12 lines
261 B
GLSL
12 lines
261 B
GLSL
#version 450
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layout(location = 0) in vec3 inCoord;
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layout(location = 0) out vec3 outCoord;
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layout(location = 1) out float vertexIndex;
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void main() {
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outCoord = inCoord * 0.5 + 0.5;
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vertexIndex = gl_VertexIndex;
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gl_Position = vec4(inCoord, 1.0);
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}
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