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17 changed files with 757 additions and 250 deletions

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@ -3,9 +3,11 @@ Username = "ErrorNoWatcher"
Owners = { "ErrorNoInternet" } Owners = { "ErrorNoInternet" }
for _, module in ipairs({ for _, module in ipairs({
"automation",
"enum", "enum",
"events", "events",
"inventory", "inventory",
"lib",
"movement", "movement",
"utils", "utils",
}) do }) do
@ -13,3 +15,5 @@ for _, module in ipairs({
package.loaded[module] = nil package.loaded[module] = nil
require(module) require(module)
end end
update_listeners()

132
lib/automation.lua Normal file
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@ -0,0 +1,132 @@
FishingBobber = nil
FishingTicks = 0
FishLastCaught = 0
LastEaten = 0
function auto_fish()
stop_auto_fish()
FishingTicks = 0
function hold_fishing_rod()
if client.held_item.kind == "minecraft:fishing_rod" or hold_items({ "minecraft:fishing_rod" }) then
return true
end
warn("no fishing rod found!")
end
if not hold_fishing_rod() then
return
end
add_listener("add_entity", function(entity)
if entity.kind == "minecraft:fishing_bobber" and entity.data == client.id then
FishingBobber = entity
end
end, "auto-fish_watch-bobber")
add_listener("remove_entities", function(entity_ids)
if table.contains(entity_ids, FishingBobber.id) then
if os.time() - LastEaten < 3 then
sleep(3000)
end
hold_fishing_rod()
client:use_item()
end
end, "auto-fish_watch-bobber")
add_listener("level_particles", function(particle)
if particle.kind == 30 and particle.count == 6 then
local current_bobber = client:find_entities(function(e)
return e.id == FishingBobber.id
end)[1]
if distance(current_bobber.position, particle.position) <= 0.75 then
FishLastCaught = os.time()
client:use_item()
end
end
end, "auto-fish")
add_listener("tick", function()
FishingTicks = FishingTicks + 1
if FishingTicks % 600 ~= 0 then
return
end
if os.time() - FishLastCaught >= 60 then
hold_fishing_rod()
client:use_item()
end
end, "auto-fish_watchdog")
client:use_item()
end
function stop_auto_fish()
remove_listeners("add_entity", "auto-fish_watch-bobber")
remove_listeners("remove_entities", "auto-fish_watch-bobber")
remove_listeners("level_particles", "auto-fish")
remove_listeners("tick", "auto-fish_watchdog")
if FishingBobber and client:find_entities(function(e)
return e.id == FishingBobber.id
end)[1] then
FishingBobber = nil
client:use_item()
end
end
function attack_entities(target_kind, minimum)
if not minimum then
minimum = 0
end
function hold_sword()
if client.held_item.kind == "minecraft:iron_sword" or hold_items({ "minecraft:iron_sword" }) then
return true
end
warn("no sword found!")
end
while true do
local self_pos = client.position
local entities = client:find_entities(function(e)
return e.kind == target_kind and distance(e.position, self_pos) < 5
end)
if #entities > minimum then
local e = entities[1]
local pos = e.position
pos.y = pos.y + 1.5
hold_sword()
client:look_at(pos)
client:attack(e.id)
while client.has_attack_cooldown do
sleep(100)
end
else
sleep(1000)
end
end
end
function check_food(hunger)
if hunger.food >= 20 then
return
end
local current_time = os.time()
if current_time - LastEaten >= 3 then
LastEaten = current_time
while not hold_items({
"minecraft:golden_carrot",
"minecraft:cooked_beef",
"minecraft:bread",
}) do
sleep(1000)
LastEaten = current_time
end
client:use_item()
end
end

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@ -32,3 +32,14 @@ QUICK_CRAFT_START = 0
QUICK_CRAFT_ADD = 1 QUICK_CRAFT_ADD = 1
QUICK_CRAFT_END = 2 QUICK_CRAFT_END = 2
PICKUP_ALL = 11 PICKUP_ALL = 11
POSE_NAMES = {
"standing",
"flying",
"sleeping",
"swimming",
"attacking",
"sneaking",
"jumping",
"dying",
}

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@ -1,30 +1,90 @@
local center = { x = 0, z = 0 } Center = { x = 0, y = 64, z = 0 }
local radius = 100 Radius = 100
Whitelist = Owners
Ticks = -1
function log_player_positions() function check_radius()
local entities = client:find_entities(function(e) Ticks = Ticks + 1
return e.kind == "minecraft:player" if Ticks % 20 ~= 0 then
and e.position.x > center.x - radius + 1 return
and e.position.x < center.x + radius end
and e.position.z > center.z - radius
and e.position.z < center.z + radius local self_id = client.id
local players = client:find_players(function(p)
return self_id ~= p.id
and p.position.x > Center.x - Radius + 1
and p.position.x < Center.x + Radius
and p.position.z > Center.z - Radius
and p.position.z < Center.z + Radius
end) end)
for _, e in ipairs(entities) do
client:chat(string.format("%s (%s) at %.1f %.1f %.1f", e.kind, e.id, e.position.x, e.position.y, e.position.z)) local tab_list = client.tab_list
for _, player in ipairs(players) do
local target
for _, tab_player in ipairs(tab_list) do
if tab_player.uuid == player.uuid and not table.contains(Whitelist, tab_player.name) then
target = tab_player
break
end
end
if not target then
goto continue
end
client:chat(
string.format(
"%s is %s %d blocks away at %.2f %.2f %.2f facing %.2f %.2f",
target.name,
POSE_NAMES[player.pose + 1],
distance(Center, player.position),
player.position.x,
player.position.y,
player.position.z,
player.direction.x,
player.direction.y
)
)
::continue::
end end
end end
add_listener("init", function() function update_listeners()
info("client initialized, setting information...") for type, listeners in pairs(get_listeners()) do
client:set_client_information({ view_distance = 16 }) for id, _ in pairs(listeners) do
end) remove_listeners(type, id)
end
end
add_listener("login", function() for type, listeners in pairs({
info("player successfully logged in!") login = {
end) message = function()
info("bot successfully logged in!")
add_listener("death", function() end,
warn(string.format("player died at %.1f %.1f %.1f!", client.position.x, client.position.y, client.position.z)) eat = function()
end, "warn_player_died") sleep(5000)
check_food(client.hunger)
add_listener("tick", log_player_positions) end,
},
death = {
warn_bot_died = function()
warn(
string.format(
"bot died at %.2f %.2f %.2f facing %.2f %.2f!",
client.position.x,
client.position.y,
client.position.z,
client.direction.x,
client.direction.y
)
)
end,
},
set_health = { auto_eat = check_food },
tick = { log_player_positions = check_radius },
}) do
for id, callback in pairs(listeners) do
add_listener(type, callback, id)
end
end
end

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@ -1,10 +1,42 @@
function hold_items_in_hotbar(target_kinds, inventory)
if not inventory then
inventory = client:open_inventory()
end
for index, item in ipairs(inventory.contents) do
if index >= 37 and index <= 45 and table.contains(target_kinds, item.kind) then
inventory = nil
sleep(500)
client:set_held_slot(index - 37)
return true
end
end
return false
end
function hold_items(target_kinds)
local inventory = client:open_inventory()
if hold_items_in_hotbar(target_kinds, inventory) then
return true
end
for index, item in ipairs(inventory.contents) do
if table.contains(target_kinds, item.kind) then
inventory:click({ source_slot = index - 1, target_slot = client.held_slot }, SWAP)
sleep(100)
inventory = nil
sleep(500)
return true
end
end
inventory = nil
sleep(500)
return false
end
function steal(item_name) function steal(item_name)
for _, chest_pos in ipairs(client:find_blocks(client.position, get_block_states({ "chest" }))) do for _, chest_pos in ipairs(client:find_blocks(client.position, get_block_states({ "chest" }))) do
client:chat(dump(chest_pos))
client:go_to({ position = chest_pos, radius = 3 }, { type = RADIUS_GOAL }) client:go_to({ position = chest_pos, radius = 3 }, { type = RADIUS_GOAL })
while client.pathfinder.is_calculating or client.pathfinder.is_executing do while client.pathfinder.is_calculating or client.pathfinder.is_executing do
sleep(50) sleep(500)
end end
client:look_at(chest_pos) client:look_at(chest_pos)
@ -23,6 +55,23 @@ function steal(item_name)
end end
end end
function dump_inventory(hide_empty)
local inventory = client:open_inventory()
for index, item in ipairs(inventory.contents) do
if hide_empty and item.count == 0 then
goto continue
end
local item_damage = ""
if item.damage then
item_damage = item.damage
end
info(string.format("%-2d = %2dx %-32s %s", index - 1, item.count, item.kind, item_damage))
::continue::
end
end
function drop_all_hotbar() function drop_all_hotbar()
local inventory = client:open_inventory() local inventory = client:open_inventory()
for i = 0, 9 do for i = 0, 9 do

72
lib/lib.lua Normal file
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@ -0,0 +1,72 @@
function clock_gettime(clock)
local status, module = pcall(require, "posix")
posix = status and module or nil
if posix then
local s, ns = posix.clock_gettime(clock)
return s + ns / (10 ^ (math.floor(math.log10(ns)) + 1))
else
warn("failed to load posix module! falling back to os.time()")
return os.time()
end
end
function distance(p1, p2)
return math.sqrt((p2.x - p1.x) ^ 2 + (p2.y - p1.y) ^ 2 + (p2.z - p1.z) ^ 2)
end
function table.shallow_copy(t)
local t2 = {}
for k, v in pairs(t) do
t2[k] = v
end
return t2
end
function table.map(t, f)
local t2 = {}
for k, v in pairs(t) do
t2[k] = f(v)
end
return t2
end
function table.contains(t, target)
for _, v in pairs(t) do
if v == target then
return true
end
end
return false
end
function dump(object)
if type(object) == "table" then
local string = "{ "
local parts = {}
for key, value in pairs(object) do
table.insert(parts, key .. " = " .. dump(value))
end
string = string .. table.concat(parts, ", ")
return string .. " " .. "}"
else
return tostring(object)
end
end
function dumpp(object, level)
if not level then
level = 0
end
if type(object) == "table" then
local string = "{\n" .. string.rep(" ", level + 1)
local parts = {}
for key, value in pairs(object) do
table.insert(parts, key .. " = " .. dumpp(value, level + 1))
end
string = string .. table.concat(parts, ",\n" .. string.rep(" ", level + 1))
return string .. "\n" .. string.rep(" ", level) .. "}"
else
return tostring(object)
end
end

View File

@ -3,16 +3,9 @@ function look_at_player(name)
if player then if player then
player.position.y = player.position.y + 1 player.position.y = player.position.y + 1
client:look_at(player.position) client:look_at(player.position)
else
client:chat(string.format("/w %s player not found!", sender))
end end
end end
function go_to_player(name, opts) function go_to_player(name, go_to_opts)
local player = get_player(name) client:go_to(get_player(name).position, go_to_opts)
if player then
client:go_to(player.position, opts)
else
client:chat(string.format("/w %s player not found!", sender))
end
end end

View File

@ -1,3 +1,177 @@
SpeedTracking = {}
TpsTracking = {}
function entity_speed(uuid, seconds)
if not seconds then
seconds = 1
end
local callback = function()
local old_entity = SpeedTracking[uuid]
local new_entity = client:find_entities(function(e)
return e.uuid == uuid
end)[1]
if not new_entity then
remove_listeners("tick", "speed-tracking_" .. uuid)
SpeedTracking[uuid] = -1
return
end
if old_entity then
old_entity._distance = old_entity._distance + distance(old_entity.position, new_entity.position)
old_entity.position = new_entity.position
if old_entity._ticks < seconds * 20 then
old_entity._ticks = old_entity._ticks + 1
else
remove_listeners("tick", "speed-tracking_" .. uuid)
SpeedTracking[uuid] = old_entity._distance / seconds
end
else
new_entity._ticks = 1
new_entity._distance = 0
SpeedTracking[uuid] = new_entity
end
end
add_listener("tick", callback, "speed-tracking_" .. uuid)
repeat
sleep(seconds * 1000 / 10)
until type(SpeedTracking[uuid]) == "number"
local speed = SpeedTracking[uuid]
SpeedTracking[uuid] = nil
return speed
end
function tps(seconds)
if not seconds then
seconds = 1
end
add_listener("tick", function()
if not TpsTracking.ticks then
TpsTracking.ticks = 0
TpsTracking.start = clock_gettime(0)
else
TpsTracking.ticks = TpsTracking.ticks + 1
if TpsTracking.ticks >= seconds * 20 then
TpsTracking.stop = clock_gettime(0)
remove_listeners("tick", "tps_tracking")
end
end
end, "tps_tracking")
sleep(seconds * 1000)
repeat
sleep(20)
until TpsTracking.stop
local tps = seconds * 20 / (TpsTracking.stop - TpsTracking.start)
TpsTracking = {}
return tps
end
function nether_travel(pos, go_to_opts)
info(string.format("going to %.2f %.2f %.2f through nether", pos.x, pos.y, pos.z))
local portal_block_states = get_block_states({ "nether_portal" })
local nether_pos = table.shallow_copy(pos)
nether_pos.x = nether_pos.x / 8
nether_pos.z = nether_pos.z / 8
if client.dimension == "minecraft:overworld" then
info("currently in overworld, finding nearest portal")
local portals = client:find_blocks(client.position, portal_block_states)
info(string.format("going to %.2f %.2f %.2f through nether", portals[1].x, portals[1].y, portals[1].z))
client:go_to(portals[1], go_to_opts)
while client.dimension ~= "minecraft:the_nether" do
sleep(1000)
end
sleep(3000)
end
info(string.format("currently in nether, going to %.2f %.2f", nether_pos.x, nether_pos.z))
client:go_to(nether_pos, { type = XZ_GOAL })
while client.pathfinder.is_calculating or client.pathfinder.is_executing do
sleep(1000)
end
info("arrived, looking for nearest portal")
local portals_nether = client:find_blocks(client.position, portal_block_states)
if not next(portals_nether) then
warn("failed to find portals in the nether")
return
end
local found_portal = false
for _, portal in ipairs(portals_nether) do
if (client.position.y > 127) == (portal.y > 127) then
found_portal = true
info(string.format("found valid portal, going to %.2f %.2f %.2f", portal.x, portal.y, portal.z))
client:go_to(portal)
while client.dimension ~= "minecraft:overworld" do
sleep(1000)
end
sleep(3000)
end
if found_portal then
break
end
end
if not found_portal then
warn("failed to find valid portals in the nether")
return
end
info(string.format("back in overworld, going to %.2f %.2f %.2f", pos.x, pos.y, pos.z))
client:go_to(pos, go_to_opts)
end
function interact_bed()
local bed = client:find_blocks(
client.position,
get_block_states({
"brown_bed",
"white_bed",
"yellow_bed",
})
)[1]
if not bed then
return
end
client:go_to(bed, { type = REACH_BLOCK_POS_GOAL, options = { without_mining = true } })
while client.pathfinder.is_calculating or client.pathfinder.is_executing do
sleep(500)
end
client:look_at(bed)
client:block_interact(bed)
end
function closest_entity(target_kind)
local self_pos = client.position
local entities = client:find_entities(function(e)
return e.kind == target_kind
end)
local closest_entity = entities[1]
local closest_distance = distance(closest_entity.position, self_pos)
for _, entity in ipairs(entities) do
local dist = distance(entity.position, self_pos)
if dist <= closest_distance then
closest_entity = entity
closest_distance = dist
end
end
return closest_entity
end
function get_player(name) function get_player(name)
local target_uuid = nil local target_uuid = nil
for _, player in ipairs(client.tab_list) do for _, player in ipairs(client.tab_list) do

View File

@ -24,12 +24,11 @@ impl CommandSource {
.chunks(if self.ncr_options.is_some() { 150 } else { 236 }) .chunks(if self.ncr_options.is_some() { 150 } else { 236 })
.map(|chars| chars.iter().collect::<String>()) .map(|chars| chars.iter().collect::<String>())
{ {
if let (Some(options), Ok(encrypt)) = ( if let Some(options) = &self.ncr_options
&self.ncr_options, && let Ok(encrypt) = self.state.lua.globals().get::<Function>("ncr_encrypt")
self.state.lua.globals().get::<Function>("ncr_encrypt"), && let Ok(ciphertext) = encrypt.call::<String>((options, prepend_header(&chunk)))
) && let Ok(encrypted) = encrypt.call::<String>((options, prepend_header(&chunk)))
{ {
chunk = encrypted; chunk = ciphertext;
} }
self.client.chat( self.client.chat(
&(if self.message.is_whisper() &(if self.message.is_whisper()

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@ -23,26 +23,30 @@ pub async fn handle_event(client: Client, event: Event, state: State) -> anyhow:
Event::Chat(message) => { Event::Chat(message) => {
let globals = state.lua.globals(); let globals = state.lua.globals();
let (sender, mut content) = message.split_sender_and_content(); let (sender, mut content) = message.split_sender_and_content();
let formatted_message = message.message(); let uuid = message.uuid().map(|uuid| uuid.to_string());
info!("{}", formatted_message.to_ansi()); let is_whisper = message.is_whisper();
let text = message.message();
let ansi_text = text.to_ansi();
info!("{ansi_text}");
if let Some(sender) = sender { if let Some(ref sender) = sender {
let mut ncr_options = None; let mut ncr_options = None;
if let (Ok(options), Ok(decrypt)) = ( if let Ok(options) = globals.get::<Table>("NcrOptions")
globals.get::<Table>("NcrOptions"), && let Ok(decrypt) = globals.get::<Function>("ncr_decrypt")
globals.get::<Function>("ncr_decrypt"), && let Some(plaintext) = decrypt
) && let Ok(decrypted) = .call::<String>((options.clone(), content.clone()))
decrypt.call::<String>((options.clone(), content.clone())) .ok()
&& let Ok(trimmed) = trim_header(&decrypted) .as_deref()
.and_then(|s| trim_header(s).ok())
{ {
ncr_options = Some(options); ncr_options = Some(options);
trimmed.clone_into(&mut content); plaintext.clone_into(&mut content);
info!("decrypted message from {sender}: {content}"); info!("decrypted message from {sender}: {content}");
} }
if message.is_whisper() && globals.get::<Vec<String>>("Owners")?.contains(&sender) { if is_whisper && globals.get::<Vec<String>>("Owners")?.contains(sender) {
if let Err(error) = state.commands.execute( if let Err(error) = state.commands.execute(
content, content.clone(),
CommandSource { CommandSource {
client: client.clone(), client: client.clone(),
message: message.clone(), message: message.clone(),
@ -62,7 +66,14 @@ pub async fn handle_event(client: Client, event: Event, state: State) -> anyhow:
} }
} }
call_listeners(&state, "chat", formatted_message.to_string()).await; let table = state.lua.create_table()?;
table.set("text", text.to_string())?;
table.set("ansi_text", ansi_text)?;
table.set("sender", sender)?;
table.set("content", content)?;
table.set("uuid", uuid)?;
table.set("is_whisper", is_whisper)?;
call_listeners(&state, "chat", table).await;
} }
Event::Death(packet) => { Event::Death(packet) => {
if let Some(packet) = packet { if let Some(packet) = packet {

View File

@ -1,27 +1,14 @@
use super::{Client, Vec3}; use super::{Client, Vec3};
use azalea::{ use azalea::{
BlockPos, BotClientExt, BlockPos, BotClientExt,
attack::AttackEvent,
protocol::packets::game::{ServerboundUseItem, s_interact::InteractionHand}, protocol::packets::game::{ServerboundUseItem, s_interact::InteractionHand},
world::MinecraftEntityId, world::MinecraftEntityId,
}; };
use log::error; use log::error;
use mlua::{Lua, Result, UserDataRef}; use mlua::{Lua, Result, UserDataRef};
pub async fn attack(_lua: Lua, client: UserDataRef<Client>, entity_id: i32) -> Result<()> { pub fn attack(_lua: &Lua, client: &mut Client, entity_id: i32) -> Result<()> {
client.clone().attack(MinecraftEntityId(entity_id)); client.attack(MinecraftEntityId(entity_id));
while client.get_tick_broadcaster().recv().await.is_ok() {
if client
.ecs
.lock()
.get::<AttackEvent>(client.entity)
.is_none()
{
break;
}
}
Ok(()) Ok(())
} }

View File

@ -55,15 +55,16 @@ impl UserData for Client {
f.add_field_method_get("position", movement::position); f.add_field_method_get("position", movement::position);
f.add_field_method_get("score", state::score); f.add_field_method_get("score", state::score);
f.add_field_method_get("tab_list", tab_list); f.add_field_method_get("tab_list", tab_list);
f.add_field_method_get("username", username);
f.add_field_method_get("uuid", uuid); f.add_field_method_get("uuid", uuid);
} }
fn add_methods<M: UserDataMethods<Self>>(m: &mut M) { fn add_methods<M: UserDataMethods<Self>>(m: &mut M) {
m.add_async_method("attack", interaction::attack); m.add_async_method("find_all_entities", world::find_all_entities);
m.add_async_method("find_all_players", world::find_all_players);
m.add_async_method("find_entities", world::find_entities); m.add_async_method("find_entities", world::find_entities);
m.add_async_method("find_players", world::find_players); m.add_async_method("find_players", world::find_players);
m.add_async_method("go_to", movement::go_to); m.add_async_method("go_to", movement::go_to);
m.add_async_method("look_at", movement::look_at);
m.add_async_method("mine", interaction::mine); m.add_async_method("mine", interaction::mine);
m.add_async_method("open_container_at", container::open_container_at); m.add_async_method("open_container_at", container::open_container_at);
m.add_async_method("set_client_information", state::set_client_information); m.add_async_method("set_client_information", state::set_client_information);
@ -80,8 +81,10 @@ impl UserData for Client {
m.add_method("stop_pathfinding", movement::stop_pathfinding); m.add_method("stop_pathfinding", movement::stop_pathfinding);
m.add_method("stop_sleeping", movement::stop_sleeping); m.add_method("stop_sleeping", movement::stop_sleeping);
m.add_method("use_item", interaction::use_item); m.add_method("use_item", interaction::use_item);
m.add_method_mut("attack", interaction::attack);
m.add_method_mut("block_interact", interaction::block_interact); m.add_method_mut("block_interact", interaction::block_interact);
m.add_method_mut("jump", movement::jump); m.add_method_mut("jump", movement::jump);
m.add_method_mut("look_at", movement::look_at);
m.add_method_mut("open_inventory", container::open_inventory); m.add_method_mut("open_inventory", container::open_inventory);
m.add_method_mut("set_direction", movement::set_direction); m.add_method_mut("set_direction", movement::set_direction);
m.add_method_mut("set_jumping", movement::set_jumping); m.add_method_mut("set_jumping", movement::set_jumping);
@ -113,6 +116,10 @@ fn tab_list(_lua: &Lua, client: &Client) -> Result<Vec<Player>> {
Ok(tab_list) Ok(tab_list)
} }
fn username(_lua: &Lua, client: &Client) -> Result<String> {
Ok(client.username())
}
fn uuid(_lua: &Lua, client: &Client) -> Result<String> { fn uuid(_lua: &Lua, client: &Client) -> Result<String> {
Ok(client.uuid().to_string()) Ok(client.uuid().to_string())
} }

View File

@ -1,6 +1,6 @@
use super::{Client, Direction, Vec3}; use super::{Client, Direction, Vec3};
use azalea::{ use azalea::{
BlockPos, BotClientExt, LookAtEvent, SprintDirection, WalkDirection, BlockPos, BotClientExt, SprintDirection, WalkDirection,
entity::Position, entity::Position,
interact::HitResultComponent, interact::HitResultComponent,
pathfinder::{ pathfinder::{
@ -25,7 +25,7 @@ pub fn eye_position(_lua: &Lua, client: &Client) -> Result<Vec3> {
pub async fn go_to( pub async fn go_to(
lua: Lua, lua: Lua,
client: UserDataRef<Client>, client: UserDataRef<Client>,
(data, metadata): (Value, Option<Table>), (data, metadata): (Table, Option<Table>),
) -> Result<()> { ) -> Result<()> {
fn goto_with_options<G: Goal + Send + Sync + 'static>( fn goto_with_options<G: Goal + Send + Sync + 'static>(
client: &Client, client: &Client,
@ -39,78 +39,48 @@ pub async fn go_to(
} }
} }
fn goto<G: Goal + Send + Sync + 'static>(client: &Client, options: Table, goal: G) { let table = metadata.unwrap_or(lua.create_table()?);
if options.get("inverse").unwrap_or_default() { let goal_type = table.get("type").unwrap_or_default();
goto_with_options(client, &options, InverseGoal(goal)); let options = table.get("options").unwrap_or(lua.create_table()?);
} else {
goto_with_options(client, &options, goal);
}
}
let error = mlua::Error::FromLuaConversionError { macro_rules! goto {
from: data.type_name(), ($goal:expr) => {
to: "Table".to_string(), if options.get("inverse").unwrap_or_default() {
message: None, goto_with_options(&client, &options, InverseGoal($goal));
}; } else {
let (goal_type, options) = if let Some(metadata) = metadata { goto_with_options(&client, &options, $goal);
( }
metadata.get("type").unwrap_or_default(), };
metadata.get("options").unwrap_or(lua.create_table()?), }
)
} else {
(0, lua.create_table()?)
};
#[allow(clippy::cast_possible_truncation)] #[allow(clippy::cast_possible_truncation)]
match goal_type { match goal_type {
1 => { 1 => {
let t = data.as_table().ok_or(error)?; let p = Vec3::from_lua(data.get("position")?, &lua)?;
let p = Vec3::from_lua(t.get("position")?, &lua)?; goto!(RadiusGoal {
goto( pos: azalea::Vec3::new(p.x, p.y, p.z),
&client, radius: data.get("radius")?,
options, });
RadiusGoal {
pos: azalea::Vec3::new(p.x, p.y, p.z),
radius: t.get("radius")?,
},
);
} }
2 => { 2 => {
let p = Vec3::from_lua(data, &lua)?; let p = Vec3::from_lua(Value::Table(data), &lua)?;
goto( goto!(ReachBlockPosGoal {
&client, pos: BlockPos::new(p.x as i32, p.y as i32, p.z as i32),
options, chunk_storage: client.world().read().chunks.clone(),
ReachBlockPosGoal { });
pos: BlockPos::new(p.x as i32, p.y as i32, p.z as i32),
chunk_storage: client.world().read().chunks.clone(),
},
);
} }
3 => { 3 => {
let t = data.as_table().ok_or(error)?; goto!(XZGoal {
goto( x: data.get("x")?,
&client, z: data.get("z")?,
options, });
XZGoal {
x: t.get("x")?,
z: t.get("z")?,
},
);
} }
4 => goto( 4 => goto!(YGoal { y: data.get("y")? }),
&client,
options,
YGoal {
y: data.as_table().ok_or(error)?.get("y")?,
},
),
_ => { _ => {
let p = Vec3::from_lua(data, &lua)?; let p = Vec3::from_lua(Value::Table(data), &lua)?;
goto( goto!(BlockPosGoal(BlockPos::new(
&client, p.x as i32, p.y as i32, p.z as i32
options, )));
BlockPosGoal(BlockPos::new(p.x as i32, p.y as i32, p.z as i32)),
);
} }
} }
@ -141,22 +111,8 @@ pub fn looking_at(lua: &Lua, client: &Client) -> Result<Option<Table>> {
}) })
} }
pub async fn look_at(_lua: Lua, client: UserDataRef<Client>, position: Vec3) -> Result<()> { pub fn look_at(_lua: &Lua, client: &mut Client, position: Vec3) -> Result<()> {
client client.look_at(azalea::Vec3::new(position.x, position.y, position.z));
.clone()
.look_at(azalea::Vec3::new(position.x, position.y, position.z));
while client.get_tick_broadcaster().recv().await.is_ok() {
if client
.ecs
.lock()
.get::<LookAtEvent>(client.entity)
.is_none()
{
break;
}
}
Ok(()) Ok(())
} }

View File

@ -31,26 +31,26 @@ pub fn score(_lua: &Lua, client: &Client) -> Result<i32> {
pub async fn set_client_information( pub async fn set_client_information(
_lua: Lua, _lua: Lua,
client: UserDataRef<Client>, client: UserDataRef<Client>,
ci: Table, info: Table,
) -> Result<()> { ) -> Result<()> {
let model_customization = if let Some(mc) = ci.get::<Option<Table>>("model_customization")? { let get_bool = |table: &Table, name| table.get(name).unwrap_or(true);
ModelCustomization {
cape: mc.get("cape")?,
jacket: mc.get("jacket")?,
left_sleeve: mc.get("left_sleeve")?,
right_sleeve: mc.get("right_sleeve")?,
left_pants: mc.get("left_pants")?,
right_pants: mc.get("right_pants")?,
hat: mc.get("hat")?,
}
} else {
ModelCustomization::default()
};
if let Err(error) = client if let Err(error) = client
.set_client_information(ClientInformation { .set_client_information(ClientInformation {
allows_listing: ci.get("allows_listing")?, allows_listing: info.get("allows_listing")?,
model_customization, model_customization: info
view_distance: ci.get("view_distance").unwrap_or(8), .get::<Table>("model_customization")
.map(|t| ModelCustomization {
cape: get_bool(&t, "cape"),
jacket: get_bool(&t, "jacket"),
left_sleeve: get_bool(&t, "left_sleeve"),
right_sleeve: get_bool(&t, "right_sleeve"),
left_pants: get_bool(&t, "left_pants"),
right_pants: get_bool(&t, "right_pants"),
hat: get_bool(&t, "hat"),
})
.unwrap_or_default(),
view_distance: info.get("view_distance").unwrap_or(8),
..ClientInformation::default() ..ClientInformation::default()
}) })
.await .await

View File

@ -1,3 +1,6 @@
#[macro_use]
mod queries;
use super::{Client, Direction, Vec3}; use super::{Client, Direction, Vec3};
use azalea::{ use azalea::{
BlockPos, BlockPos,
@ -48,100 +51,90 @@ pub fn find_blocks(
.collect()) .collect())
} }
pub async fn find_all_entities(lua: Lua, client: UserDataRef<Client>, (): ()) -> Result<Vec<Table>> {
let mut matched = Vec::new();
for (position, custom_name, kind, uuid, direction, id, owner_uuid, pose) in
get_entities!(client)
{
let table = lua.create_table()?;
table.set("position", position)?;
table.set("custom_name", custom_name)?;
table.set("kind", kind)?;
table.set("uuid", uuid)?;
table.set("direction", direction)?;
table.set("id", id)?;
table.set(
"owner_uuid",
owner_uuid.and_then(|v| *v).map(|v| v.to_string()),
)?;
table.set("pose", pose)?;
matched.push(table);
}
Ok(matched)
}
pub async fn find_entities( pub async fn find_entities(
lua: Lua, lua: Lua,
client: UserDataRef<Client>, client: UserDataRef<Client>,
filter_fn: Function, filter_fn: Function,
) -> Result<Vec<Table>> { ) -> Result<Vec<Table>> {
let entities = {
let mut ecs = client.ecs.lock();
ecs.query::<(
&AzaleaPosition,
&CustomName,
&EntityKind,
&EntityUuid,
&LookDirection,
&MinecraftEntityId,
Option<&Owneruuid>,
&Pose,
)>()
.iter(&ecs)
.map(
|(position, custom_name, kind, uuid, direction, id, owner_uuid, pose)| {
(
Vec3::from(position),
custom_name.as_ref().map(ToString::to_string),
kind.to_string(),
uuid.to_string(),
Direction::from(direction),
id.0,
owner_uuid.map(ToOwned::to_owned),
*pose as u8,
)
},
)
.collect::<Vec<_>>()
};
let mut matched = Vec::new(); let mut matched = Vec::new();
for (position, custom_name, kind, uuid, direction, id, owner_uuid, pose) in entities { for (position, custom_name, kind, uuid, direction, id, owner_uuid, pose) in
let entity = lua.create_table()?; get_entities!(client)
entity.set("position", position)?; {
entity.set("custom_name", custom_name)?; let table = lua.create_table()?;
entity.set("kind", kind)?; table.set("position", position)?;
entity.set("uuid", uuid)?; table.set("custom_name", custom_name)?;
entity.set("direction", direction)?; table.set("kind", kind)?;
entity.set("id", id)?; table.set("uuid", uuid)?;
if let Some(v) = owner_uuid table.set("direction", direction)?;
&& let Some(uuid) = *v table.set("id", id)?;
{ table.set(
entity.set("owner_uuid", uuid.to_string())?; "owner_uuid",
} owner_uuid.and_then(|v| *v).map(|v| v.to_string()),
entity.set("pose", pose)?; )?;
if filter_fn.call_async::<bool>(&entity).await? { table.set("pose", pose)?;
matched.push(entity); if filter_fn.call_async::<bool>(&table).await? {
matched.push(table);
} }
} }
Ok(matched) Ok(matched)
} }
pub async fn find_players(lua: Lua, client: UserDataRef<Client>, (): ()) -> Result<Vec<Table>> { pub async fn find_all_players(lua: Lua, client: UserDataRef<Client>, (): ()) -> Result<Vec<Table>> {
let entities = { let mut matched = Vec::new();
let mut ecs = client.ecs.lock(); for (id, uuid, kind, position, direction, pose) in get_players!(client) {
ecs.query_filtered::<( let table = lua.create_table()?;
&MinecraftEntityId, table.set("id", id)?;
&EntityUuid, table.set("uuid", uuid)?;
&EntityKind, table.set("kind", kind)?;
&AzaleaPosition, table.set("position", position)?;
&LookDirection, table.set("direction", direction)?;
&Pose, table.set("pose", pose)?;
), (With<Player>, Without<Dead>)>() matched.push(table);
.iter(&ecs)
.map(|(id, uuid, kind, position, direction, pose)| {
(
id.0,
uuid.to_string(),
kind.to_string(),
Vec3::from(position),
Direction::from(direction),
*pose as u8,
)
})
.collect::<Vec<_>>()
};
let mut players = Vec::new();
for (id, uuid, kind, position, direction, pose) in entities {
let entity = lua.create_table()?;
entity.set("id", id)?;
entity.set("uuid", uuid)?;
entity.set("kind", kind)?;
entity.set("position", position)?;
entity.set("direction", direction)?;
entity.set("pose", pose)?;
players.push(entity);
} }
Ok(players) Ok(matched)
}
pub async fn find_players(
lua: Lua,
client: UserDataRef<Client>,
filter_fn: Function,
) -> Result<Vec<Table>> {
let mut matched = Vec::new();
for (id, uuid, kind, position, direction, pose) in get_players!(client) {
let table = lua.create_table()?;
table.set("id", id)?;
table.set("uuid", uuid)?;
table.set("kind", kind)?;
table.set("position", position)?;
table.set("direction", direction)?;
table.set("pose", pose)?;
if filter_fn.call_async::<bool>(&table).await? {
matched.push(table);
}
}
Ok(matched)
} }
pub fn get_block_state(_lua: &Lua, client: &Client, position: Vec3) -> Result<Option<u16>> { pub fn get_block_state(_lua: &Lua, client: &Client, position: Vec3) -> Result<Option<u16>> {

View File

@ -0,0 +1,59 @@
#[macro_export]
macro_rules! get_entities {
($client:ident) => {{
let mut ecs = $client.ecs.lock();
ecs.query::<(
&AzaleaPosition,
&CustomName,
&EntityKind,
&EntityUuid,
&LookDirection,
&MinecraftEntityId,
Option<&Owneruuid>,
&Pose,
)>()
.iter(&ecs)
.map(
|(position, custom_name, kind, uuid, direction, id, owner_uuid, pose)| {
(
Vec3::from(position),
custom_name.as_ref().map(ToString::to_string),
kind.to_string(),
uuid.to_string(),
Direction::from(direction),
id.0,
owner_uuid.map(ToOwned::to_owned),
*pose as u8,
)
},
)
.collect::<Vec<_>>()
}};
}
#[macro_export]
macro_rules! get_players {
($client:ident) => {{
let mut ecs = $client.ecs.lock();
ecs.query_filtered::<(
&MinecraftEntityId,
&EntityUuid,
&EntityKind,
&AzaleaPosition,
&LookDirection,
&Pose,
), (With<Player>, Without<Dead>)>()
.iter(&ecs)
.map(|(id, uuid, kind, position, direction, pose)| {
(
id.0,
uuid.to_string(),
kind.to_string(),
Vec3::from(position),
Direction::from(direction),
*pose as u8,
)
})
.collect::<Vec<_>>()
}};
}

View File

@ -110,7 +110,7 @@ async fn main() -> anyhow::Result<()> {
server.as_ref(), server.as_ref(),
) )
.await; .await;
eprintln!("{error:?}"); eprintln!("{error}");
Ok(()) Ok(())
} }