Perspective projection

This commit is contained in:
duck
2025-05-14 22:13:15 +05:00
parent a87d86b335
commit 12285321d2
6 changed files with 179 additions and 53 deletions

View File

@@ -1,9 +1,14 @@
#version 450
layout(location = 0) in vec3 fragCoord;
layout(location = 1) in float vertexIndex;
layout(location = 0) in float vertexIndex;
layout(location = 1) in float depth;
layout(location = 0) out vec4 fragColor;
void main() {
fragColor = vec4(fragCoord.z, vertexIndex * 0.1, 0.0, 1.0);
fragColor = vec4(
depth,
0.0,
0.0,
1.0
);
}