fix: add back lua.gc_stop()
There seems to be a (more severe) deadlock again, due to commit
b55207a559
. Need to investigate further.
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@@ -14,6 +14,8 @@ use tokio::net::TcpListener;
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#[allow(clippy::too_many_lines)]
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pub async fn handle_event(client: Client, event: Event, state: State) -> anyhow::Result<()> {
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state.lua.gc_stop();
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match event {
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Event::AddPlayer(player_info) => {
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call_listeners(&state, "add_player", Player::from(player_info)).await;
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