feat(client): pass entity direction in find_entities

This commit is contained in:
Ryan 2025-02-22 14:24:02 -05:00
parent 550aee5578
commit 3a93bb9e33
Signed by: ErrorNoInternet
GPG Key ID: 2486BFB7B1E6A4A3
3 changed files with 20 additions and 5 deletions

View File

@ -175,8 +175,8 @@ pub fn position(_lua: &Lua, client: &Client) -> Result<Vec3> {
Ok(Vec3::from(&client.component::<Position>()))
}
pub fn set_direction(_lua: &Lua, client: &mut Client, direction: (f32, f32)) -> Result<()> {
client.set_direction(direction.0, direction.1);
pub fn set_direction(_lua: &Lua, client: &mut Client, direction: Direction) -> Result<()> {
client.set_direction(direction.y, direction.x);
Ok(())
}

View File

@ -1,10 +1,13 @@
use super::{Client, Vec3};
use super::{Client, Direction, Vec3};
use azalea::{
BlockPos,
auto_tool::AutoToolClientExt,
blocks::{BlockState, BlockStates},
ecs::query::Without,
entity::{Dead, EntityKind, EntityUuid, Position as AzaleaPosition, metadata::CustomName},
entity::{
Dead, EntityKind, EntityUuid, LookDirection, Position as AzaleaPosition,
metadata::CustomName,
},
world::{InstanceName, MinecraftEntityId},
};
use mlua::{Function, Lua, Result, Table};
@ -54,15 +57,17 @@ pub fn find_entities(lua: &Lua, client: &Client, filter_fn: Function) -> Result<
&EntityUuid,
&EntityKind,
&AzaleaPosition,
&LookDirection,
&CustomName,
), Without<Dead>>();
for (&id, uuid, kind, position, custom_name) in query.iter(&ecs) {
for (&id, uuid, kind, position, direction, custom_name) in query.iter(&ecs) {
let entity = lua.create_table()?;
entity.set("id", id.0)?;
entity.set("uuid", uuid.to_string())?;
entity.set("kind", kind.to_string())?;
entity.set("position", Vec3::from(position))?;
entity.set("direction", Direction::from(direction))?;
entity.set("custom_name", custom_name.as_ref().map(ToString::to_string))?;
if filter_fn.call::<bool>(&entity)? {

View File

@ -1,3 +1,4 @@
use azalea::entity::LookDirection;
use mlua::{FromLua, IntoLua, Lua, Result, Value};
#[derive(Clone)]
@ -6,6 +7,15 @@ pub struct Direction {
pub y: f32,
}
impl From<&LookDirection> for Direction {
fn from(d: &LookDirection) -> Self {
Self {
x: d.x_rot,
y: d.y_rot,
}
}
}
impl IntoLua for Direction {
fn into_lua(self, lua: &Lua) -> Result<Value> {
let table = lua.create_table()?;