61 lines
1.9 KiB
Zig
61 lines
1.9 KiB
Zig
const std = @import("std");
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/// Paths specified here are compiled to SPIR-V instead of being copied over
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const SHADERS: []const []const u8 = &.{
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"data/shaders/basic.vert",
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"data/shaders/basic.frag",
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};
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pub fn build(b: *std.Build) void {
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const target = b.standardTargetOptions(.{});
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const optimize = b.standardOptimizeOption(.{});
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const exe = b.addExecutable(.{
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.name = "spacefarer",
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.root_source_file = b.path("src/main.zig"),
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.target = target,
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.optimize = optimize,
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});
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b.installArtifact(exe);
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exe.linkLibC();
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exe.linkSystemLibrary("SDL3");
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const copy_data_cmd = b.addInstallDirectory(.{
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.source_dir = b.path("data"),
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.install_dir = .bin,
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.install_subdir = "data",
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.exclude_extensions = &.{ "vert", "frag" },
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});
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b.getInstallStep().dependOn(©_data_cmd.step);
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for (SHADERS) |shader_path| {
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const glslc = b.addSystemCommand(&.{"glslc"});
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if (optimize != .Debug) {
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glslc.addArg("-O");
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}
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const ext = std.fs.path.extension(shader_path);
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if (std.mem.eql(u8, ext, "vert")) {
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glslc.addArg("-fshader-stage=vert");
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}
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if (std.mem.eql(u8, ext, "frag")) {
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glslc.addArg("-fshader-stage=frag");
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}
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glslc.addFileArg(b.path(shader_path));
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glslc.addArg("-o");
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const shader_artifact = glslc.addOutputFileArg(std.fs.path.basename(shader_path));
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b.getInstallStep().dependOn(&b.addInstallFileWithDir(shader_artifact, .bin, shader_path).step);
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}
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const run_cmd = b.addRunArtifact(exe);
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run_cmd.setCwd(b.path(std.fs.path.relative(b.allocator, b.build_root.path.?, b.exe_dir) catch unreachable));
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run_cmd.step.dependOn(b.getInstallStep());
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if (b.args) |args| {
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run_cmd.addArgs(args);
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}
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const run_step = b.step("run", "Run the app");
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run_step.dependOn(&run_cmd.step);
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}
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