feat(client): pass entity direction in find_entities
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parent
550aee5578
commit
3a93bb9e33
src/lua
@ -175,8 +175,8 @@ pub fn position(_lua: &Lua, client: &Client) -> Result<Vec3> {
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Ok(Vec3::from(&client.component::<Position>()))
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}
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pub fn set_direction(_lua: &Lua, client: &mut Client, direction: (f32, f32)) -> Result<()> {
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client.set_direction(direction.0, direction.1);
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pub fn set_direction(_lua: &Lua, client: &mut Client, direction: Direction) -> Result<()> {
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client.set_direction(direction.y, direction.x);
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Ok(())
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}
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@ -1,10 +1,13 @@
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use super::{Client, Vec3};
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use super::{Client, Direction, Vec3};
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use azalea::{
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BlockPos,
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auto_tool::AutoToolClientExt,
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blocks::{BlockState, BlockStates},
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ecs::query::Without,
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entity::{Dead, EntityKind, EntityUuid, Position as AzaleaPosition, metadata::CustomName},
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entity::{
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Dead, EntityKind, EntityUuid, LookDirection, Position as AzaleaPosition,
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metadata::CustomName,
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},
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world::{InstanceName, MinecraftEntityId},
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};
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use mlua::{Function, Lua, Result, Table};
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@ -54,15 +57,17 @@ pub fn find_entities(lua: &Lua, client: &Client, filter_fn: Function) -> Result<
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&EntityUuid,
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&EntityKind,
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&AzaleaPosition,
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&LookDirection,
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&CustomName,
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), Without<Dead>>();
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for (&id, uuid, kind, position, custom_name) in query.iter(&ecs) {
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for (&id, uuid, kind, position, direction, custom_name) in query.iter(&ecs) {
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let entity = lua.create_table()?;
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entity.set("id", id.0)?;
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entity.set("uuid", uuid.to_string())?;
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entity.set("kind", kind.to_string())?;
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entity.set("position", Vec3::from(position))?;
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entity.set("direction", Direction::from(direction))?;
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entity.set("custom_name", custom_name.as_ref().map(ToString::to_string))?;
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if filter_fn.call::<bool>(&entity)? {
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@ -1,3 +1,4 @@
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use azalea::entity::LookDirection;
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use mlua::{FromLua, IntoLua, Lua, Result, Value};
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#[derive(Clone)]
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@ -6,6 +7,15 @@ pub struct Direction {
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pub y: f32,
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}
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impl From<&LookDirection> for Direction {
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fn from(d: &LookDirection) -> Self {
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Self {
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x: d.x_rot,
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y: d.y_rot,
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}
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}
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}
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impl IntoLua for Direction {
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fn into_lua(self, lua: &Lua) -> Result<Value> {
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let table = lua.create_table()?;
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