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spacefarer/data/shaders/basic.vert

12 lines
261 B
GLSL

#version 450
layout(location = 0) in vec3 inCoord;
layout(location = 0) out vec3 outCoord;
layout(location = 1) out float vertexIndex;
void main() {
outCoord = inCoord * 0.5 + 0.5;
vertexIndex = gl_VertexIndex;
gl_Position = vec4(inCoord, 1.0);
}