proper game over screen for rustsweeper
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@ -8,7 +8,7 @@ fn output_board(board: &Vec<Vec<i64>>, state: &Vec<Vec<char>>, x_hovered: i64, y
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print!("{}[2J", 27 as char);
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for y in 0..board.len() {
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for x in 0..board[y].len() {
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let background_color: u8;;
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let background_color: u8;
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if state[y][x] != 'u' {
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background_color = 128;
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@ -22,7 +22,7 @@ fn output_board(board: &Vec<Vec<i64>>, state: &Vec<Vec<char>>, x_hovered: i64, y
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}
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else if state[y][x] == 'u' {
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if board[y][x] == -1 {
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print!("{}","N".truecolor(128,64,0).on_truecolor(background_color,background_color,background_color));
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print!("{}","▲".truecolor(128,64,0).on_truecolor(background_color,background_color,background_color));
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}
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else if board[y][x] == 0 {
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print!("{}"," ".on_truecolor(background_color,background_color,background_color));
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@ -226,7 +226,7 @@ fn main() {
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let height: i64 = 10;
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let width: i64 = 30;
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let number_of_nails: i64 = 50;
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let number_of_nails: i64 = 35;
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let mut x_hovered: i64 = 0;
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let mut y_hovered: i64 = 0;
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@ -278,7 +278,29 @@ fn main() {
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output_board(&board, &state, x_hovered, y_hovered);
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}
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else if alive == false {
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print!("GAME OVER");
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println!("GAME OVER!\nYou got Tetanus!");
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println!("⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⡀⠀⠀⠀⠀⠀⠀⠀");
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println!(" ⢀⣾⣿O⣷⠀⠀⠀⠀⠀⠀");
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println!(" ⠀⠸⣿⣿⣿C⠀⠀⠀- HOLY SHIT⠀⠀⠀");
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println!(" ⣀⣤⡈⠛⢉⠀⠀⠀⠀⠀⠀⠀");
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println!(" ⢀⣴⣿⣿⣿⣿⣿⣿⠃⠀⠀⠀⠀⠀⠀");
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println!(" ⣴⣿⣿⢿⣿⣿⣿⣿⣿⠀⡄⠀⠀⠀⠀⠀");
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println!(" ⠀⠀⠀⠀⢰⣿⡏⠀⢸⣿⣿⣿⣿⡇⢸⣷⣤⣀⠀⠀⠀");
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println!(" ⠀⠀⠀⠀⣼⣿⠁⠀⢸⣿⣿⣿⣿⠁⠀⠙⠻⢿⣿⣶⠀");
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println!(" ⠀⠀⠀⠀⠛⠋⠀⠀⠸⣿⣿⣿⡏⠀⠀⠀⠀⠀⠈⠉⠀");
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println!(" ⠀⠀⠀⠀⠀⠀⠀⠀⣄⠙⣿⣿⣷⡄⠀⠀⠀⠀⠀⠀⠀");
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println!(" ⠀⠀⠀⠀⠀⠀⠀⢸⣿⣦⠈⢿⣿⣿⣦⠀⠀⠀⠀⠀⠀");
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println!(" ⠀⠀⠀⠀⠀⠀⠀⣼⣿⡟⠀⠀⠻⣿⣿⣧⠀⠀⠀⠀⠀");
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println!(" ⠀⠀⠀⠀⠀⣠⣾⣿⠟⠁⠀⠀⠀⠘⢿⣿⣧/⠀⠀⠀");
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println!(" ⠀⠀⠀⠀⢾⣿⠟⠁⠀⠀⠀⠀⠀⠀⠈⢻⣿⠇⠀⠀⠀");
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println!(" ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣀⣀⠄⠀ ");
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println!("BEWARE:⢀⡴⠀⠀⠀⠀⠀⠀⠘⠛⢿⡟⠁⠀⠀ ");
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println!(" ⠀⢀⣴⢿⣇⠀⠀⠲⣶⣤⣤⡄⠀⠈⣧⠀⠀⠀ ");
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println!(" ⠀ ⠀⠙⢷⣄⠀⣿⠃⠀⠀⠀⠀⢻⡀⠀⠀ ");
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println!(" ⠀⠀⠀⠀⠀⠀⠙⣿⣏⠀⠀⠀⠀⠀⢸⡇⠀⠀ ");
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println!(" ⠀⠀⠀⣿⠛⢷⠄⠀⠀⠀⠈⢿⠀ ");
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println!(" ⠀⠀⠀⠀⠀⠀⢰⡏⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ");
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println!(" ⠀⠀⠀⠀⠀⠀⠘⠀⠀⠀⠀⠀⠀⠀⠀⠀ ");
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break 'gameloop;
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}
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}
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