Files
spacefarer/build.zig
2025-04-24 01:07:15 +05:00

41 lines
1.3 KiB
Zig

const std = @import("std");
const SHADERS: []const struct { file: []const u8, stage: []const u8 } = &.{
.{ .file = "basic", .stage = "vert" },
.{ .file = "basic", .stage = "frag" },
};
pub fn build(b: *std.Build) void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const exe = b.addExecutable(.{
.name = "spacefarer",
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
});
b.installArtifact(exe);
exe.linkLibC();
exe.linkSystemLibrary("SDL3");
inline for (SHADERS) |shader| {
const glslc = b.addSystemCommand(&.{"glslc"});
glslc.addArg("-fshader-stage=" ++ shader.stage);
glslc.addFileArg(b.path("assets/shaders/" ++ shader.file ++ "." ++ shader.stage));
glslc.addArg("-o");
const filename = shader.file ++ "_" ++ shader.stage ++ ".spv";
const shader_artifact = glslc.addOutputFileArg(filename);
b.getInstallStep().dependOn(&b.addInstallFileWithDir(shader_artifact, .prefix, filename).step);
}
const run_cmd = b.addRunArtifact(exe);
run_cmd.step.dependOn(b.getInstallStep());
if (b.args) |args| {
run_cmd.addArgs(args);
}
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
}