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spacefarer/data/shaders/basic.frag
2025-05-14 22:13:15 +05:00

15 lines
234 B
GLSL

#version 450
layout(location = 0) in float vertexIndex;
layout(location = 1) in float depth;
layout(location = 0) out vec4 fragColor;
void main() {
fragColor = vec4(
depth,
0.0,
0.0,
1.0
);
}