Commit Graph

27 Commits

Author SHA1 Message Date
duck
c59d833542 Zig 0.14 => Zig 0.15, STB Image => SDL3 Image 2025-09-20 17:56:15 +05:00
duck
f836ab8b20 Gltf parsing and rendering 2025-09-19 11:09:45 +05:00
duck
92ca641f89 Small fixes 2025-09-01 18:04:16 +05:00
duck
1d3f89e5f5 Fixes and adjustments 2025-08-31 05:36:51 +05:00
duck
6f933449a1 Iterative texture loading 2025-08-31 05:36:51 +05:00
duck
3f1c0aa2f8 Async asset loading 2025-08-31 05:36:51 +05:00
duck
9fdd997be6 Dock 2025-08-31 05:36:46 +05:00
duck
855194acea Initial commit for tabletop
We'll branch off of main game for a cool quick side project idea for a moment
2025-08-29 01:59:33 +05:00
duck
f3d2eff20e Sway and matrices 2025-08-24 18:54:49 +05:00
duck
b73f0d446a Texture loading 2025-08-11 12:45:34 +05:00
duck
7e162221ef We doing global variables now 2025-07-07 21:11:55 +05:00
duck
b2be9e3708 Textures 2025-06-29 18:49:23 +05:00
duck
52e9c62eeb Zig version bump 0.14 -> 0.15 2025-06-15 16:36:06 +05:00
duck
446a3b3d26 Aspect ratio for camera 2025-05-28 22:44:08 +05:00
duck
3ef02a97e5 Some math functions 2025-05-28 22:36:50 +05:00
duck
5fc8358aa7 rotateTowards, key store, camera faces Z-, CCW frontface 2025-05-28 22:36:31 +05:00
duck
a7afe41a70 Meshes, mesh drawing and debug scene 2025-05-23 18:57:14 +05:00
duck
6239a59b5f Inverse matrix improvements, scaled matrices 2025-05-21 12:26:53 +05:00
duck
796d2bfb35 Quaternion rotation! 2025-05-15 00:09:42 +05:00
duck
12285321d2 Perspective projection 2025-05-14 22:13:15 +05:00
duck
c19120c3fc camelCase for function names 2025-05-04 17:55:29 +05:00
duck
b133a747ae Msaa 2025-05-04 17:31:46 +05:00
duck
4374c6dd84 0.14 zig version, pretty build.zig, renamed SDL defs 2025-05-03 01:56:24 +05:00
duck
f42cebc87e Hooray, 3D graphics, now actually functioning! 2025-04-24 17:26:57 +05:00
duck
6a8cbbf70b Something something barely working pipeline 2025-04-24 14:58:47 +05:00
duck
a3b358dd99 Separated graphics into its own file 2025-04-24 01:07:30 +05:00
duck
5513044d61 Shader compile step 2025-04-24 01:07:15 +05:00