ErrorNoWatcher/src/lua/client/interaction.rs

72 lines
1.9 KiB
Rust

use super::{Client, Vec3};
use azalea::{
BlockPos, BotClientExt,
protocol::packets::game::{ServerboundUseItem, s_interact::InteractionHand},
world::MinecraftEntityId,
};
use log::error;
use mlua::{Lua, Result, UserDataRef};
pub fn attack(_lua: &Lua, client: &mut Client, entity_id: i32) -> Result<()> {
client.attack(MinecraftEntityId(entity_id));
Ok(())
}
pub fn block_interact(_lua: &Lua, client: &mut Client, position: Vec3) -> Result<()> {
#[allow(clippy::cast_possible_truncation)]
client.block_interact(BlockPos::new(
position.x as i32,
position.y as i32,
position.z as i32,
));
Ok(())
}
pub fn has_attack_cooldown(_lua: &Lua, client: &Client) -> Result<bool> {
Ok(client.has_attack_cooldown())
}
pub async fn mine(_lua: Lua, client: UserDataRef<Client>, position: Vec3) -> Result<()> {
#[allow(clippy::cast_possible_truncation)]
client
.clone()
.mine(BlockPos::new(
position.x as i32,
position.y as i32,
position.z as i32,
))
.await;
Ok(())
}
pub fn set_mining(_lua: &Lua, client: &Client, mining: bool) -> Result<()> {
client.left_click_mine(mining);
Ok(())
}
pub fn start_mining(_lua: &Lua, client: &mut Client, position: Vec3) -> Result<()> {
#[allow(clippy::cast_possible_truncation)]
client.start_mining(BlockPos::new(
position.x as i32,
position.y as i32,
position.z as i32,
));
Ok(())
}
pub fn use_item(_lua: &Lua, client: &Client, hand: Option<u8>) -> Result<()> {
let d = client.direction();
if let Err(error) = client.write_packet(ServerboundUseItem {
hand: match hand {
Some(1) => InteractionHand::OffHand,
_ => InteractionHand::MainHand,
},
sequence: 0,
yaw: d.0,
pitch: d.1,
}) {
error!("failed to send UseItem packet: {error:?}");
}
Ok(())
}