refactor: remove finicky tick broadcasters from some methods

This commit is contained in:
Ryan 2025-03-07 17:34:53 -05:00
parent 944f595841
commit 14e3781e05
Signed by: ErrorNoInternet
GPG Key ID: 2486BFB7B1E6A4A3
3 changed files with 7 additions and 34 deletions

@ -1,27 +1,14 @@
use super::{Client, Vec3};
use azalea::{
BlockPos, BotClientExt,
attack::AttackEvent,
protocol::packets::game::{ServerboundUseItem, s_interact::InteractionHand},
world::MinecraftEntityId,
};
use log::error;
use mlua::{Lua, Result, UserDataRef};
pub async fn attack(_lua: Lua, client: UserDataRef<Client>, entity_id: i32) -> Result<()> {
client.clone().attack(MinecraftEntityId(entity_id));
while client.get_tick_broadcaster().recv().await.is_ok() {
if client
.ecs
.lock()
.get::<AttackEvent>(client.entity)
.is_none()
{
break;
}
}
pub fn attack(_lua: &Lua, client: &mut Client, entity_id: i32) -> Result<()> {
client.attack(MinecraftEntityId(entity_id));
Ok(())
}

@ -59,13 +59,11 @@ impl UserData for Client {
}
fn add_methods<M: UserDataMethods<Self>>(m: &mut M) {
m.add_async_method("attack", interaction::attack);
m.add_async_method("find_all_entities", world::find_all_entities);
m.add_async_method("find_all_players", world::find_all_players);
m.add_async_method("find_entities", world::find_entities);
m.add_async_method("find_players", world::find_players);
m.add_async_method("go_to", movement::go_to);
m.add_async_method("look_at", movement::look_at);
m.add_async_method("mine", interaction::mine);
m.add_async_method("open_container_at", container::open_container_at);
m.add_async_method("set_client_information", state::set_client_information);
@ -82,8 +80,10 @@ impl UserData for Client {
m.add_method("stop_pathfinding", movement::stop_pathfinding);
m.add_method("stop_sleeping", movement::stop_sleeping);
m.add_method("use_item", interaction::use_item);
m.add_method_mut("attack", interaction::attack);
m.add_method_mut("block_interact", interaction::block_interact);
m.add_method_mut("jump", movement::jump);
m.add_method_mut("look_at", movement::look_at);
m.add_method_mut("open_inventory", container::open_inventory);
m.add_method_mut("set_direction", movement::set_direction);
m.add_method_mut("set_jumping", movement::set_jumping);

@ -1,6 +1,6 @@
use super::{Client, Direction, Vec3};
use azalea::{
BlockPos, BotClientExt, LookAtEvent, SprintDirection, WalkDirection,
BlockPos, BotClientExt, SprintDirection, WalkDirection,
entity::Position,
interact::HitResultComponent,
pathfinder::{
@ -141,22 +141,8 @@ pub fn looking_at(lua: &Lua, client: &Client) -> Result<Option<Table>> {
})
}
pub async fn look_at(_lua: Lua, client: UserDataRef<Client>, position: Vec3) -> Result<()> {
client
.clone()
.look_at(azalea::Vec3::new(position.x, position.y, position.z));
while client.get_tick_broadcaster().recv().await.is_ok() {
if client
.ecs
.lock()
.get::<LookAtEvent>(client.entity)
.is_none()
{
break;
}
}
pub fn look_at(_lua: &Lua, client: &mut Client, position: Vec3) -> Result<()> {
client.look_at(azalea::Vec3::new(position.x, position.y, position.z));
Ok(())
}