10 lines
219 B
GLSL
10 lines
219 B
GLSL
#version 450
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layout(location = 0) in vec3 fragCoord;
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layout(location = 1) in float vertexIndex;
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layout(location = 0) out vec4 fragColor;
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void main() {
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fragColor = vec4(fragCoord.z, vertexIndex * 0.1, 0.0, 1.0);
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}
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