refactor(client): move fields into modules
This commit is contained in:
parent
c65682d273
commit
8547ea04ab
@ -2,36 +2,6 @@ use super::{Client, Vec3};
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use azalea::{BlockPos, BotClientExt, world::MinecraftEntityId};
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use mlua::{Lua, Result, UserDataRefMut};
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pub async fn mine(_lua: Lua, mut client: UserDataRefMut<Client>, position: Vec3) -> Result<()> {
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#[allow(clippy::cast_possible_truncation)]
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client
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.inner
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.as_mut()
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.unwrap()
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.mine(BlockPos::new(
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position.x as i32,
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position.y as i32,
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position.z as i32,
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))
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.await;
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Ok(())
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}
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pub fn start_mining(_lua: &Lua, client: &mut Client, position: Vec3) -> Result<()> {
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#[allow(clippy::cast_possible_truncation)]
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client.inner.as_mut().unwrap().start_mining(BlockPos::new(
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position.x as i32,
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position.y as i32,
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position.z as i32,
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));
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Ok(())
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}
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pub fn set_mining(_lua: &Lua, client: &Client, mining: bool) -> Result<()> {
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client.inner.as_ref().unwrap().left_click_mine(mining);
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Ok(())
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}
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pub fn attack(_lua: &Lua, client: &mut Client, entity_id: u32) -> Result<()> {
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client
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.inner
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@ -50,3 +20,33 @@ pub fn block_interact(_lua: &Lua, client: &mut Client, position: Vec3) -> Result
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));
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Ok(())
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}
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pub async fn mine(_lua: Lua, mut client: UserDataRefMut<Client>, position: Vec3) -> Result<()> {
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#[allow(clippy::cast_possible_truncation)]
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client
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.inner
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.as_mut()
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.unwrap()
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.mine(BlockPos::new(
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position.x as i32,
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position.y as i32,
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position.z as i32,
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))
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.await;
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Ok(())
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}
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pub fn set_mining(_lua: &Lua, client: &Client, mining: bool) -> Result<()> {
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client.inner.as_ref().unwrap().left_click_mine(mining);
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Ok(())
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}
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pub fn start_mining(_lua: &Lua, client: &mut Client, position: Vec3) -> Result<()> {
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#[allow(clippy::cast_possible_truncation)]
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client.inner.as_mut().unwrap().start_mining(BlockPos::new(
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position.x as i32,
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position.y as i32,
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position.z as i32,
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));
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Ok(())
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}
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@ -7,13 +7,8 @@ use super::{
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block::Block, direction::Direction, entity::Entity, fluid_state::FluidState, hunger::Hunger,
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vec3::Vec3,
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};
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use azalea::{
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Client as AzaleaClient,
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entity::metadata::{AirSupply, Score},
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interact::HitResultComponent,
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pathfinder::{ExecutingPath, Pathfinder},
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};
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use mlua::{Lua, Result, UserData, UserDataFields, UserDataMethods};
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use azalea::Client as AzaleaClient;
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use mlua::{Lua, Result, Table, UserData, UserDataFields, UserDataMethods};
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pub struct Client {
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pub inner: Option<AzaleaClient>,
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@ -21,123 +16,17 @@ pub struct Client {
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impl UserData for Client {
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fn add_fields<F: UserDataFields<Self>>(f: &mut F) {
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f.add_field_method_get("air_supply", |_, this| {
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Ok(this.inner.as_ref().unwrap().component::<AirSupply>().0)
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});
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f.add_field_method_get("direction", |_, this| {
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let d = this.inner.as_ref().unwrap().direction();
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Ok(Direction { x: d.0, y: d.1 })
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});
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f.add_field_method_get("eye_position", |_, this| {
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let p = this.inner.as_ref().unwrap().eye_position();
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Ok(Vec3 {
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x: p.x,
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y: p.y,
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z: p.z,
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})
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});
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f.add_field_method_get("health", |_, this| {
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Ok(this.inner.as_ref().unwrap().health())
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});
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f.add_field_method_get("hunger", |_, this| {
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let h = this.inner.as_ref().unwrap().hunger();
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Ok(Hunger {
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food: h.food,
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saturation: h.saturation,
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})
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});
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f.add_field_method_get("looking_at", |lua, this| {
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let hr = this
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.inner
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.as_ref()
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.unwrap()
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.component::<HitResultComponent>();
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Ok(if hr.miss {
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None
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} else {
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let result = lua.create_table()?;
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result.set(
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"position",
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Vec3 {
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x: f64::from(hr.block_pos.x),
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y: f64::from(hr.block_pos.y),
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z: f64::from(hr.block_pos.z),
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},
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)?;
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result.set("inside", hr.inside)?;
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result.set("world_border", hr.world_border)?;
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Some(result)
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})
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});
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f.add_field_method_get("pathfinder", |lua, this| {
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let client = this.inner.as_ref().unwrap();
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let pathfinder = lua.create_table()?;
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pathfinder.set(
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"is_calculating",
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client.component::<Pathfinder>().is_calculating,
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)?;
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pathfinder.set(
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"is_executing",
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if let Some(p) = client.get_component::<ExecutingPath>() {
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pathfinder.set(
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"last_reached_node",
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Vec3 {
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x: f64::from(p.last_reached_node.x),
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y: f64::from(p.last_reached_node.y),
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z: f64::from(p.last_reached_node.z),
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},
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)?;
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pathfinder.set(
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"last_node_reach_elapsed",
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p.last_node_reached_at.elapsed().as_millis(),
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)?;
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pathfinder.set("is_path_partial", p.is_path_partial)?;
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true
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} else {
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false
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},
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)?;
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Ok(pathfinder)
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});
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f.add_field_method_get("position", |_, this| {
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let p = this.inner.as_ref().unwrap().position();
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Ok(Vec3 {
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x: p.x,
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y: p.y,
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z: p.z,
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})
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});
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f.add_field_method_get("score", |_, this| {
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Ok(this.inner.as_ref().unwrap().component::<Score>().0)
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});
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f.add_field_method_get("tab_list", |lua, this| {
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let tab_list = lua.create_table()?;
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for (uuid, player_info) in this.inner.as_ref().unwrap().tab_list() {
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let player = lua.create_table()?;
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player.set("gamemode", player_info.gamemode.name())?;
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player.set("latency", player_info.latency)?;
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player.set("name", player_info.profile.name)?;
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player.set(
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"display_name",
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player_info.display_name.map(|n| n.to_string()),
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)?;
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tab_list.set(uuid.to_string(), player)?;
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}
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Ok(tab_list)
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});
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f.add_field_method_get("uuid", |_, this| {
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Ok(this.inner.as_ref().unwrap().uuid().to_string())
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});
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f.add_field_method_get("air_supply", state::air_supply);
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f.add_field_method_get("direction", movement::direction);
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f.add_field_method_get("eye_position", movement::eye_position);
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f.add_field_method_get("health", state::health);
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f.add_field_method_get("hunger", state::hunger);
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f.add_field_method_get("looking_at", movement::looking_at);
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f.add_field_method_get("pathfinder", movement::pathfinder);
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f.add_field_method_get("position", movement::position);
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f.add_field_method_get("score", state::score);
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f.add_field_method_get("tab_list", tab_list);
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f.add_field_method_get("uuid", uuid);
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}
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fn add_methods<M: UserDataMethods<Self>>(m: &mut M) {
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@ -164,6 +53,26 @@ impl UserData for Client {
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}
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}
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fn tab_list(lua: &Lua, client: &Client) -> Result<Table> {
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let tab_list = lua.create_table()?;
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for (uuid, player_info) in client.inner.as_ref().unwrap().tab_list() {
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let player = lua.create_table()?;
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player.set("gamemode", player_info.gamemode.name())?;
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player.set("latency", player_info.latency)?;
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player.set("name", player_info.profile.name)?;
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player.set(
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"display_name",
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player_info.display_name.map(|n| n.to_string()),
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)?;
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tab_list.set(uuid.to_string(), player)?;
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}
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Ok(tab_list)
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}
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fn uuid(_lua: &Lua, client: &Client) -> Result<String> {
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Ok(client.inner.as_ref().unwrap().uuid().to_string())
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}
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fn chat(_lua: &Lua, client: &Client, message: String) -> Result<()> {
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client.inner.as_ref().unwrap().chat(&message);
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Ok(())
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@ -1,16 +1,26 @@
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use super::{Client, Vec3};
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use super::{Client, Direction, Vec3};
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use azalea::{
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BlockPos, BotClientExt, Client as AzaleaClient, SprintDirection, WalkDirection,
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interact::HitResultComponent,
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pathfinder::{
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PathfinderClientExt,
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ExecutingPath, Pathfinder, PathfinderClientExt,
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goals::{BlockPosGoal, Goal, RadiusGoal, ReachBlockPosGoal, XZGoal, YGoal},
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},
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};
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use mlua::{FromLua, Lua, Result, Table, Value};
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pub fn stop_pathfinding(_lua: &Lua, client: &Client, _: ()) -> Result<()> {
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client.inner.as_ref().unwrap().stop_pathfinding();
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Ok(())
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pub fn direction(_lua: &Lua, client: &Client) -> Result<Direction> {
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let d = client.inner.as_ref().unwrap().direction();
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Ok(Direction { x: d.0, y: d.1 })
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}
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pub fn eye_position(_lua: &Lua, client: &Client) -> Result<Vec3> {
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let p = client.inner.as_ref().unwrap().eye_position();
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Ok(Vec3 {
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x: p.x,
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y: p.y,
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z: p.z,
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})
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}
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pub fn goto(
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@ -102,6 +112,30 @@ pub fn jump(_lua: &Lua, client: &mut Client, _: ()) -> Result<()> {
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Ok(())
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}
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pub fn looking_at(lua: &Lua, client: &Client) -> Result<Option<Table>> {
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let hr = client
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.inner
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.as_ref()
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.unwrap()
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.component::<HitResultComponent>();
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Ok(if hr.miss {
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None
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} else {
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let result = lua.create_table()?;
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result.set(
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"position",
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Vec3 {
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x: f64::from(hr.block_pos.x),
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y: f64::from(hr.block_pos.y),
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z: f64::from(hr.block_pos.z),
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},
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)?;
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result.set("inside", hr.inside)?;
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result.set("world_border", hr.world_border)?;
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Some(result)
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})
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}
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pub fn look_at(_lua: &Lua, client: &mut Client, position: Vec3) -> Result<()> {
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client
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.inner
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@ -111,6 +145,46 @@ pub fn look_at(_lua: &Lua, client: &mut Client, position: Vec3) -> Result<()> {
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Ok(())
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}
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pub fn pathfinder(lua: &Lua, client: &Client) -> Result<Table> {
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let client = client.inner.as_ref().unwrap();
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let pathfinder = lua.create_table()?;
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pathfinder.set(
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"is_calculating",
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client.component::<Pathfinder>().is_calculating,
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)?;
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pathfinder.set(
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"is_executing",
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if let Some(p) = client.get_component::<ExecutingPath>() {
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pathfinder.set(
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"last_reached_node",
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Vec3 {
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x: f64::from(p.last_reached_node.x),
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y: f64::from(p.last_reached_node.y),
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z: f64::from(p.last_reached_node.z),
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},
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)?;
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pathfinder.set(
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"last_node_reach_elapsed",
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p.last_node_reached_at.elapsed().as_millis(),
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)?;
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pathfinder.set("is_path_partial", p.is_path_partial)?;
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true
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} else {
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false
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},
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)?;
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Ok(pathfinder)
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}
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pub fn position(_lua: &Lua, client: &Client) -> Result<Vec3> {
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let p = client.inner.as_ref().unwrap().position();
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Ok(Vec3 {
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x: p.x,
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y: p.y,
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z: p.z,
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})
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}
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pub fn set_direction(_lua: &Lua, client: &mut Client, direction: (f32, f32)) -> Result<()> {
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client
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.inner
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@ -134,6 +208,11 @@ pub fn sprint(_lua: &Lua, client: &mut Client, direction: u8) -> Result<()> {
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Ok(())
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}
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pub fn stop_pathfinding(_lua: &Lua, client: &Client, _: ()) -> Result<()> {
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client.inner.as_ref().unwrap().stop_pathfinding();
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Ok(())
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}
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pub fn walk(_lua: &Lua, client: &mut Client, direction: u8) -> Result<()> {
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client.inner.as_mut().unwrap().walk(match direction {
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1 => WalkDirection::Forward,
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@ -1,7 +1,30 @@
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use super::Client;
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use azalea::ClientInformation;
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use super::{Client, Hunger};
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use azalea::{
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ClientInformation,
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entity::metadata::{AirSupply, Score},
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};
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use mlua::{Lua, Result, Table, UserDataRef};
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pub fn air_supply(_lua: &Lua, client: &Client) -> Result<i32> {
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Ok(client.inner.as_ref().unwrap().component::<AirSupply>().0)
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}
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pub fn health(_lua: &Lua, client: &Client) -> Result<f32> {
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Ok(client.inner.as_ref().unwrap().health())
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}
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pub fn hunger(_lua: &Lua, client: &Client) -> Result<Hunger> {
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let h = client.inner.as_ref().unwrap().hunger();
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Ok(Hunger {
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food: h.food,
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saturation: h.saturation,
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})
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}
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pub fn score(_lua: &Lua, client: &Client) -> Result<i32> {
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Ok(client.inner.as_ref().unwrap().component::<Score>().0)
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}
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pub async fn set_client_information(
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_lua: Lua,
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client: UserDataRef<Client>,
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