duck
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3f1c0aa2f8
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Async asset loading
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2025-08-31 05:36:51 +05:00 |
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duck
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855194acea
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Initial commit for tabletop
We'll branch off of main game for a cool quick side project idea for a moment
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2025-08-29 01:59:33 +05:00 |
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duck
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b73f0d446a
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Texture loading
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2025-08-11 12:45:34 +05:00 |
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duck
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92cc3e2f27
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Components
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2025-07-28 23:12:17 +05:00 |
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duck
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7e162221ef
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We doing global variables now
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2025-07-07 21:11:55 +05:00 |
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duck
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5987f9a44f
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Time travel!
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2025-06-29 18:49:16 +05:00 |
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duck
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3635712a53
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Real/World time
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2025-06-16 00:07:20 +05:00 |
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duck
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2d010644c7
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Parse system set into SystemSet
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2025-06-15 23:36:22 +05:00 |
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duck
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5fc8358aa7
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rotateTowards, key store, camera faces Z-, CCW frontface
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2025-05-28 22:36:31 +05:00 |
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duck
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1e454ba428
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Keyboard input, translation, time
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2025-05-27 18:55:25 +05:00 |
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duck
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a7afe41a70
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Meshes, mesh drawing and debug scene
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2025-05-23 18:57:14 +05:00 |
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duck
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796d2bfb35
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Quaternion rotation!
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2025-05-15 00:09:42 +05:00 |
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duck
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a87d86b335
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Game now uses execution graph to schedule systems
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2025-05-08 21:05:08 +05:00 |
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duck
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c19120c3fc
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camelCase for function names
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2025-05-04 17:55:29 +05:00 |
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duck
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4374c6dd84
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0.14 zig version, pretty build.zig, renamed SDL defs
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2025-05-03 01:56:24 +05:00 |
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duck
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c4b332402e
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Crisis averted
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2025-04-25 22:43:24 +05:00 |
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duck
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f42cebc87e
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Hooray, 3D graphics, now actually functioning!
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2025-04-24 17:26:57 +05:00 |
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duck
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6a8cbbf70b
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Something something barely working pipeline
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2025-04-24 14:58:47 +05:00 |
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duck
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a3b358dd99
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Separated graphics into its own file
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2025-04-24 01:07:30 +05:00 |
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duck
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c95a5e7d1c
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Initial commit
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2025-03-27 22:28:14 +05:00 |
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