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<!DOCTYPE md>DeaDvey's domain
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[<-- Die Hard - 4/5](/blog/77.md)[Neverwhere (Novel) - 4/5-->](/blog/79.md)
**Rewriting falling in Rust...:**
I'm trying to learn Rust at the moment, so I though I'd recreate a game I made called <a href='https://gitlab.com/deadvey/falling'>Falling</a> in rust (original was in <a href='https://en.wikipedia.org/wiki/C++'>C++</a> and it was just for a bit of fun, I've uploaded it in it's current state to <a href='https://git.javalsai.dynv6.net/deadvey/random-rust'>Gitea</a> but it's not really playable at the moment, might update when I'm happy and finished with it though :).<br/>Basically, the aim is to avoid hitting the obstacles (see picture) while your character (in the picture you are a 'µ') and it's basically an infinite runner (technical limit of 2^64 depth...).<br/>It was inspired by a book series I read called <a href='https://www.suzannecollinsbooks.com/gregor_the_overlander_48384.htm'>The Underland Chronicles</a> by Suzanne Collins that I read a while ago...<br/>Anyway, that's it for today ;),<br/>Fly You High - DeaDvey
*Published: 160/7e8 at f3ed*
[falling](/blog/falling.md)
[rust](/blog/rust.md)
[game](/blog/game.md)
[programming](/blog/programming.md)
[fun](/blog/fun.md)
![An image without alt text](/images/falling.png)