feat(client): pass entity pose in find_entities
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3a93bb9e33
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@ -5,7 +5,7 @@ use azalea::{
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blocks::{BlockState, BlockStates},
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blocks::{BlockState, BlockStates},
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ecs::query::Without,
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ecs::query::Without,
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entity::{
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entity::{
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Dead, EntityKind, EntityUuid, LookDirection, Position as AzaleaPosition,
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Dead, EntityKind, EntityUuid, LookDirection, Pose, Position as AzaleaPosition,
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metadata::CustomName,
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metadata::CustomName,
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},
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},
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world::{InstanceName, MinecraftEntityId},
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world::{InstanceName, MinecraftEntityId},
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@ -56,19 +56,21 @@ pub fn find_entities(lua: &Lua, client: &Client, filter_fn: Function) -> Result<
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&MinecraftEntityId,
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&MinecraftEntityId,
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&EntityUuid,
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&EntityUuid,
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&EntityKind,
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&EntityKind,
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&CustomName,
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&AzaleaPosition,
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&AzaleaPosition,
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&LookDirection,
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&LookDirection,
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&CustomName,
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&Pose,
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), Without<Dead>>();
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), Without<Dead>>();
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for (&id, uuid, kind, position, direction, custom_name) in query.iter(&ecs) {
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for (&id, uuid, kind, custom_name, position, direction, pose) in query.iter(&ecs) {
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let entity = lua.create_table()?;
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let entity = lua.create_table()?;
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entity.set("id", id.0)?;
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entity.set("id", id.0)?;
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entity.set("uuid", uuid.to_string())?;
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entity.set("uuid", uuid.to_string())?;
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entity.set("kind", kind.to_string())?;
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entity.set("kind", kind.to_string())?;
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entity.set("custom_name", custom_name.as_ref().map(ToString::to_string))?;
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entity.set("position", Vec3::from(position))?;
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entity.set("position", Vec3::from(position))?;
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entity.set("direction", Direction::from(direction))?;
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entity.set("direction", Direction::from(direction))?;
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entity.set("custom_name", custom_name.as_ref().map(ToString::to_string))?;
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entity.set("pose", *pose as u8)?;
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if filter_fn.call::<bool>(&entity)? {
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if filter_fn.call::<bool>(&entity)? {
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matched.push(entity);
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matched.push(entity);
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