Files
spacefarer/build.zig
2025-04-24 01:07:30 +05:00

57 lines
1.7 KiB
Zig

const std = @import("std");
/// Paths specified here are compiled to SPIR-V instead of being copied over
const SHADERS: []const []const u8 = &.{
"data/shaders/basic.vert",
"data/shaders/basic.frag",
};
pub fn build(b: *std.Build) void {
const target = b.standardTargetOptions(.{});
const optimize = b.standardOptimizeOption(.{});
const exe = b.addExecutable(.{
.name = "spacefarer",
.root_source_file = b.path("src/main.zig"),
.target = target,
.optimize = optimize,
});
b.installArtifact(exe);
exe.linkLibC();
exe.linkSystemLibrary("SDL3");
const copy_data_cmd = b.addInstallDirectory(.{
.source_dir = b.path("data"),
.install_dir = .bin,
.install_subdir = "data",
.exclude_extensions = &.{ "vert", "frag" },
});
b.getInstallStep().dependOn(&copy_data_cmd.step);
for (SHADERS) |shader_path| {
const glslc = b.addSystemCommand(&.{"glslc"});
const ext = std.fs.path.extension(shader_path);
if (std.mem.eql(u8, ext, "vert")) {
glslc.addArg("-fshader-stage=vert");
}
if (std.mem.eql(u8, ext, "frag")) {
glslc.addArg("-fshader-stage=frag");
}
glslc.addFileArg(b.path(shader_path));
glslc.addArg("-o");
const shader_artifact = glslc.addOutputFileArg(std.fs.path.basename(shader_path));
b.getInstallStep().dependOn(&b.addInstallFileWithDir(shader_artifact, .bin, shader_path).step);
}
const run_cmd = b.addRunArtifact(exe);
run_cmd.step.dependOn(b.getInstallStep());
if (b.args) |args| {
run_cmd.addArgs(args);
}
const run_step = b.step("run", "Run the app");
run_step.dependOn(&run_cmd.step);
}