lidm/include/ui.h
javalsai 6b2d76c9b8 all: at this point just read readme 😭
spaghetti code
equivalent spaghetti readme
spaghetti commit (wait no, this is actually descriptive)
2024-07-13 12:19:02 +02:00

81 lines
1.4 KiB
C

#ifndef _UIH_
#define _UIH_
#include <stdbool.h>
#include <keys.h>
#include <sessions.h>
#include <users.h>
// should be ansi escape codes under \x1b[...m
// if not prepared accordingly, it might break
struct theme_colors {
char *bg;
char *fg;
char *err;
char *s_wl;
char *s_xorg;
char *s_shell;
char *f_other;
char *e_hostname;
char *e_date;
char *e_box;
char *e_header;
char *e_user;
char *e_passwd;
char *e_badpasswd;
char *e_key;
};
// even if they're multiple bytes long
// they should only take up 1 char size on display
struct theme_chars {
char *hb;
char *vb;
char *ctl;
char *ctr;
char *cbl;
char *cbr;
};
struct theme {
struct theme_colors colors;
struct theme_chars chars;
};
struct functions {
enum keys poweroff;
enum keys reboot;
enum keys refresh;
};
struct strings {
char* f_poweroff;
char* f_reboot;
char* f_refresh;
char* e_user;
char* e_passwd;
char* s_xorg;
char* s_wayland;
char* s_shell;
};
struct behavior {
bool include_defshell;
};
struct config {
struct theme theme;
struct functions functions;
struct strings strings;
struct behavior behavior;
};
void setup(struct config);
int load(struct users_list*, struct sessions_list*);
void print_err(const char*);
void print_errno(const char*);
#endif