Commit Graph

20 Commits

Author SHA1 Message Date
duck
3f1c0aa2f8 Async asset loading 2025-08-31 05:36:51 +05:00
duck
855194acea Initial commit for tabletop
We'll branch off of main game for a cool quick side project idea for a moment
2025-08-29 01:59:33 +05:00
duck
b73f0d446a Texture loading 2025-08-11 12:45:34 +05:00
duck
92cc3e2f27 Components 2025-07-28 23:12:17 +05:00
duck
7e162221ef We doing global variables now 2025-07-07 21:11:55 +05:00
duck
5987f9a44f Time travel! 2025-06-29 18:49:16 +05:00
duck
3635712a53 Real/World time 2025-06-16 00:07:20 +05:00
duck
2d010644c7 Parse system set into SystemSet 2025-06-15 23:36:22 +05:00
duck
5fc8358aa7 rotateTowards, key store, camera faces Z-, CCW frontface 2025-05-28 22:36:31 +05:00
duck
1e454ba428 Keyboard input, translation, time 2025-05-27 18:55:25 +05:00
duck
a7afe41a70 Meshes, mesh drawing and debug scene 2025-05-23 18:57:14 +05:00
duck
796d2bfb35 Quaternion rotation! 2025-05-15 00:09:42 +05:00
duck
a87d86b335 Game now uses execution graph to schedule systems 2025-05-08 21:05:08 +05:00
duck
c19120c3fc camelCase for function names 2025-05-04 17:55:29 +05:00
duck
4374c6dd84 0.14 zig version, pretty build.zig, renamed SDL defs 2025-05-03 01:56:24 +05:00
duck
c4b332402e Crisis averted 2025-04-25 22:43:24 +05:00
duck
f42cebc87e Hooray, 3D graphics, now actually functioning! 2025-04-24 17:26:57 +05:00
duck
6a8cbbf70b Something something barely working pipeline 2025-04-24 14:58:47 +05:00
duck
a3b358dd99 Separated graphics into its own file 2025-04-24 01:07:30 +05:00
duck
c95a5e7d1c Initial commit 2025-03-27 22:28:14 +05:00