duck
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c59d833542
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Zig 0.14 => Zig 0.15, STB Image => SDL3 Image
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2025-09-20 17:56:15 +05:00 |
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f836ab8b20
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Gltf parsing and rendering
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2025-09-19 11:09:45 +05:00 |
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duck
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92ca641f89
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Small fixes
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2025-09-01 18:04:16 +05:00 |
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duck
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1d3f89e5f5
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Fixes and adjustments
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2025-08-31 05:36:51 +05:00 |
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6f933449a1
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Iterative texture loading
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2025-08-31 05:36:51 +05:00 |
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3f1c0aa2f8
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Async asset loading
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2025-08-31 05:36:51 +05:00 |
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9fdd997be6
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Dock
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2025-08-31 05:36:46 +05:00 |
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duck
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855194acea
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Initial commit for tabletop
We'll branch off of main game for a cool quick side project idea for a moment
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2025-08-29 01:59:33 +05:00 |
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duck
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f3d2eff20e
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Sway and matrices
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2025-08-24 18:54:49 +05:00 |
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duck
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b73f0d446a
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Texture loading
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2025-08-11 12:45:34 +05:00 |
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duck
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7e162221ef
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We doing global variables now
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2025-07-07 21:11:55 +05:00 |
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duck
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b2be9e3708
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Textures
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2025-06-29 18:49:23 +05:00 |
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duck
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52e9c62eeb
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Zig version bump 0.14 -> 0.15
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2025-06-15 16:36:06 +05:00 |
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duck
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446a3b3d26
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Aspect ratio for camera
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2025-05-28 22:44:08 +05:00 |
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duck
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3ef02a97e5
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Some math functions
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2025-05-28 22:36:50 +05:00 |
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duck
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5fc8358aa7
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rotateTowards, key store, camera faces Z-, CCW frontface
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2025-05-28 22:36:31 +05:00 |
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duck
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a7afe41a70
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Meshes, mesh drawing and debug scene
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2025-05-23 18:57:14 +05:00 |
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duck
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6239a59b5f
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Inverse matrix improvements, scaled matrices
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2025-05-21 12:26:53 +05:00 |
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796d2bfb35
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Quaternion rotation!
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2025-05-15 00:09:42 +05:00 |
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12285321d2
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Perspective projection
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2025-05-14 22:13:15 +05:00 |
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c19120c3fc
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camelCase for function names
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2025-05-04 17:55:29 +05:00 |
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b133a747ae
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Msaa
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2025-05-04 17:31:46 +05:00 |
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duck
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4374c6dd84
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0.14 zig version, pretty build.zig, renamed SDL defs
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2025-05-03 01:56:24 +05:00 |
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duck
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f42cebc87e
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Hooray, 3D graphics, now actually functioning!
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2025-04-24 17:26:57 +05:00 |
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6a8cbbf70b
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Something something barely working pipeline
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2025-04-24 14:58:47 +05:00 |
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a3b358dd99
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Separated graphics into its own file
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2025-04-24 01:07:30 +05:00 |
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5513044d61
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Shader compile step
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2025-04-24 01:07:15 +05:00 |
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