fix(commands/voice): return early if no player
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3f36823b73
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@ -325,14 +325,19 @@ async def volume(message):
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def delete_queued(messages):
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if messages[0].guild.id not in players:
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return
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if len(players[messages[0].guild.id].queue) == 0:
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return
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found = []
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for message in messages:
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for queued in players[message.guild.id].queue:
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if queued.trigger_message.id == message.id:
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found.append(queued)
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for queued in found:
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if queued in players[messages[0].guild.id].queue:
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players[messages[0].guild.id].queue.remove(queued)
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players[messages[0].guild.id].queue.remove(queued)
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def play_after_callback(e, message, once):
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