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https://github.com/javalsai/lidm.git
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lint: apply new style
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@@ -6,7 +6,10 @@
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#include "config.h"
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#include "sessions.h"
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bool launch(char *user, char *passwd, struct session session, void (*cb)(void),
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struct behavior *behavior);
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bool launch(char* user,
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char* passwd,
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struct session session,
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void (*cb)(void),
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struct behavior* behavior);
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#endif
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@@ -20,6 +20,6 @@ int chvt(int n);
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* @param str virtual terminal number (string)
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* @return int non-negative value on success
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*/
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int chvt_str(char *str);
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int chvt_str(char* str);
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#endif
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@@ -10,32 +10,32 @@
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// should be ansi escape codes under \x1b[...m
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// if not prepared accordingly, it might break
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struct theme_colors {
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char *bg;
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char *fg;
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char *err;
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char *s_wayland;
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char *s_xorg;
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char *s_shell;
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char *e_hostname;
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char *e_date;
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char *e_box;
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char *e_header;
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char *e_user;
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char *e_passwd;
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char *e_badpasswd;
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char *e_key;
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char* bg;
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char* fg;
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char* err;
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char* s_wayland;
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char* s_xorg;
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char* s_shell;
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char* e_hostname;
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char* e_date;
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char* e_box;
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char* e_header;
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char* e_user;
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char* e_passwd;
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char* e_badpasswd;
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char* e_key;
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};
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// even if they're multiple bytes long
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// they should only take up 1 char size on display
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struct theme_chars {
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char *hb;
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char *vb;
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char* hb;
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char* vb;
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char *ctl;
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char *ctr;
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char *cbl;
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char *cbr;
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char* ctl;
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char* ctr;
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char* cbl;
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char* cbr;
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};
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struct theme {
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@@ -50,14 +50,14 @@ struct functions {
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};
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struct strings {
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char *f_poweroff;
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char *f_reboot;
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char *f_refresh;
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char *e_user;
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char *e_passwd;
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char *s_wayland;
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char *s_xorg;
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char *s_shell;
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char* f_poweroff;
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char* f_reboot;
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char* f_refresh;
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char* e_user;
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char* e_passwd;
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char* s_wayland;
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char* s_xorg;
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char* s_shell;
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};
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struct behavior {
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@@ -74,9 +74,10 @@ struct config {
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};
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bool line_parser(
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FILE *fd, ssize_t *blksize,
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u_char (*cb)(char *key,
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char *value)); // might use this for parsing .desktop files too
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struct config *parse_config(char *path);
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FILE* fd,
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ssize_t* blksize,
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u_char (*cb)(char* key,
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char* value)); // might use this for parsing .desktop files too
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struct config* parse_config(char* path);
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#endif
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@@ -10,9 +10,9 @@ struct editable_field {
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char content[255];
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};
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struct editable_field field_new(char *);
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void field_trim(struct editable_field *, u_char);
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void field_update(struct editable_field *, char *);
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bool field_seek(struct editable_field *, char);
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struct editable_field field_new(char*);
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void field_trim(struct editable_field*, u_char);
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void field_update(struct editable_field*, char*);
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bool field_seek(struct editable_field*, char);
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#endif
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@@ -34,7 +34,7 @@ enum keys {
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PAGE_DOWN,
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};
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static const char *const key_names[] = {
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static const char* const key_names[] = {
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[ESC] = "ESC",
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[F1] = "F1",
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[F2] = "F2",
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@@ -67,7 +67,7 @@ static const char *const key_names[] = {
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struct key_mapping {
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enum keys key;
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const char *sequences[3];
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const char* sequences[3];
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};
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static const struct key_mapping key_mappings[] = {
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@@ -12,9 +12,9 @@ enum session_type {
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};
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struct session {
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char *name;
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char *exec;
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char *tryexec;
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char* name;
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char* exec;
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char* tryexec;
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enum session_type type;
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};
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@@ -5,8 +5,8 @@
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#include "util.h"
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void setup(struct config);
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int load(struct Vector *users, struct Vector *sessions);
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void print_err(const char *);
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void print_errno(const char *);
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int load(struct Vector* users, struct Vector* sessions);
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void print_err(const char*);
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void print_errno(const char*);
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#endif
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@@ -6,9 +6,9 @@
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#include "util.h"
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struct user {
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char *shell;
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char *username;
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char *display_name;
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char* shell;
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char* username;
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char* display_name;
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};
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struct Vector get_human_users();
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@@ -8,26 +8,26 @@
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#include "keys.h"
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enum keys find_keyname(char *);
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enum keys find_ansi(char *);
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void read_press(u_char *, char *);
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void strcln(char **dest, const char *source);
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enum keys find_keyname(char*);
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enum keys find_ansi(char*);
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void read_press(u_char*, char*);
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void strcln(char** dest, const char* source);
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struct Vector {
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uint32_t length;
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uint32_t capacity;
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void **pages;
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void** pages;
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};
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struct Vector vec_new();
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int vec_resize(struct Vector *, size_t size);
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int vec_reserve(struct Vector *, size_t size);
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int vec_reserve_exact(struct Vector *, size_t size);
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int vec_push(struct Vector *, void *item);
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void vec_free(struct Vector *);
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void vec_clear(struct Vector *);
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void vec_reset(struct Vector *);
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void *vec_pop(struct Vector *); // won't free it, nor shrink vec list space
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void *vec_get(struct Vector *, size_t index);
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int vec_resize(struct Vector*, size_t size);
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int vec_reserve(struct Vector*, size_t size);
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int vec_reserve_exact(struct Vector*, size_t size);
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int vec_push(struct Vector*, void* item);
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void vec_free(struct Vector*);
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void vec_clear(struct Vector*);
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void vec_reset(struct Vector*);
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void* vec_pop(struct Vector*); // won't free it, nor shrink vec list space
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void* vec_get(struct Vector*, size_t index);
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#endif
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