-
0658c2fdfa
Optional antialiasing
tabletop
duck
2025-09-26 00:19:11 +05:00
-
9d3a98b2d9
Draw call batching for improved performance
duck
2025-09-21 21:30:02 +05:00
-
49267e629f
Hi-dpi support, fsaa tweaks
duck
2025-09-21 02:38:49 +05:00
-
640e7bed86
Fix some issues with asset unloading
duck
2025-09-20 23:22:30 +05:00
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fc6ebb73b8
Use reversed infinite projection for camera
duck
2025-09-20 19:03:36 +05:00
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c59d833542
Zig 0.14 => Zig 0.15, STB Image => SDL3 Image
duck
2025-09-20 17:56:15 +05:00
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9933a956c2
Some .ignore file fixes
duck
2025-09-20 01:36:26 +05:00
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f836ab8b20
Gltf parsing and rendering
duck
2025-09-19 11:09:45 +05:00
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92ca641f89
Small fixes
duck
2025-09-01 18:04:16 +05:00
-
d317694056
Better scrolling, cubemap, yakuza setup
duck
2025-08-31 08:03:52 +05:00
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39db8ed3a1
Decks
duck
2025-08-31 07:08:29 +05:00
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1d3f89e5f5
Fixes and adjustments
duck
2025-08-31 05:23:27 +05:00
-
6f933449a1
Iterative texture loading
duck
2025-08-31 04:12:10 +05:00
-
3f1c0aa2f8
Async asset loading
duck
2025-08-30 23:52:54 +05:00
-
9fdd997be6
Dock
duck
2025-08-30 04:43:49 +05:00
-
1ef69d1545
Scrolling and better hand stacking
duck
2025-08-29 05:26:35 +05:00
-
855194acea
Initial commit for tabletop
duck
2025-08-29 01:59:33 +05:00
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f3d2eff20e
Sway and matrices
duck
2025-08-24 18:54:49 +05:00
-
b73f0d446a
Texture loading
duck
2025-08-11 12:45:34 +05:00
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3500ad97b5
Stb image
duck
2025-07-29 04:40:07 +05:00
-
92cc3e2f27
Components
duck
2025-07-28 23:12:17 +05:00
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7e162221ef
We doing global variables now
duck
2025-07-07 21:11:55 +05:00
-
b2be9e3708
Textures
duck
2025-06-29 18:47:33 +05:00
-
5987f9a44f
Time travel!
duck
2025-06-16 01:49:58 +05:00
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3635712a53
Real/World time
duck
2025-06-16 00:07:20 +05:00
-
2d010644c7
Parse system set into
SystemSet
duck
2025-06-15 23:36:22 +05:00
-
52e9c62eeb
Zig version bump 0.14 -> 0.15
duck
2025-06-15 16:36:06 +05:00
-
446a3b3d26
Aspect ratio for camera
duck
2025-05-28 22:44:08 +05:00
-
3ef02a97e5
Some math functions
duck
2025-05-28 22:36:50 +05:00
-
5fc8358aa7
rotateTowards, key store, camera faces Z-, CCW frontface
duck
2025-05-28 01:22:18 +05:00
-
1e454ba428
Keyboard input, translation, time
duck
2025-05-27 18:55:25 +05:00
-
a7afe41a70
Meshes, mesh drawing and debug scene
duck
2025-05-23 18:57:14 +05:00
-
6239a59b5f
Inverse matrix improvements, scaled matrices
duck
2025-05-21 10:59:07 +05:00
-
44cdf71745
Length mishap fix
duck
2025-05-15 12:15:00 +05:00
-
796d2bfb35
Quaternion rotation!
duck
2025-05-15 00:08:01 +05:00
-
12285321d2
Perspective projection
duck
2025-05-14 22:13:15 +05:00
-
a87d86b335
Game
now uses execution graph to schedule systems
duck
2025-05-08 21:05:08 +05:00
-
d239e775f3
Ordered execution with system sets
duck
2025-05-08 19:17:58 +05:00
-
32ca78e5c7
Controller
resource split into separate file
duck
2025-05-04 21:23:43 +05:00
-
4cb0c6aee9
Controller
queueOrdered functionality
duck
2025-05-04 21:05:17 +05:00
-
c19120c3fc
camelCase for function names
duck
2025-05-04 17:49:28 +05:00
-
b133a747ae
Msaa
duck
2025-05-04 17:31:46 +05:00
-
4374c6dd84
0.14 zig version, pretty build.zig, renamed SDL defs
duck
2025-05-03 01:56:24 +05:00
-
d36f7de1a5
Basic controller impl., some file reordering
duck
2025-04-29 14:26:44 +05:00
-
bd03a573a4
Systems, system resource requests, simple runner
duck
2025-04-28 00:14:46 +05:00
-
53721d829e
WIP: System-Resource graph
duck
2025-04-25 22:49:52 +05:00
-
c4b332402e
Crisis averted
duck
2025-04-25 22:43:24 +05:00
-
f42cebc87e
Hooray, 3D graphics, now actually functioning!
duck
2025-04-24 17:26:57 +05:00
-
89e0649efe
Now import COMPILED shaders, not raw
duck
2025-04-24 17:02:05 +05:00
-
6a8cbbf70b
Something something barely working pipeline
duck
2025-04-24 14:58:47 +05:00
-
a3b358dd99
Separated graphics into its own file
duck
2025-04-24 01:06:16 +05:00
-
5f50968746
Simplify shader compilation step
duck
2025-04-23 21:49:32 +05:00
-
5513044d61
Shader compile step
duck
2025-03-28 01:02:56 +05:00
-
c95a5e7d1c
Initial commit
duck
2025-03-27 22:28:14 +05:00