state == .loaded) {
|
||||
self.data_pointer = @alignCast(@ptrCast(self.asset_pointer.data));
|
||||
self.data_pointer = @ptrCast(@alignCast(self.asset_pointer.data));
|
||||
return self.data_pointer;
|
||||
} else return null;
|
||||
},
|
||||
}
|
||||
}
|
||||
// TODO: Add smth like `Assets.immediateLoad`
|
||||
|
||||
/// To be used by worker threads to request other assets
|
||||
pub fn getSync(self: *@This()) !*T {
|
||||
sw: switch (self.last_state) {
|
||||
@@ -138,7 +151,7 @@ pub fn AssetContainer(comptime T: type) type {
|
||||
self.last_state = self.asset_pointer.state;
|
||||
}
|
||||
if (self.last_state == .loaded) {
|
||||
self.data_pointer = @alignCast(@ptrCast(self.asset_pointer.data));
|
||||
self.data_pointer = @ptrCast(@alignCast(self.asset_pointer.data));
|
||||
}
|
||||
continue :sw self.last_state;
|
||||
},
|
||||
@@ -163,11 +176,13 @@ pub fn deinit() void {
|
||||
if (worker.thread == null) continue;
|
||||
worker.thread.?.join();
|
||||
}
|
||||
updateFree();
|
||||
var iter = Assets.asset_map.valueIterator();
|
||||
while (iter.next()) |asset| {
|
||||
std.debug.assert(asset.*.counter == 0);
|
||||
if (asset.*.state == .loaded)
|
||||
asset.*.unload(Game.alloc);
|
||||
Game.alloc.free(asset.*.path);
|
||||
Game.alloc.destroy(asset.*);
|
||||
}
|
||||
Assets.asset_map.clearAndFree(Game.alloc);
|
||||
@@ -190,21 +205,28 @@ pub fn update() void {
|
||||
Assets.next_worker_update = 0;
|
||||
}
|
||||
|
||||
Assets.free_board_mutex.lock();
|
||||
defer Assets.free_board_mutex.unlock();
|
||||
if (Assets.free_board.items.len == 0) return;
|
||||
updateFree();
|
||||
}
|
||||
|
||||
fn updateFree() void {
|
||||
// TODO: Delegate freeing to worker threads?
|
||||
Assets.asset_map_mutex.lock();
|
||||
defer Assets.asset_map_mutex.unlock();
|
||||
|
||||
Assets.free_board_mutex.lock();
|
||||
while (Assets.free_board.pop()) |request| {
|
||||
if (@atomicLoad(usize, &request.counter, .monotonic) == 0) {
|
||||
if (!Assets.asset_map.remove(.{ .type = request.type, .path = request.path })) continue;
|
||||
if (request.state == .loaded)
|
||||
if (request.state == .loaded) {
|
||||
Assets.free_board_mutex.unlock();
|
||||
request.unload(Game.alloc);
|
||||
Assets.free_board_mutex.lock();
|
||||
}
|
||||
Game.alloc.free(request.path);
|
||||
Game.alloc.destroy(request);
|
||||
}
|
||||
}
|
||||
Assets.free_board_mutex.unlock();
|
||||
}
|
||||
|
||||
pub fn load(comptime asset_type: AssetType, path: []const u8) AssetContainer(asset_type.getType()) {
|
||||
@@ -259,7 +281,7 @@ fn mapAsset(comptime asset_type: AssetType, path: []const u8) *AssetCell {
|
||||
.mutex = .{},
|
||||
.type = asset_type,
|
||||
.data = undefined,
|
||||
.path = path,
|
||||
.path = Game.alloc.dupe(u8, path) catch err.oom(),
|
||||
.loader = Assets.makeLoader(asset_type.getType(), asset_type.getType().load),
|
||||
.unloader = Assets.makeUnloader(asset_type.getType(), asset_type.getType().unload),
|
||||
.state = .not_loaded,
|
||||
@@ -284,8 +306,8 @@ fn makeLoader(comptime T: type, comptime func: *const fn ([]const u8, std.mem.Al
|
||||
fn makeUnloader(comptime T: type, comptime func: *const fn (T, std.mem.Allocator) void) *const fn (*AssetCell, std.mem.Allocator) void {
|
||||
const Container = struct {
|
||||
pub fn unloader(cell: *AssetCell, alloc: std.mem.Allocator) void {
|
||||
func(@as(*T, @alignCast(@ptrCast(cell.data))).*, alloc);
|
||||
alloc.destroy(@as(*T, @alignCast(@ptrCast(cell.data))));
|
||||
func(@as(*T, @ptrCast(@alignCast(cell.data))).*, alloc);
|
||||
alloc.destroy(@as(*T, @ptrCast(@alignCast(cell.data))));
|
||||
}
|
||||
};
|
||||
return Container.unloader;
|
||||
|
389
src/assets/gltf.zig
Normal file
389
src/assets/gltf.zig
Normal file
@@ -0,0 +1,389 @@
|
||||
const std = @import("std");
|
||||
const sdl = @import("sdl");
|
||||
const err = @import("../error.zig");
|
||||
const Assets = @import("../assets.zig");
|
||||
const Graphics = @import("../graphics.zig");
|
||||
|
||||
nodes: []Node,
|
||||
meshes: []Mesh,
|
||||
|
||||
const Node = struct {
|
||||
mesh: u32,
|
||||
};
|
||||
|
||||
const Mesh = struct {
|
||||
primitives: []Primitive,
|
||||
};
|
||||
|
||||
const Primitive = struct {
|
||||
vertex_buffer: *sdl.GPUBuffer,
|
||||
index_buffer: ?*sdl.GPUBuffer = null,
|
||||
|
||||
vertices: u32,
|
||||
indices: u32 = 0,
|
||||
texture: Assets.Texture,
|
||||
};
|
||||
|
||||
const GltfJson = struct {
|
||||
scene: u32,
|
||||
scenes: []GltfSceneJson,
|
||||
nodes: []GltfNodeJson,
|
||||
materials: []GltfMaterialJson,
|
||||
meshes: []GltfMeshJson,
|
||||
textures: []GltfTextureJson,
|
||||
images: []GltfImageJson,
|
||||
accessors: []GltfAccessorJson,
|
||||
bufferViews: []GltfBufferViewJson,
|
||||
samplers: []GltfSamplerJson,
|
||||
buffers: []GltfBufferJson,
|
||||
|
||||
const GltfSceneJson = struct {
|
||||
nodes: []u32,
|
||||
};
|
||||
const GltfNodeJson = struct {
|
||||
mesh: u32,
|
||||
};
|
||||
const GltfMaterialJson = struct {
|
||||
pbrMetallicRoughness: GltfPbrMRJson,
|
||||
|
||||
const GltfPbrMRJson = struct {
|
||||
baseColorTexture: GltfPbrMRBaseColorTexture,
|
||||
|
||||
const GltfPbrMRBaseColorTexture = struct {
|
||||
index: u32,
|
||||
};
|
||||
};
|
||||
};
|
||||
const GltfMeshJson = struct {
|
||||
primitives: []GltfPrimitiveJson,
|
||||
|
||||
const GltfPrimitiveJson = struct {
|
||||
attributes: GltfAttributesJson,
|
||||
indices: u32,
|
||||
material: u32,
|
||||
|
||||
const GltfAttributesJson = struct {
|
||||
POSITION: u32,
|
||||
TEXCOORD_0: u32,
|
||||
};
|
||||
};
|
||||
};
|
||||
const GltfTextureJson = struct {
|
||||
sampler: ?u32,
|
||||
source: u32,
|
||||
};
|
||||
const GltfImageJson = struct {
|
||||
uri: []u8,
|
||||
};
|
||||
const GltfAccessorJson = struct {
|
||||
bufferView: u32,
|
||||
componentType: GltfComponentTypeJson,
|
||||
count: u32,
|
||||
type: GltfAccessorTypeJson,
|
||||
|
||||
const GltfComponentTypeJson = enum(u32) {
|
||||
i8 = 5120,
|
||||
u8 = 5121,
|
||||
i16 = 5122,
|
||||
u16 = 5123,
|
||||
i32 = 5125,
|
||||
f32 = 5126,
|
||||
};
|
||||
const GltfAccessorTypeJson = enum {
|
||||
SCALAR,
|
||||
VEC2,
|
||||
VEC3,
|
||||
VEC4,
|
||||
MAT2,
|
||||
MAT3,
|
||||
MAT4,
|
||||
};
|
||||
|
||||
pub fn slice(accessor: @This(), comptime T: type, views: []const GltfBufferViewJson, buffers: []Assets.File) !?[]align(1) T {
|
||||
if (accessor.bufferView >= views.len) return null;
|
||||
const view = &views[accessor.bufferView];
|
||||
|
||||
if (view.buffer >= buffers.len) return null;
|
||||
const buffer = try buffers[view.buffer].getSync();
|
||||
|
||||
const component_length = switch (T) {
|
||||
[3]f32 => 12,
|
||||
[2]f32 => 8,
|
||||
u16 => 2,
|
||||
else => @compileError("Accessor of " ++ @tagName(accessor.type) ++ " of " ++ @tagName(accessor.componentType) ++ " is not supported."),
|
||||
};
|
||||
|
||||
const start = view.byteOffset;
|
||||
const length = component_length * accessor.count;
|
||||
const end = start + length;
|
||||
|
||||
if (length != view.byteLength) return error.ParsingError;
|
||||
|
||||
return @as([]align(1) T, @ptrCast(buffer.bytes[start..end]));
|
||||
}
|
||||
};
|
||||
const GltfBufferViewJson = struct {
|
||||
buffer: u32,
|
||||
byteLength: u32,
|
||||
byteOffset: u32 = 0,
|
||||
};
|
||||
const GltfSamplerJson = struct {
|
||||
magFilter: GltfFilterJson = .NEAREST,
|
||||
minFilter: GltfFilterJson = .LINEAR,
|
||||
wrapS: GltfWrapJson = .CLAMP_TO_EDGE,
|
||||
wrapT: GltfWrapJson = .CLAMP_TO_EDGE,
|
||||
|
||||
const GltfFilterJson = enum(u32) {
|
||||
NEAREST = 9728,
|
||||
LINEAR = 9729,
|
||||
NEAREST_MIPMAP_NEAREST = 9984,
|
||||
LINEAR_MIPMAP_NEAREST = 9985,
|
||||
NEAREST_MIPMAP_LINEAR = 9986,
|
||||
LINEAR_MIPMAP_LINEAR = 9987,
|
||||
};
|
||||
const GltfWrapJson = enum(u32) {
|
||||
CLAMP_TO_EDGE = 33071,
|
||||
MIRRORED_REPEAT = 33648,
|
||||
REPEAT = 10497,
|
||||
};
|
||||
};
|
||||
const GltfBufferJson = struct {
|
||||
// byteLength: u32,
|
||||
uri: []u8,
|
||||
};
|
||||
};
|
||||
|
||||
pub fn load(path: []const u8, alloc: std.mem.Allocator) Assets.LoadError!@This() {
|
||||
var json = Assets.load(.file, path);
|
||||
defer Assets.free(json);
|
||||
|
||||
const parsed_gltf = try std.json.parseFromSlice(
|
||||
GltfJson,
|
||||
alloc,
|
||||
(try json.getSync()).bytes,
|
||||
.{ .ignore_unknown_fields = true },
|
||||
);
|
||||
defer parsed_gltf.deinit();
|
||||
const gltf = &parsed_gltf.value;
|
||||
|
||||
if (gltf.scene >= gltf.scenes.len) return error.ParsingError;
|
||||
const scene = &gltf.scenes[gltf.scene];
|
||||
|
||||
var buffers_init: u32 = 0;
|
||||
const buffers = try alloc.alloc(Assets.File, gltf.buffers.len);
|
||||
defer alloc.free(buffers);
|
||||
|
||||
defer for (buffers[0..buffers_init]) |buffer| {
|
||||
Assets.free(buffer);
|
||||
};
|
||||
|
||||
for (0.., buffers) |i, *buffer| {
|
||||
const buffer_path = try std.fs.path.join(alloc, &.{ std.fs.path.dirname(path) orelse return error.ParsingError, gltf.buffers[i].uri });
|
||||
defer alloc.free(buffer_path);
|
||||
buffer.* = Assets.load(.file, buffer_path);
|
||||
buffers_init += 1;
|
||||
}
|
||||
|
||||
const nodes = try alloc.alloc(Node, scene.nodes.len);
|
||||
errdefer alloc.free(nodes);
|
||||
|
||||
var meshes_init: u32 = 0;
|
||||
const meshes = try alloc.alloc(Mesh, gltf.meshes.len);
|
||||
errdefer alloc.free(nodes);
|
||||
|
||||
errdefer for (meshes[0..meshes_init]) |*mesh| {
|
||||
for (mesh.primitives) |*primitive| {
|
||||
sdl.ReleaseGPUBuffer(Graphics.device, primitive.vertex_buffer);
|
||||
if (primitive.index_buffer) |buf| sdl.ReleaseGPUBuffer(Graphics.device, buf);
|
||||
Assets.free(primitive.texture);
|
||||
}
|
||||
};
|
||||
|
||||
for (0.., nodes) |i, *node| {
|
||||
const node_index = scene.nodes[i];
|
||||
if (node_index >= gltf.nodes.len) return error.ParsingError;
|
||||
const gltf_node = &gltf.nodes[node_index];
|
||||
if (gltf_node.mesh >= gltf.meshes.len) return error.ParsingError;
|
||||
node.mesh = gltf_node.mesh;
|
||||
}
|
||||
for (0.., meshes) |i, *mesh| {
|
||||
const gltf_mesh = &gltf.meshes[i];
|
||||
|
||||
var primitivs_init: u32 = 0;
|
||||
const primitives = try alloc.alloc(Primitive, gltf_mesh.primitives.len);
|
||||
errdefer alloc.free(primitives);
|
||||
|
||||
errdefer for (primitives[0..primitivs_init]) |*primitive| {
|
||||
sdl.ReleaseGPUBuffer(Graphics.device, primitive.vertex_buffer);
|
||||
if (primitive.index_buffer) |buf| sdl.ReleaseGPUBuffer(Graphics.device, buf);
|
||||
Assets.free(primitive.texture);
|
||||
};
|
||||
|
||||
for (0.., primitives) |j, *primitive| {
|
||||
const gltf_primitive = gltf_mesh.primitives[j];
|
||||
|
||||
if (gltf_primitive.attributes.POSITION >= gltf.accessors.len) return error.ParsingError;
|
||||
if (gltf_primitive.attributes.TEXCOORD_0 >= gltf.accessors.len) return error.ParsingError;
|
||||
if (gltf_primitive.material >= gltf.materials.len) return error.ParsingError;
|
||||
const material = &gltf.materials[gltf_primitive.material];
|
||||
const texture_index = material.pbrMetallicRoughness.baseColorTexture.index;
|
||||
if (texture_index >= gltf.textures.len) return error.ParsingError;
|
||||
const texture = &gltf.textures[texture_index];
|
||||
if (texture.source >= gltf.images.len) return error.ParsingError;
|
||||
const image = &gltf.images[texture.source];
|
||||
|
||||
const position = try gltf.accessors[gltf_primitive.attributes.POSITION].slice([3]f32, gltf.bufferViews, buffers) orelse return error.ParsingError;
|
||||
const uv = try gltf.accessors[gltf_primitive.attributes.TEXCOORD_0].slice([2]f32, gltf.bufferViews, buffers) orelse return error.ParsingError;
|
||||
const index = try gltf.accessors[gltf_primitive.indices].slice(u16, gltf.bufferViews, buffers) orelse return error.ParsingError;
|
||||
|
||||
primitive.vertex_buffer, primitive.index_buffer = try loadMesh(position, uv, index, alloc);
|
||||
errdefer sdl.ReleaseGPUBuffer(Graphics.device, primitive.vertex_buffer);
|
||||
errdefer sdl.ReleaseGPUBuffer(Graphics.device, primitive.index_buffer);
|
||||
|
||||
primitive.vertices = @intCast(position.len);
|
||||
primitive.indices = @intCast(index.len);
|
||||
|
||||
const texture_path = try std.fs.path.join(alloc, &.{ std.fs.path.dirname(path) orelse return error.ParsingError, image.uri });
|
||||
defer alloc.free(texture_path);
|
||||
primitive.texture = Assets.load(.texture, texture_path);
|
||||
|
||||
primitivs_init += 1;
|
||||
}
|
||||
|
||||
mesh.primitives = primitives;
|
||||
meshes_init += 1;
|
||||
}
|
||||
|
||||
return .{
|
||||
.nodes = nodes,
|
||||
.meshes = meshes,
|
||||
};
|
||||
}
|
||||
|
||||
pub fn unload(self: @This(), alloc: std.mem.Allocator) void {
|
||||
for (self.meshes) |mesh| {
|
||||
for (mesh.primitives) |*primitive| {
|
||||
sdl.ReleaseGPUBuffer(Graphics.device, primitive.vertex_buffer);
|
||||
sdl.ReleaseGPUBuffer(Graphics.device, primitive.index_buffer);
|
||||
Assets.free(primitive.texture);
|
||||
}
|
||||
alloc.free(mesh.primitives);
|
||||
}
|
||||
alloc.free(self.meshes);
|
||||
alloc.free(self.nodes);
|
||||
}
|
||||
|
||||
pub fn loadMesh(position: []align(1) const [3]f32, uv: []align(1) const [2]f32, index: []align(1) const u16, alloc: std.mem.Allocator) !struct { *sdl.GPUBuffer, *sdl.GPUBuffer } {
|
||||
if (position.len != uv.len) return error.ParsingError;
|
||||
const vertices: u32 = @intCast(position.len);
|
||||
const indices: u32 = @intCast(index.len);
|
||||
|
||||
const BYTES_PER_VERTEX = 20;
|
||||
const BYTES_PER_INDEX = 2;
|
||||
|
||||
const vertex_buffer = sdl.CreateGPUBuffer(Graphics.device, &.{
|
||||
.size = vertices * BYTES_PER_VERTEX,
|
||||
.usage = sdl.GPU_BUFFERUSAGE_VERTEX,
|
||||
}) orelse return error.SdlError;
|
||||
errdefer sdl.ReleaseGPUBuffer(Graphics.device, vertex_buffer);
|
||||
|
||||
const index_buffer = sdl.CreateGPUBuffer(Graphics.device, &.{
|
||||
.size = indices * 2,
|
||||
.usage = sdl.GPU_BUFFERUSAGE_INDEX,
|
||||
}) orelse return error.SdlError;
|
||||
errdefer sdl.ReleaseGPUBuffer(Graphics.device, index_buffer);
|
||||
|
||||
const TRANSFER_CAPACITY = Graphics.TRANSFER_BUFFER_DEFAULT_CAPACITY;
|
||||
|
||||
const transfer_buffer = sdl.CreateGPUTransferBuffer(Graphics.device, &.{
|
||||
.size = TRANSFER_CAPACITY,
|
||||
.usage = sdl.GPU_TRANSFERBUFFERUSAGE_UPLOAD,
|
||||
}) orelse return error.SdlError;
|
||||
defer sdl.ReleaseGPUTransferBuffer(Graphics.device, transfer_buffer);
|
||||
|
||||
const buffer = try alloc.alloc(u8, TRANSFER_CAPACITY);
|
||||
defer alloc.free(buffer);
|
||||
|
||||
var vertices_uploaded: u32 = 0;
|
||||
while (vertices_uploaded < vertices) {
|
||||
const vertices_to_upload = @min(vertices - vertices_uploaded, TRANSFER_CAPACITY / BYTES_PER_VERTEX);
|
||||
if (vertices_to_upload == 0) return error.FileTooBig;
|
||||
|
||||
for (0..vertices_to_upload) |i| {
|
||||
const V = packed struct { x: f32, y: f32, z: f32, u: f32, v: f32 };
|
||||
std.mem.copyForwards(
|
||||
u8,
|
||||
buffer[BYTES_PER_VERTEX * i ..],
|
||||
&@as([BYTES_PER_VERTEX]u8, @bitCast(V{
|
||||
.x = position[vertices_uploaded + i][0],
|
||||
.y = position[vertices_uploaded + i][1],
|
||||
.z = position[vertices_uploaded + i][2],
|
||||
.u = uv[vertices_uploaded + i][0],
|
||||
.v = uv[vertices_uploaded + i][1],
|
||||
})),
|
||||
);
|
||||
}
|
||||
|
||||
const command_buffer = sdl.AcquireGPUCommandBuffer(Graphics.device) orelse return error.SdlError;
|
||||
{
|
||||
errdefer _ = sdl.CancelGPUCommandBuffer(command_buffer);
|
||||
const copy_pass = sdl.BeginGPUCopyPass(command_buffer) orelse return error.SdlError;
|
||||
defer sdl.EndGPUCopyPass(copy_pass);
|
||||
|
||||
const map: [*]u8 = @ptrCast(sdl.MapGPUTransferBuffer(Graphics.device, transfer_buffer, false) orelse err.sdl());
|
||||
@memcpy(map, buffer[0 .. vertices_to_upload * BYTES_PER_VERTEX]);
|
||||
sdl.UnmapGPUTransferBuffer(Graphics.device, transfer_buffer);
|
||||
|
||||
sdl.UploadToGPUBuffer(copy_pass, &.{
|
||||
.transfer_buffer = transfer_buffer,
|
||||
}, &.{
|
||||
.buffer = vertex_buffer,
|
||||
.offset = vertices_uploaded * BYTES_PER_VERTEX,
|
||||
.size = vertices_to_upload * BYTES_PER_VERTEX,
|
||||
}, false);
|
||||
}
|
||||
vertices_uploaded += vertices_to_upload;
|
||||
const fence = sdl.SubmitGPUCommandBufferAndAcquireFence(command_buffer) orelse return error.SdlError;
|
||||
defer sdl.ReleaseGPUFence(Graphics.device, fence);
|
||||
if (!sdl.WaitForGPUFences(Graphics.device, true, &fence, 1)) return error.SdlError;
|
||||
}
|
||||
|
||||
var indices_uploaded: u32 = 0;
|
||||
while (indices_uploaded < indices) {
|
||||
const indices_to_upload = @min(indices - indices_uploaded, TRANSFER_CAPACITY / BYTES_PER_INDEX);
|
||||
if (indices_to_upload == 0) return error.FileTooBig;
|
||||
|
||||
for (0..indices_to_upload) |i| {
|
||||
std.mem.copyForwards(
|
||||
u8,
|
||||
buffer[BYTES_PER_INDEX * i ..],
|
||||
&@as([BYTES_PER_INDEX]u8, @bitCast(index[i])),
|
||||
);
|
||||
}
|
||||
|
||||
const command_buffer = sdl.AcquireGPUCommandBuffer(Graphics.device) orelse return error.SdlError;
|
||||
{
|
||||
errdefer _ = sdl.CancelGPUCommandBuffer(command_buffer);
|
||||
const copy_pass = sdl.BeginGPUCopyPass(command_buffer) orelse return error.SdlError;
|
||||
defer sdl.EndGPUCopyPass(copy_pass);
|
||||
|
||||
const map: [*]u8 = @ptrCast(sdl.MapGPUTransferBuffer(Graphics.device, transfer_buffer, false) orelse err.sdl());
|
||||
@memcpy(map, buffer[0 .. indices_to_upload * BYTES_PER_INDEX]);
|
||||
sdl.UnmapGPUTransferBuffer(Graphics.device, transfer_buffer);
|
||||
|
||||
sdl.UploadToGPUBuffer(copy_pass, &.{
|
||||
.transfer_buffer = transfer_buffer,
|
||||
}, &.{
|
||||
.buffer = index_buffer,
|
||||
.offset = indices_uploaded * BYTES_PER_INDEX,
|
||||
.size = indices_to_upload * BYTES_PER_INDEX,
|
||||
}, false);
|
||||
}
|
||||
indices_uploaded += indices_to_upload;
|
||||
const fence = sdl.SubmitGPUCommandBufferAndAcquireFence(command_buffer) orelse return error.SdlError;
|
||||
defer sdl.ReleaseGPUFence(Graphics.device, fence);
|
||||
if (!sdl.WaitForGPUFences(Graphics.device, true, &fence, 1)) return error.SdlError;
|
||||
}
|
||||
|
||||
return .{ vertex_buffer, index_buffer };
|
||||
}
|
@@ -1,7 +1,6 @@
|
||||
const std = @import("std");
|
||||
const sdl = @import("sdl");
|
||||
const err = @import("../error.zig");
|
||||
const c = @import("../c.zig");
|
||||
const Assets = @import("../assets.zig");
|
||||
const Graphics = @import("../graphics.zig");
|
||||
|
||||
@@ -14,34 +13,30 @@ pub fn load(path: []const u8, alloc: std.mem.Allocator) Assets.LoadError!@This()
|
||||
defer Assets.free(file);
|
||||
const data = (file.getSync() catch return error.DependencyError).bytes;
|
||||
|
||||
var width: u32 = undefined;
|
||||
var height: u32 = undefined;
|
||||
var channels: u32 = undefined;
|
||||
const image = c.stbi_load_from_memory(
|
||||
@ptrCast(data),
|
||||
@intCast(data.len),
|
||||
@ptrCast(&width),
|
||||
@ptrCast(&height),
|
||||
@ptrCast(&channels),
|
||||
4,
|
||||
);
|
||||
if (image == null) return error.ParsingError;
|
||||
defer c.stbi_image_free(image);
|
||||
const image_slice = image[0..@intCast(width * height * channels)];
|
||||
const image: *sdl.Surface = @ptrCast(sdl.IMG_Load_IO(sdl.IOFromConstMem(data.ptr, data.len), true) orelse return error.ParsingError);
|
||||
defer sdl.DestroySurface(image);
|
||||
const format = image.format;
|
||||
|
||||
const width: u32 = @intCast(image.w);
|
||||
const height: u32 = @intCast(image.h);
|
||||
const channels: u32 = 4;
|
||||
|
||||
const image_slice = @as([*]u8, @ptrCast(image.pixels))[0..@intCast(width * height * channels)];
|
||||
|
||||
if (width > 8192 or height > 8192) return error.FileTooBig;
|
||||
|
||||
const target_format = sdl.GPU_TEXTUREFORMAT_R8G8B8A8_UNORM;
|
||||
const bytes_per_pixel = 4;
|
||||
const mip_level = if(std.math.isPowerOfTwo(width) and width == height) @as(u32, Graphics.MIP_LEVEL) else @as(u32, 1);
|
||||
const mip_level = if (std.math.isPowerOfTwo(width) and width == height) @as(u32, Graphics.MIP_LEVEL) else @as(u32, 1);
|
||||
|
||||
const texture = Graphics.createTexture(
|
||||
width,
|
||||
height,
|
||||
target_format,
|
||||
sdl.GPU_TEXTUREUSAGE_SAMPLER | sdl.GPU_TEXTUREUSAGE_COLOR_TARGET,
|
||||
mip_level,
|
||||
);
|
||||
const texture = sdl.CreateGPUTexture(Graphics.device, &.{
|
||||
.width = width,
|
||||
.height = height,
|
||||
.layer_count_or_depth = 1,
|
||||
.format = target_format,
|
||||
.usage = sdl.GPU_TEXTUREUSAGE_SAMPLER | sdl.GPU_TEXTUREUSAGE_COLOR_TARGET,
|
||||
.num_levels = mip_level,
|
||||
}) orelse err.sdl();
|
||||
errdefer Graphics.freeTexture(texture);
|
||||
|
||||
const transfer_buffer_capacity = Graphics.TRANSFER_BUFFER_DEFAULT_CAPACITY;
|
||||
@@ -63,6 +58,43 @@ pub fn load(path: []const u8, alloc: std.mem.Allocator) Assets.LoadError!@This()
|
||||
defer sdl.EndGPUCopyPass(copy_pass);
|
||||
|
||||
const map: [*]u8 = @ptrCast(sdl.MapGPUTransferBuffer(Graphics.device, transfer_buffer, false) orelse err.sdl());
|
||||
var pixel: u32 = rows_uploaded * width * bytes_per_pixel;
|
||||
var mapped: u32 = 0;
|
||||
while (pixel < (rows_uploaded + rows_to_upload) * width * bytes_per_pixel) {
|
||||
defer pixel += bytes_per_pixel;
|
||||
defer mapped += bytes_per_pixel;
|
||||
switch (format) {
|
||||
// Convert to RGBA8888
|
||||
sdl.PIXELFORMAT_ABGR8888 => {
|
||||
map[mapped + 0] = image_slice[pixel + 3];
|
||||
map[mapped + 1] = image_slice[pixel + 2];
|
||||
map[mapped + 2] = image_slice[pixel + 1];
|
||||
map[mapped + 3] = image_slice[pixel + 0];
|
||||
},
|
||||
sdl.PIXELFORMAT_ARGB8888 => {
|
||||
map[mapped + 0] = image_slice[pixel + 1];
|
||||
map[mapped + 1] = image_slice[pixel + 2];
|
||||
map[mapped + 2] = image_slice[pixel + 3];
|
||||
map[mapped + 3] = image_slice[pixel + 0];
|
||||
},
|
||||
sdl.PIXELFORMAT_RGBA8888 => {
|
||||
map[mapped + 0] = image_slice[pixel + 0];
|
||||
map[mapped + 1] = image_slice[pixel + 1];
|
||||
map[mapped + 2] = image_slice[pixel + 2];
|
||||
map[mapped + 3] = image_slice[pixel + 3];
|
||||
},
|
||||
sdl.PIXELFORMAT_BGRA8888 => {
|
||||
map[mapped + 0] = image_slice[pixel + 2];
|
||||
map[mapped + 1] = image_slice[pixel + 1];
|
||||
map[mapped + 2] = image_slice[pixel + 0];
|
||||
map[mapped + 3] = image_slice[pixel + 3];
|
||||
},
|
||||
else => {
|
||||
sdl.UnmapGPUTransferBuffer(Graphics.device, transfer_buffer);
|
||||
return error.UnsupportedAsset;
|
||||
},
|
||||
}
|
||||
}
|
||||
@memcpy(map, image_slice[(rows_uploaded * width * bytes_per_pixel)..((rows_uploaded + rows_to_upload) * width * bytes_per_pixel)]);
|
||||
sdl.UnmapGPUTransferBuffer(Graphics.device, transfer_buffer);
|
||||
|
||||
|
@@ -1,8 +0,0 @@
|
||||
pub usingnamespace @cImport({
|
||||
@cDefine("STBI_NO_GIF", "1");
|
||||
@cDefine("STBI_NO_JPEG", "1");
|
||||
@cDefine("STBI_NO_HDR", "1");
|
||||
@cDefine("STBI_NO_TGA", "1");
|
||||
@cDefine("STB_IMAGE_IMPLEMENTATION", "1");
|
||||
@cInclude("stb_image.h");
|
||||
});
|
@@ -14,7 +14,3 @@ const FileError = std.mem.Allocator.Error || std.fs.File.OpenError || std.fs.Fil
|
||||
pub fn file(err: FileError, path: []const u8) noreturn {
|
||||
std.debug.panic("Error while reading \"{s}\": {any}", .{ path, err });
|
||||
}
|
||||
|
||||
pub fn stbi() noreturn {
|
||||
std.debug.panic("STBI error!\n", .{});
|
||||
}
|
||||
|
12
src/game.zig
12
src/game.zig
@@ -116,6 +116,18 @@ fn processEvents() void {
|
||||
sdl.EVENT_MOUSE_WHEEL => {
|
||||
Game.mouse.wheel += event.wheel.integer_y;
|
||||
},
|
||||
sdl.EVENT_WINDOW_RESIZED => {
|
||||
if (event.window.data1 < 1 or event.window.data2 < 1) continue;
|
||||
|
||||
Graphics.window_width = @intCast(event.window.data1);
|
||||
Graphics.window_height = @intCast(event.window.data2);
|
||||
},
|
||||
sdl.EVENT_WINDOW_PIXEL_SIZE_CHANGED => {
|
||||
if (event.window.data1 < 1 or event.window.data2 < 1) continue;
|
||||
|
||||
Graphics.pixel_width = @intCast(event.window.data1);
|
||||
Graphics.pixel_height = @intCast(event.window.data2);
|
||||
},
|
||||
else => {},
|
||||
}
|
||||
}
|
||||
|
392
src/graphics.zig
392
src/graphics.zig
@@ -2,51 +2,89 @@ const std = @import("std");
|
||||
const sdl = @import("sdl");
|
||||
const err = @import("error.zig");
|
||||
const presets = @import("graphics/presets.zig");
|
||||
const Game = @import("game.zig");
|
||||
const Assets = @import("assets.zig");
|
||||
|
||||
pub const Transform = @import("graphics/transform.zig");
|
||||
pub const Camera = @import("graphics/camera.zig");
|
||||
|
||||
pub const Mesh = struct {
|
||||
vertex_start: usize,
|
||||
vertex_count: usize,
|
||||
};
|
||||
|
||||
pub var window: *sdl.Window = undefined;
|
||||
pub var device: *sdl.GPUDevice = undefined;
|
||||
/// Only available while drawing
|
||||
var command_buffer: ?*sdl.GPUCommandBuffer = null;
|
||||
var render_pass: ?*sdl.GPURenderPass = null;
|
||||
var render_target: ?*sdl.GPUTexture = null;
|
||||
var batches: Batches = undefined;
|
||||
|
||||
var shader_vert: *sdl.GPUShader = undefined;
|
||||
var shader_frag: *sdl.GPUShader = undefined;
|
||||
|
||||
var vertex_buffer: *sdl.GPUBuffer = undefined;
|
||||
var vertex_buffer_capacity: usize = undefined;
|
||||
var vertex_buffer_used: usize = undefined;
|
||||
|
||||
var transfer_buffer: *sdl.GPUTransferBuffer = undefined;
|
||||
var transfer_buffer_capacity: usize = undefined;
|
||||
|
||||
var depth_texture: *sdl.GPUTexture = undefined;
|
||||
var fsaa_target: *sdl.GPUTexture = undefined;
|
||||
var antialias: Antialias = undefined;
|
||||
var aa_target: *sdl.GPUTexture = undefined;
|
||||
var pipeline: *sdl.GPUGraphicsPipeline = undefined;
|
||||
|
||||
pub var window_width: u32 = undefined;
|
||||
pub var window_height: u32 = undefined;
|
||||
var fsaa_scale: u32 = 4;
|
||||
var fsaa_level: u32 = 3;
|
||||
pub var pixel_width: u32 = undefined;
|
||||
pub var pixel_height: u32 = undefined;
|
||||
var render_width: u32 = undefined;
|
||||
var render_height: u32 = undefined;
|
||||
|
||||
pub var camera: Camera = undefined;
|
||||
|
||||
const VERTEX_BUFFER_DEFAULT_CAPACITY = 1024;
|
||||
const VERTEX_BUFFER_GROWTH_MULTIPLIER = 2;
|
||||
const BYTES_PER_VERTEX = 5 * 4;
|
||||
const DEPTH_FORMAT = sdl.GPU_TEXTUREFORMAT_D32_FLOAT;
|
||||
pub const TRANSFER_BUFFER_DEFAULT_CAPACITY = 256 * 1024;
|
||||
pub const TRANSFER_BUFFER_DEFAULT_CAPACITY = 512 * 1024;
|
||||
pub const MIP_LEVEL = 4;
|
||||
|
||||
const Antialias = union(enum) {
|
||||
none,
|
||||
msaa: enum(sdl.GPUSampleCount) {
|
||||
@"2" = sdl.GPU_SAMPLECOUNT_2,
|
||||
@"4" = sdl.GPU_SAMPLECOUNT_4,
|
||||
@"8" = sdl.GPU_SAMPLECOUNT_8,
|
||||
},
|
||||
fsaa: enum {
|
||||
@"2",
|
||||
@"4",
|
||||
@"8",
|
||||
},
|
||||
|
||||
pub fn getMsaaSamples(self: @This()) sdl.GPUSampleCount {
|
||||
if (self != .msaa) return sdl.GPU_SAMPLECOUNT_1;
|
||||
return @intFromEnum(self.msaa);
|
||||
}
|
||||
pub fn getFsaaScale(self: @This()) u8 {
|
||||
if (self != .fsaa) return 1;
|
||||
return switch (self.fsaa) {
|
||||
.@"2" => 2,
|
||||
.@"4" => 4,
|
||||
.@"8" => 8,
|
||||
};
|
||||
}
|
||||
pub fn getFsaaLevel(self: @This()) u8 {
|
||||
if (self != .fsaa) return 1;
|
||||
return switch (self.fsaa) {
|
||||
.@"2" => 2,
|
||||
.@"4" => 3,
|
||||
.@"8" => 4,
|
||||
};
|
||||
}
|
||||
};
|
||||
|
||||
const Batch = struct {
|
||||
object: *Assets.Object,
|
||||
transform: Transform,
|
||||
z: f32,
|
||||
|
||||
fn orderLessThan(ctx: void, lhs: Batch, rhs: Batch) bool {
|
||||
_ = ctx;
|
||||
return lhs.z > rhs.z;
|
||||
}
|
||||
};
|
||||
const Batches = std.ArrayListUnmanaged(Batch);
|
||||
|
||||
const Graphics = @This();
|
||||
pub fn create() void {
|
||||
// Init
|
||||
@@ -59,8 +97,19 @@ pub fn create() void {
|
||||
"",
|
||||
1600,
|
||||
900,
|
||||
sdl.WINDOW_VULKAN | sdl.WINDOW_RESIZABLE,
|
||||
sdl.WINDOW_VULKAN | sdl.WINDOW_RESIZABLE | sdl.WINDOW_HIGH_PIXEL_DENSITY,
|
||||
) orelse err.sdl();
|
||||
if (!sdl.GetWindowSizeInPixels(Graphics.window, @ptrCast(&Graphics.window_width), @ptrCast(&Graphics.window_height))) {
|
||||
Graphics.window_width = 1600;
|
||||
Graphics.window_height = 900;
|
||||
}
|
||||
const scale = sdl.GetWindowDisplayScale(Graphics.window);
|
||||
Graphics.pixel_width = @intFromFloat(@round(scale * @as(f32, @floatFromInt(Graphics.window_width))));
|
||||
Graphics.pixel_height = @intFromFloat(@round(scale * @as(f32, @floatFromInt(Graphics.window_height))));
|
||||
Graphics.render_width = pixel_width;
|
||||
Graphics.render_height = pixel_height;
|
||||
|
||||
Graphics.antialias = .none;
|
||||
|
||||
// Device
|
||||
Graphics.device = sdl.CreateGPUDevice(
|
||||
@@ -92,39 +141,27 @@ pub fn create() void {
|
||||
},
|
||||
);
|
||||
|
||||
Graphics.vertex_buffer = sdl.CreateGPUBuffer(Graphics.device, &.{
|
||||
.usage = sdl.GPU_BUFFERUSAGE_VERTEX,
|
||||
.size = VERTEX_BUFFER_DEFAULT_CAPACITY,
|
||||
}) orelse err.sdl();
|
||||
Graphics.vertex_buffer_capacity = VERTEX_BUFFER_DEFAULT_CAPACITY;
|
||||
Graphics.vertex_buffer_used = 0;
|
||||
|
||||
Graphics.transfer_buffer = sdl.CreateGPUTransferBuffer(Graphics.device, &.{
|
||||
.size = TRANSFER_BUFFER_DEFAULT_CAPACITY,
|
||||
.usage = sdl.GPU_TRANSFERBUFFERUSAGE_UPLOAD | sdl.GPU_TRANSFERBUFFERUSAGE_DOWNLOAD,
|
||||
}) orelse err.sdl();
|
||||
Graphics.transfer_buffer_capacity = TRANSFER_BUFFER_DEFAULT_CAPACITY;
|
||||
|
||||
const target_format = sdl.GetGPUSwapchainTextureFormat(Graphics.device, Graphics.window);
|
||||
if (target_format == sdl.GPU_TEXTUREFORMAT_INVALID) err.sdl();
|
||||
|
||||
// TODO: Clean
|
||||
if (!sdl.GetWindowSizeInPixels(Graphics.window, @ptrCast(&Graphics.window_width), @ptrCast(&Graphics.window_height))) err.sdl();
|
||||
|
||||
Graphics.depth_texture = createTexture(
|
||||
@as(u32, @intCast(Graphics.window_width)) * Graphics.fsaa_scale,
|
||||
@as(u32, @intCast(Graphics.window_height)) * Graphics.fsaa_scale,
|
||||
DEPTH_FORMAT,
|
||||
sdl.GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET,
|
||||
1,
|
||||
);
|
||||
Graphics.fsaa_target = createTexture(
|
||||
@as(u32, @intCast(Graphics.window_width)) * Graphics.fsaa_scale,
|
||||
@as(u32, @intCast(Graphics.window_height)) * Graphics.fsaa_scale,
|
||||
target_format,
|
||||
sdl.GPU_TEXTUREUSAGE_COLOR_TARGET | sdl.GPU_TEXTUREUSAGE_SAMPLER,
|
||||
fsaa_level,
|
||||
);
|
||||
Graphics.depth_texture = sdl.CreateGPUTexture(device, &.{
|
||||
.width = Graphics.render_width * Graphics.antialias.getFsaaScale(),
|
||||
.height = Graphics.render_height * Graphics.antialias.getFsaaScale(),
|
||||
.layer_count_or_depth = 1,
|
||||
.format = DEPTH_FORMAT,
|
||||
.usage = sdl.GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET,
|
||||
.num_levels = 1,
|
||||
.sample_count = Graphics.antialias.getMsaaSamples(),
|
||||
}) orelse err.sdl();
|
||||
Graphics.aa_target = sdl.CreateGPUTexture(device, &.{
|
||||
.width = Graphics.render_width * Graphics.antialias.getFsaaScale(),
|
||||
.height = Graphics.render_height * Graphics.antialias.getFsaaScale(),
|
||||
.layer_count_or_depth = 1,
|
||||
.format = target_format,
|
||||
.usage = if (Graphics.antialias == .fsaa) sdl.GPU_TEXTUREUSAGE_COLOR_TARGET | sdl.GPU_TEXTUREUSAGE_SAMPLER else sdl.GPU_TEXTUREUSAGE_COLOR_TARGET,
|
||||
.num_levels = Graphics.antialias.getFsaaLevel(),
|
||||
.sample_count = Graphics.antialias.getMsaaSamples(),
|
||||
}) orelse err.sdl();
|
||||
|
||||
Graphics.pipeline = sdl.CreateGPUGraphicsPipeline(Graphics.device, &.{
|
||||
.vertex_shader = Graphics.shader_vert,
|
||||
@@ -152,6 +189,9 @@ pub fn create() void {
|
||||
},
|
||||
.num_vertex_attributes = 2,
|
||||
},
|
||||
.multisample_state = .{
|
||||
.sample_count = Graphics.antialias.getMsaaSamples(),
|
||||
},
|
||||
.primitive_type = sdl.GPU_PRIMITIVETYPE_TRIANGLELIST,
|
||||
.rasterizer_state = presets.RASTERIZER_CULL,
|
||||
.depth_stencil_state = presets.DEPTH_ENABLED,
|
||||
@@ -166,10 +206,11 @@ pub fn create() void {
|
||||
},
|
||||
}) orelse err.sdl();
|
||||
|
||||
Graphics.batches = Batches.empty;
|
||||
|
||||
Graphics.camera = Camera{
|
||||
.transform = .{},
|
||||
.near = 1.0 / 16.0,
|
||||
.far = 128.0,
|
||||
.lens = 1.5,
|
||||
.aspect = 16.0 / 9.0,
|
||||
.matrix = undefined,
|
||||
@@ -181,10 +222,8 @@ pub fn destroy() void {
|
||||
sdl.DestroyWindow(Graphics.window);
|
||||
|
||||
sdl.ReleaseGPUGraphicsPipeline(Graphics.device, Graphics.pipeline);
|
||||
sdl.ReleaseGPUTexture(Graphics.device, Graphics.fsaa_target);
|
||||
sdl.ReleaseGPUTexture(Graphics.device, Graphics.aa_target);
|
||||
sdl.ReleaseGPUTexture(Graphics.device, Graphics.depth_texture);
|
||||
sdl.ReleaseGPUBuffer(Graphics.device, Graphics.vertex_buffer);
|
||||
sdl.ReleaseGPUTransferBuffer(Graphics.device, Graphics.transfer_buffer);
|
||||
|
||||
sdl.ReleaseGPUShader(Graphics.device, Graphics.shader_vert);
|
||||
sdl.ReleaseGPUShader(Graphics.device, Graphics.shader_frag);
|
||||
@@ -194,98 +233,7 @@ pub fn destroy() void {
|
||||
Graphics.command_buffer = null;
|
||||
}
|
||||
sdl.DestroyGPUDevice(Graphics.device);
|
||||
}
|
||||
|
||||
pub fn loadMesh(mesh_bytes: []const u8) Mesh {
|
||||
std.debug.assert(mesh_bytes.len < Graphics.transfer_buffer_capacity);
|
||||
|
||||
var size_mult: usize = 1;
|
||||
while (Graphics.vertex_buffer_used + mesh_bytes.len > Graphics.vertex_buffer_capacity * size_mult) {
|
||||
size_mult *= VERTEX_BUFFER_GROWTH_MULTIPLIER;
|
||||
}
|
||||
if (size_mult > 1) {
|
||||
Graphics.growVertexBuffer(Graphics.vertex_buffer_capacity * size_mult);
|
||||
}
|
||||
|
||||
const map = sdl.MapGPUTransferBuffer(Graphics.device, Graphics.transfer_buffer, true) orelse err.sdl();
|
||||
@memcpy(@as([*]u8, @ptrCast(map)), mesh_bytes);
|
||||
sdl.UnmapGPUTransferBuffer(Graphics.device, Graphics.transfer_buffer);
|
||||
|
||||
const temp_command_buffer = sdl.AcquireGPUCommandBuffer(Graphics.device) orelse err.sdl();
|
||||
const fence = blk: {
|
||||
const copy_pass = sdl.BeginGPUCopyPass(temp_command_buffer) orelse err.sdl();
|
||||
sdl.UploadToGPUBuffer(copy_pass, &.{
|
||||
.transfer_buffer = Graphics.transfer_buffer,
|
||||
.offset = 0,
|
||||
}, &.{
|
||||
.buffer = Graphics.vertex_buffer,
|
||||
.offset = @intCast(Graphics.vertex_buffer_used),
|
||||
.size = @intCast(mesh_bytes.len),
|
||||
}, false);
|
||||
sdl.EndGPUCopyPass(copy_pass);
|
||||
|
||||
break :blk sdl.SubmitGPUCommandBufferAndAcquireFence(temp_command_buffer) orelse err.sdl();
|
||||
};
|
||||
defer sdl.ReleaseGPUFence(Graphics.device, fence);
|
||||
|
||||
if (!sdl.WaitForGPUFences(Graphics.device, true, &fence, 1)) err.sdl();
|
||||
|
||||
const vertex_start = Graphics.vertex_buffer_used;
|
||||
Graphics.vertex_buffer_used += mesh_bytes.len;
|
||||
|
||||
return Mesh{
|
||||
.vertex_start = vertex_start / BYTES_PER_VERTEX,
|
||||
.vertex_count = mesh_bytes.len / BYTES_PER_VERTEX,
|
||||
};
|
||||
}
|
||||
|
||||
pub fn unloadMesh(mesh: Mesh) void {
|
||||
// TODO: free some memory
|
||||
_ = &mesh;
|
||||
}
|
||||
|
||||
fn growVertexBuffer(new_size: usize) void {
|
||||
const new_buffer = sdl.CreateGPUBuffer(Graphics.device, &.{
|
||||
.size = @intCast(new_size),
|
||||
.usage = sdl.GPU_BUFFERUSAGE_VERTEX,
|
||||
}) orelse err.sdl();
|
||||
|
||||
const temp_command_buffer = sdl.AcquireGPUCommandBuffer(Graphics.device) orelse err.sdl();
|
||||
|
||||
const fence = blk: {
|
||||
const copy_pass = sdl.BeginGPUCopyPass(temp_command_buffer);
|
||||
var copied: usize = 0;
|
||||
while (copied < Graphics.vertex_buffer_used) {
|
||||
const to_transer = @min(Graphics.vertex_buffer_used - copied, Graphics.transfer_buffer_capacity);
|
||||
sdl.DownloadFromGPUBuffer(copy_pass, &.{
|
||||
.buffer = Graphics.vertex_buffer,
|
||||
.offset = @intCast(copied),
|
||||
.size = @intCast(to_transer),
|
||||
}, &.{
|
||||
.transfer_buffer = Graphics.transfer_buffer,
|
||||
.offset = 0,
|
||||
});
|
||||
sdl.UploadToGPUBuffer(copy_pass, &.{
|
||||
.transfer_buffer = Graphics.transfer_buffer,
|
||||
.offset = 0,
|
||||
}, &.{
|
||||
.buffer = new_buffer,
|
||||
.offset = @intCast(copied),
|
||||
.size = @intCast(to_transer),
|
||||
}, false);
|
||||
copied += to_transer;
|
||||
}
|
||||
sdl.EndGPUCopyPass(copy_pass);
|
||||
|
||||
break :blk sdl.SubmitGPUCommandBufferAndAcquireFence(temp_command_buffer) orelse err.sdl();
|
||||
};
|
||||
defer sdl.ReleaseGPUFence(Graphics.device, fence);
|
||||
|
||||
if (!sdl.WaitForGPUFences(Graphics.device, true, &fence, 1)) err.sdl();
|
||||
|
||||
sdl.ReleaseGPUBuffer(Graphics.device, Graphics.vertex_buffer);
|
||||
Graphics.vertex_buffer = new_buffer;
|
||||
Graphics.vertex_buffer_capacity = new_size;
|
||||
Graphics.batches.clearAndFree(Game.alloc);
|
||||
}
|
||||
|
||||
/// If window is minimized returns `false`, `render_pass` remains null
|
||||
@@ -299,22 +247,23 @@ pub fn beginDraw() bool {
|
||||
// Window is probably hidden
|
||||
if (Graphics.render_target == null or width == 0 or height == 0) return false;
|
||||
|
||||
if (width != Graphics.window_width or height != Graphics.window_height) {
|
||||
Graphics.resetTextures(width, height);
|
||||
Graphics.camera.aspect = @as(f32, @floatFromInt(width)) / @as(f32, @floatFromInt(height));
|
||||
Graphics.window_width = width;
|
||||
Graphics.window_height = height;
|
||||
if (Graphics.render_width != Graphics.pixel_width or Graphics.render_height != Graphics.pixel_height) {
|
||||
Graphics.render_width = Graphics.pixel_width;
|
||||
Graphics.render_height = Graphics.pixel_height;
|
||||
Graphics.resetTextures(Graphics.render_width, Graphics.render_height);
|
||||
Graphics.camera.aspect = @as(f32, @floatFromInt(Graphics.render_width)) / @as(f32, @floatFromInt(Graphics.render_height));
|
||||
}
|
||||
|
||||
Graphics.render_pass = sdl.BeginGPURenderPass(Graphics.command_buffer.?, &.{
|
||||
.clear_color = .{ .r = 0.0, .g = 0.0, .b = 0.0, .a = 1.0 },
|
||||
.cycle = false,
|
||||
.load_op = sdl.GPU_LOADOP_CLEAR,
|
||||
.store_op = sdl.GPU_STOREOP_STORE,
|
||||
.load_op = sdl.GPU_LOADOP_DONT_CARE,
|
||||
.store_op = if (Graphics.antialias == .msaa) sdl.GPU_STOREOP_RESOLVE else sdl.GPU_STOREOP_STORE,
|
||||
.mip_level = 0,
|
||||
.texture = Graphics.fsaa_target,
|
||||
.texture = if (Graphics.antialias == .fsaa or Graphics.antialias == .msaa) Graphics.aa_target else Graphics.render_target,
|
||||
.resolve_texture = if (Graphics.antialias == .msaa) Graphics.render_target else null,
|
||||
}, 1, &.{
|
||||
.clear_depth = 1.0,
|
||||
.clear_depth = 0.0,
|
||||
.load_op = sdl.GPU_LOADOP_CLEAR,
|
||||
.store_op = sdl.GPU_STOREOP_DONT_CARE,
|
||||
.stencil_load_op = sdl.GPU_STOREOP_DONT_CARE,
|
||||
@@ -323,25 +272,52 @@ pub fn beginDraw() bool {
|
||||
}) orelse err.sdl();
|
||||
|
||||
sdl.BindGPUGraphicsPipeline(Graphics.render_pass, Graphics.pipeline);
|
||||
sdl.BindGPUVertexBuffers(Graphics.render_pass, 0, &.{ .offset = 0, .buffer = Graphics.vertex_buffer }, 1);
|
||||
Graphics.camera.computeMatrix();
|
||||
sdl.PushGPUVertexUniformData(Graphics.command_buffer, 0, &Graphics.camera.matrix, 16 * 4);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
pub fn clearDepth() void {
|
||||
fn finishPass() void {
|
||||
std.sort.block(Batch, Graphics.batches.items, {}, Batch.orderLessThan);
|
||||
|
||||
for (Graphics.batches.items) |*batch| {
|
||||
const asset_object = batch.object.get() orelse continue;
|
||||
|
||||
sdl.PushGPUVertexUniformData(Graphics.command_buffer, 1, &batch.transform.matrix(), 16 * 4);
|
||||
for (asset_object.nodes) |node| {
|
||||
const mesh = &asset_object.meshes[node.mesh];
|
||||
|
||||
for (mesh.primitives) |*primitive| {
|
||||
const asset_texture = primitive.texture.get() orelse continue;
|
||||
sdl.BindGPUFragmentSamplers(Graphics.render_pass, 0, &sdl.GPUTextureSamplerBinding{
|
||||
.texture = asset_texture.texture,
|
||||
.sampler = asset_texture.sampler,
|
||||
}, 1);
|
||||
sdl.BindGPUVertexBuffers(Graphics.render_pass, 0, &.{ .offset = 0, .buffer = primitive.vertex_buffer }, 1);
|
||||
sdl.BindGPUIndexBuffer(Graphics.render_pass, &.{ .buffer = primitive.index_buffer }, sdl.GPU_INDEXELEMENTSIZE_16BIT);
|
||||
sdl.DrawGPUIndexedPrimitives(Graphics.render_pass, primitive.indices, 1, 0, 0, 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
Graphics.batches.clearRetainingCapacity();
|
||||
|
||||
sdl.EndGPURenderPass(Graphics.render_pass.?);
|
||||
}
|
||||
|
||||
pub fn clearDepth() void {
|
||||
Graphics.finishPass();
|
||||
|
||||
Graphics.render_pass = sdl.BeginGPURenderPass(Graphics.command_buffer.?, &.{
|
||||
.clear_color = .{ .r = 0.0, .g = 0.0, .b = 0.0, .a = 1.0 },
|
||||
.cycle = false,
|
||||
.load_op = sdl.GPU_LOADOP_LOAD,
|
||||
.store_op = sdl.GPU_STOREOP_STORE,
|
||||
.store_op = if (Graphics.antialias == .msaa) sdl.GPU_STOREOP_RESOLVE else sdl.GPU_STOREOP_STORE,
|
||||
.mip_level = 0,
|
||||
.texture = Graphics.fsaa_target,
|
||||
.texture = if (Graphics.antialias == .fsaa or Graphics.antialias == .msaa) Graphics.aa_target else Graphics.render_target,
|
||||
.resolve_texture = if (Graphics.antialias == .msaa) Graphics.render_target else null,
|
||||
}, 1, &.{
|
||||
.clear_depth = 1.0,
|
||||
.clear_depth = 0.0,
|
||||
.load_op = sdl.GPU_LOADOP_CLEAR,
|
||||
.store_op = sdl.GPU_STOREOP_DONT_CARE,
|
||||
.stencil_load_op = sdl.GPU_STOREOP_DONT_CARE,
|
||||
@@ -350,40 +326,50 @@ pub fn clearDepth() void {
|
||||
}) orelse err.sdl();
|
||||
|
||||
sdl.BindGPUGraphicsPipeline(Graphics.render_pass, Graphics.pipeline);
|
||||
sdl.BindGPUVertexBuffers(Graphics.render_pass, 0, &.{ .offset = 0, .buffer = Graphics.vertex_buffer }, 1);
|
||||
sdl.PushGPUVertexUniformData(Graphics.command_buffer, 0, &Graphics.camera.matrix, 16 * 4);
|
||||
}
|
||||
|
||||
pub fn drawMesh(mesh: Mesh, texture: *Assets.Texture, transform: Transform) void {
|
||||
// `object`: pointer MUST be vaild until current render pass ends
|
||||
pub fn drawObject(object: *Assets.Object, transform: Transform) void {
|
||||
if (Graphics.render_pass == null) return;
|
||||
const asset_texture = texture.get() orelse return;
|
||||
|
||||
sdl.PushGPUVertexUniformData(Graphics.command_buffer, 1, &transform.matrix(), 16 * 4);
|
||||
sdl.BindGPUFragmentSamplers(Graphics.render_pass, 0, &sdl.GPUTextureSamplerBinding{
|
||||
.texture = asset_texture.texture,
|
||||
.sampler = asset_texture.sampler,
|
||||
}, 1);
|
||||
sdl.DrawGPUPrimitives(Graphics.render_pass, @intCast(mesh.vertex_count), 1, @intCast(mesh.vertex_start), 0);
|
||||
@setFloatMode(.optimized);
|
||||
const z = Graphics.camera.matrix[8] * transform.position[0] +
|
||||
Graphics.camera.matrix[9] * transform.position[1] +
|
||||
Graphics.camera.matrix[10] * transform.position[2] +
|
||||
Graphics.camera.matrix[11];
|
||||
var w = Graphics.camera.matrix[12] * transform.position[0] +
|
||||
Graphics.camera.matrix[13] * transform.position[1] +
|
||||
Graphics.camera.matrix[14] * transform.position[2] +
|
||||
Graphics.camera.matrix[15];
|
||||
if (w == 0) w = 1;
|
||||
|
||||
Graphics.batches.append(Game.alloc, .{
|
||||
.object = object,
|
||||
.transform = transform,
|
||||
.z = z / w,
|
||||
}) catch err.oom();
|
||||
}
|
||||
|
||||
pub fn endDraw() void {
|
||||
defer Graphics.command_buffer = null;
|
||||
defer Graphics.render_pass = null;
|
||||
if (Graphics.render_pass) |pass| {
|
||||
sdl.EndGPURenderPass(pass);
|
||||
|
||||
if (Graphics.fsaa_level > 1) sdl.GenerateMipmapsForGPUTexture(Graphics.command_buffer, Graphics.fsaa_target);
|
||||
Graphics.finishPass();
|
||||
|
||||
if (Graphics.antialias == .fsaa) {
|
||||
sdl.GenerateMipmapsForGPUTexture(Graphics.command_buffer, Graphics.aa_target);
|
||||
sdl.BlitGPUTexture(Graphics.command_buffer, &.{
|
||||
.source = .{
|
||||
.texture = Graphics.fsaa_target,
|
||||
.w = Graphics.window_width,
|
||||
.h = Graphics.window_height,
|
||||
.mip_level = fsaa_level - 1,
|
||||
.texture = Graphics.aa_target,
|
||||
.w = Graphics.render_width,
|
||||
.h = Graphics.render_height,
|
||||
.mip_level = Graphics.antialias.getFsaaLevel() - 1,
|
||||
},
|
||||
.destination = .{
|
||||
.texture = Graphics.render_target,
|
||||
.w = Graphics.window_width,
|
||||
.h = Graphics.window_height,
|
||||
.w = Graphics.render_width,
|
||||
.h = Graphics.render_height,
|
||||
},
|
||||
.load_op = sdl.GPU_LOADOP_DONT_CARE,
|
||||
.filter = sdl.GPU_FILTER_NEAREST,
|
||||
@@ -396,7 +382,7 @@ fn loadShader(path: []const u8, info: sdl.GPUShaderCreateInfo) *sdl.GPUShader {
|
||||
const file = std.fs.cwd().openFile(path, .{}) catch |e| err.file(e, path);
|
||||
defer file.close();
|
||||
|
||||
const code = file.readToEndAllocOptions(std.heap.c_allocator, std.math.maxInt(usize), null, 1, 0) catch |e| err.file(e, path);
|
||||
const code = file.readToEndAllocOptions(std.heap.c_allocator, std.math.maxInt(usize), null, .@"1", 0) catch |e| err.file(e, path);
|
||||
defer std.heap.c_allocator.free(code);
|
||||
|
||||
var updated_info = info;
|
||||
@@ -405,18 +391,6 @@ fn loadShader(path: []const u8, info: sdl.GPUShaderCreateInfo) *sdl.GPUShader {
|
||||
return sdl.CreateGPUShader(device, &updated_info) orelse err.sdl();
|
||||
}
|
||||
|
||||
pub fn createTexture(width: u32, height: u32, format: c_uint, usage: c_uint, mip_level: u32) *sdl.GPUTexture {
|
||||
return sdl.CreateGPUTexture(device, &.{
|
||||
.format = format,
|
||||
.layer_count_or_depth = 1,
|
||||
.width = width,
|
||||
.height = height,
|
||||
.num_levels = mip_level,
|
||||
.sample_count = sdl.GPU_SAMPLECOUNT_1,
|
||||
.usage = usage,
|
||||
}) orelse err.sdl();
|
||||
}
|
||||
|
||||
pub fn freeTexture(texture: *sdl.GPUTexture) void {
|
||||
sdl.ReleaseGPUTexture(Graphics.device, texture);
|
||||
}
|
||||
@@ -441,24 +415,32 @@ pub fn freeSampler(sampler: *sdl.GPUSampler) void {
|
||||
|
||||
fn resetTextures(width: u32, height: u32) void {
|
||||
sdl.ReleaseGPUTexture(Graphics.device, Graphics.depth_texture);
|
||||
Graphics.depth_texture = createTexture(
|
||||
width * Graphics.fsaa_scale,
|
||||
height * Graphics.fsaa_scale,
|
||||
DEPTH_FORMAT,
|
||||
sdl.GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET,
|
||||
1,
|
||||
);
|
||||
Graphics.depth_texture = sdl.CreateGPUTexture(device, &.{
|
||||
.width = width * Graphics.antialias.getFsaaScale(),
|
||||
.height = height * Graphics.antialias.getFsaaScale(),
|
||||
.layer_count_or_depth = 1,
|
||||
.format = DEPTH_FORMAT,
|
||||
.usage = sdl.GPU_TEXTUREUSAGE_DEPTH_STENCIL_TARGET,
|
||||
.num_levels = 1,
|
||||
.sample_count = Graphics.antialias.getMsaaSamples(),
|
||||
}) orelse err.sdl();
|
||||
|
||||
const target_format = sdl.GetGPUSwapchainTextureFormat(Graphics.device, Graphics.window);
|
||||
|
||||
sdl.ReleaseGPUTexture(Graphics.device, Graphics.fsaa_target);
|
||||
Graphics.fsaa_target = createTexture(
|
||||
width * Graphics.fsaa_scale,
|
||||
height * Graphics.fsaa_scale,
|
||||
target_format,
|
||||
sdl.GPU_TEXTUREUSAGE_COLOR_TARGET | sdl.GPU_TEXTUREUSAGE_SAMPLER,
|
||||
fsaa_level,
|
||||
);
|
||||
sdl.ReleaseGPUTexture(Graphics.device, Graphics.aa_target);
|
||||
Graphics.aa_target = sdl.CreateGPUTexture(device, &.{
|
||||
.width = width * Graphics.antialias.getFsaaScale(),
|
||||
.height = height * Graphics.antialias.getFsaaScale(),
|
||||
.layer_count_or_depth = 1,
|
||||
.format = target_format,
|
||||
.usage = switch (Graphics.antialias) {
|
||||
.none => sdl.GPU_TEXTUREUSAGE_COLOR_TARGET,
|
||||
.fsaa => sdl.GPU_TEXTUREUSAGE_COLOR_TARGET | sdl.GPU_TEXTUREUSAGE_SAMPLER,
|
||||
.msaa => sdl.GPU_TEXTUREUSAGE_COLOR_TARGET,
|
||||
},
|
||||
.num_levels = Graphics.antialias.getFsaaLevel(),
|
||||
.sample_count = Graphics.antialias.getMsaaSamples(),
|
||||
}) orelse err.sdl();
|
||||
}
|
||||
|
||||
pub fn windowId() sdl.WindowID {
|
||||
|
@@ -8,7 +8,6 @@ transform: Transform,
|
||||
/// tangent of the half of the view angle (90 degress = 1 "lens")
|
||||
lens: f32,
|
||||
near: f32,
|
||||
far: f32,
|
||||
/// width = height * aspect
|
||||
aspect: f32,
|
||||
|
||||
@@ -19,13 +18,10 @@ pub fn computeMatrix(camera: *Camera) void {
|
||||
|
||||
const xx = 1.0 / (camera.lens * camera.aspect);
|
||||
const yy = 1.0 / camera.lens;
|
||||
const fnmod = 1.0 / (camera.far - camera.near);
|
||||
const zz = camera.far * fnmod;
|
||||
const wz = -camera.near * camera.far * fnmod;
|
||||
const projection = @Vector(16, f32){
|
||||
xx, 0, 0, 0,
|
||||
0, yy, 0, 0,
|
||||
0, 0, -zz, wz,
|
||||
0, 0, 0, camera.near,
|
||||
0, 0, -1, 0,
|
||||
};
|
||||
camera.matrix = Transform.multiplyMatrix(projection, camera.transform.inverseMatrix());
|
||||
|
@@ -12,7 +12,7 @@ pub const BLEND_NORMAL = sdl.GPUColorTargetBlendState{
|
||||
};
|
||||
|
||||
pub const DEPTH_ENABLED = sdl.GPUDepthStencilState{
|
||||
.compare_op = sdl.GPU_COMPAREOP_LESS,
|
||||
.compare_op = sdl.GPU_COMPAREOP_GREATER,
|
||||
.enable_depth_test = true,
|
||||
.enable_depth_write = true,
|
||||
};
|
||||
|
144
src/world.zig
144
src/world.zig
@@ -12,13 +12,9 @@ const Order = i32;
|
||||
pub var object_map: std.AutoHashMapUnmanaged(Id, usize) = .{};
|
||||
pub var objects: std.ArrayListUnmanaged(Object) = .{};
|
||||
|
||||
pub var hand_mesh: Graphics.Mesh = undefined;
|
||||
pub var cube_mesh: Graphics.Mesh = undefined;
|
||||
pub var table_mesh: Graphics.Mesh = undefined;
|
||||
pub var cubemap_mesh: Graphics.Mesh = undefined;
|
||||
pub var table_texture: Assets.Texture = undefined;
|
||||
pub var hand_texture: Assets.Texture = undefined;
|
||||
pub var cubemap_texture: Assets.Texture = undefined;
|
||||
pub var hand: Assets.Object = undefined;
|
||||
pub var table: Assets.Object = undefined;
|
||||
pub var cubemap: Assets.Object = undefined;
|
||||
|
||||
pub var camera_position: @Vector(2, f32) = @splat(0);
|
||||
pub var hand_transform: Graphics.Transform = .{};
|
||||
@@ -46,8 +42,7 @@ const Object = struct {
|
||||
target_transform: Graphics.Transform = .{},
|
||||
width: f32,
|
||||
height: f32,
|
||||
mesh: Graphics.Mesh,
|
||||
texture: Assets.Texture,
|
||||
object: Assets.Object,
|
||||
order: Order,
|
||||
id: Id,
|
||||
index: u32,
|
||||
@@ -99,15 +94,7 @@ pub fn initDebug() void {
|
||||
.type = .card,
|
||||
.width = 0.5,
|
||||
.height = 0.5,
|
||||
.mesh = Graphics.loadMesh(@ptrCast(&Graphics.generatePlane(
|
||||
@as(f32, @floatFromInt(9 + i / 10)) / 16.0,
|
||||
@as(f32, @floatFromInt(0 + i % 10)) / 16.0,
|
||||
@as(f32, @floatFromInt(10 + i / 10)) / 16.0,
|
||||
@as(f32, @floatFromInt(1 + i % 10)) / 16.0,
|
||||
0.5,
|
||||
0.5,
|
||||
))),
|
||||
.texture = Assets.load(.texture, "data/yakuza.png"),
|
||||
.object = Assets.load(.gltf, "data/yakuza/card.gltf"),
|
||||
.order = @intCast(i),
|
||||
.id = @intCast(i),
|
||||
.index = @intCast(i),
|
||||
@@ -120,15 +107,7 @@ pub fn initDebug() void {
|
||||
.type = .deck,
|
||||
.width = 1,
|
||||
.height = 1,
|
||||
.mesh = Graphics.loadMesh(@ptrCast(&Graphics.generatePlane(
|
||||
0.0 / 8.0,
|
||||
4.0 / 8.0,
|
||||
1.0 / 8.0,
|
||||
5.0 / 8.0,
|
||||
1,
|
||||
1,
|
||||
))),
|
||||
.texture = Assets.load(.texture, "data/yakuza.png"),
|
||||
.object = Assets.load(.gltf, "data/yakuza/pad.gltf"),
|
||||
.order = 70,
|
||||
.id = 70,
|
||||
.index = 70,
|
||||
@@ -139,27 +118,16 @@ pub fn initDebug() void {
|
||||
.type = .deck,
|
||||
.width = 1,
|
||||
.height = 1,
|
||||
.mesh = Graphics.loadMesh(@ptrCast(&Graphics.generatePlane(
|
||||
0.0 / 8.0,
|
||||
4.0 / 8.0,
|
||||
1.0 / 8.0,
|
||||
5.0 / 8.0,
|
||||
1,
|
||||
1,
|
||||
))),
|
||||
.texture = Assets.load(.texture, "data/yakuza.png"),
|
||||
.object = Assets.load(.gltf, "data/yakuza/pad.gltf"),
|
||||
.order = 71,
|
||||
.id = 71,
|
||||
.index = 71,
|
||||
}) catch err.oom();
|
||||
World.object_map.put(Game.alloc, 71, 71) catch err.oom();
|
||||
|
||||
World.table_mesh = Graphics.loadMesh(@ptrCast(&Graphics.generatePlane(0, 0, 0.5, 0.5, 8, 8)));
|
||||
World.hand_mesh = Graphics.loadMesh(@ptrCast(&PLANE_MESH_DATA));
|
||||
World.cubemap_mesh = Graphics.loadMesh(@ptrCast(&CUBEMAP_MESH_DATA));
|
||||
World.table_texture = Assets.load(.texture, "data/yakuza.png");
|
||||
World.hand_texture = Assets.load(.texture, "data/hand.png");
|
||||
World.cubemap_texture = Assets.load(.texture, "data/cubemap.png");
|
||||
World.hand = Assets.load(.gltf, "data/hand.gltf");
|
||||
World.table = Assets.load(.gltf, "data/yakuza/table.gltf");
|
||||
World.cubemap = Assets.load(.gltf, "data/cubemap.gltf");
|
||||
|
||||
World.camera_position = @splat(0);
|
||||
World.hand_transform = .{};
|
||||
@@ -177,15 +145,11 @@ pub fn initDebug() void {
|
||||
}
|
||||
|
||||
pub fn deinit() void {
|
||||
Graphics.unloadMesh(World.table_mesh);
|
||||
Graphics.unloadMesh(World.hand_mesh);
|
||||
Graphics.unloadMesh(World.cubemap_mesh);
|
||||
Assets.free(World.table_texture);
|
||||
Assets.free(World.hand_texture);
|
||||
Assets.free(World.cubemap_texture);
|
||||
Assets.free(World.hand);
|
||||
Assets.free(World.table);
|
||||
Assets.free(World.cubemap);
|
||||
for (World.objects.items) |*object| {
|
||||
Assets.free(object.texture);
|
||||
Graphics.unloadMesh(object.mesh);
|
||||
Assets.free(object.object);
|
||||
}
|
||||
World.objects.clearAndFree(Game.alloc);
|
||||
World.object_map.clearAndFree(Game.alloc);
|
||||
@@ -424,8 +388,9 @@ pub fn updateObject(object: *Object, delta: f32) void {
|
||||
.dock => {
|
||||
var topleft_x = -World.dock_last_width * 0.5 * DOCK_TILT_COS + World.dock_spacing * (@as(f32, @floatFromInt(object.parent_index)) - @as(f32, @floatFromInt(World.dock_objects - 1)) * 0.5);
|
||||
const total_w = @as(f32, @floatFromInt(World.dock_objects - 1)) * World.dock_spacing + World.dock_last_width * DOCK_TILT_COS;
|
||||
const mouse_x = if (World.dock_focused) Game.mouse.x_norm else 0.5;
|
||||
if (total_w > Graphics.camera.aspect * 2) {
|
||||
topleft_x += math.lerp(0, Graphics.camera.aspect - total_w * 0.5, Game.mouse.x_norm);
|
||||
topleft_x += math.lerp(0, Graphics.camera.aspect - total_w * 0.5, mouse_x);
|
||||
}
|
||||
const hit = World.hover == object.id;
|
||||
const topleft_y = if (World.dock_focused) if (hit) @as(f32, 0.5) else @as(f32, 0.3) else @as(f32, 0.2);
|
||||
@@ -465,12 +430,12 @@ pub fn updateObject(object: *Object, delta: f32) void {
|
||||
}
|
||||
|
||||
pub fn draw() void {
|
||||
Graphics.drawMesh(World.table_mesh, &World.table_texture, .{});
|
||||
Graphics.drawObject(&World.table, .{});
|
||||
|
||||
for (World.objects.items) |*object| {
|
||||
sw: switch (object.parent) {
|
||||
.none, .hand => {
|
||||
Graphics.drawMesh(object.mesh, &object.texture, object.drawingTransform());
|
||||
Graphics.drawObject(&object.object, object.drawingTransform());
|
||||
},
|
||||
.dock => {},
|
||||
.deck => |id| {
|
||||
@@ -482,9 +447,8 @@ pub fn draw() void {
|
||||
}
|
||||
}
|
||||
|
||||
Graphics.drawMesh(
|
||||
World.hand_mesh,
|
||||
&World.hand_texture,
|
||||
Graphics.drawObject(
|
||||
&World.hand,
|
||||
Graphics.Transform.combineTransforms(
|
||||
.{
|
||||
.position = .{ World.hand_scale * 0.5, -World.hand_scale * 0.5, 0 },
|
||||
@@ -494,14 +458,14 @@ pub fn draw() void {
|
||||
),
|
||||
);
|
||||
|
||||
Graphics.drawMesh(World.cubemap_mesh, &World.cubemap_texture, .{
|
||||
.scale = Graphics.camera.far,
|
||||
Graphics.drawObject(&World.cubemap, .{
|
||||
.scale = 1e20,
|
||||
.position = Graphics.camera.transform.position,
|
||||
});
|
||||
Graphics.clearDepth();
|
||||
for (World.objects.items) |*object| {
|
||||
if (object.parent == .dock)
|
||||
Graphics.drawMesh(object.mesh, &object.texture, object.drawingTransform());
|
||||
Graphics.drawObject(&object.object, object.drawingTransform());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -580,65 +544,3 @@ fn objectOrderLessThan(ctx: void, lhs: Object, rhs: Object) bool {
|
||||
_ = ctx;
|
||||
return lhs.order < rhs.order;
|
||||
}
|
||||
|
||||
const T1 = 1.0 / 3.0;
|
||||
const T2 = 2.0 / 3.0;
|
||||
const CUBEMAP_MESH_DATA = [_]f32{
|
||||
-0.5, 0.5, -0.5, T2, 0,
|
||||
-0.5, -0.5, -0.5, T2, 0.5,
|
||||
0.5, 0.5, -0.5, 1, 0,
|
||||
0.5, -0.5, -0.5, 1, 0.5,
|
||||
0.5, 0.5, -0.5, 1, 0,
|
||||
-0.5, -0.5, -0.5, T2, 0.5,
|
||||
|
||||
0.5, 0.5, -0.5, 0, 1,
|
||||
0.5, -0.5, -0.5, T1, 1,
|
||||
0.5, 0.5, 0.5, 0, 0.5,
|
||||
0.5, -0.5, 0.5, T1, 0.5,
|
||||
0.5, 0.5, 0.5, 0, 0.5,
|
||||
0.5, -0.5, -0.5, T1, 1,
|
||||
|
||||
0.5, 0.5, 0.5, 1.0, 0.0,
|
||||
0.5, -0.5, 0.5, 1.0, 1.0,
|
||||
-0.5, 0.5, 0.5, 0.0, 0.0,
|
||||
-0.5, -0.5, 0.5, 0.0, 1.0,
|
||||
-0.5, 0.5, 0.5, 0.0, 0.0,
|
||||
0.5, -0.5, 0.5, 1.0, 1.0,
|
||||
|
||||
-0.5, 0.5, 0.5, T1, 0,
|
||||
-0.5, -0.5, 0.5, 0, 0,
|
||||
-0.5, 0.5, -0.5, T1, 0.5,
|
||||
-0.5, -0.5, -0.5, 0, 0.5,
|
||||
-0.5, 0.5, -0.5, T1, 0.5,
|
||||
-0.5, -0.5, 0.5, 0, 0,
|
||||
|
||||
-0.5, 0.5, 0.5, T1, 0.5,
|
||||
-0.5, 0.5, -0.5, T1, 1,
|
||||
0.5, 0.5, 0.5, T2, 0.5,
|
||||
0.5, 0.5, -0.5, T2, 1,
|
||||
0.5, 0.5, 0.5, T2, 0.5,
|
||||
-0.5, 0.5, -0.5, T1, 1,
|
||||
|
||||
-0.5, -0.5, -0.5, T2, 0.5,
|
||||
-0.5, -0.5, 0.5, T2, 0,
|
||||
0.5, -0.5, -0.5, T1, 0.5,
|
||||
0.5, -0.5, 0.5, T1, 0,
|
||||
0.5, -0.5, -0.5, T1, 0.5,
|
||||
-0.5, -0.5, 0.5, T2, 0,
|
||||
};
|
||||
const PLANE_MESH_DATA = [_]f32{
|
||||
-0.5, -0.5, 0, 0.0, 1.0,
|
||||
0.5, 0.5, 0, 1.0, 0.0,
|
||||
-0.5, 0.5, 0, 0.0, 0.0,
|
||||
0.5, 0.5, 0, 1.0, 0.0,
|
||||
-0.5, -0.5, 0, 0.0, 1.0,
|
||||
0.5, -0.5, 0, 1.0, 1.0,
|
||||
};
|
||||
const PLANE_MESH_DATA_HALF = [_]f32{
|
||||
-0.25, -0.25, 0, 0.0, 1.0,
|
||||
0.25, 0.25, 0, 1.0, 0.0,
|
||||
-0.25, 0.25, 0, 0.0, 0.0,
|
||||
0.25, 0.25, 0, 1.0, 0.0,
|
||||
-0.25, -0.25, 0, 0.0, 1.0,
|
||||
0.25, -0.25, 0, 1.0, 1.0,
|
||||
};
|
||||
|
@@ -1,6 +1,7 @@
|
||||
const std = @import("std");
|
||||
const sdl = @cImport({
|
||||
@cInclude("SDL3/SDL.h");
|
||||
@cInclude("SDL3_image/SDL_image.h");
|
||||
});
|
||||
|
||||
const PREFIX = "SDL_";
|
||||
@@ -23,12 +24,8 @@ pub fn main() !void {
|
||||
try std.fs.cwd().createFile(output, .{});
|
||||
defer file.close();
|
||||
|
||||
const writer = file.writer();
|
||||
|
||||
const stdout = std.io.getStdOut();
|
||||
defer stdout.close();
|
||||
|
||||
const out = stdout.writer();
|
||||
var writer_buffer: [4096]u8 = undefined;
|
||||
var writer = file.writer(&writer_buffer);
|
||||
|
||||
var renamed_count: usize = 0;
|
||||
for (@typeInfo(sdl).@"struct".decls) |decl| {
|
||||
@@ -36,7 +33,7 @@ pub fn main() !void {
|
||||
|
||||
const new_name: []const u8 = decl.name[PREFIX.len..];
|
||||
|
||||
try writer.print(
|
||||
try writer.interface.print(
|
||||
\\#define {1s} {0s}
|
||||
\\
|
||||
, .{ decl.name, new_name });
|
||||
@@ -45,5 +42,4 @@ pub fn main() !void {
|
||||
if (renamed_count == 0) {
|
||||
@panic("No SDL definitions renamed");
|
||||
}
|
||||
try out.print("[SDL Translator] {} SDL definitions renamed\n", .{renamed_count});
|
||||
}
|
||||
|
Reference in New Issue
Block a user