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perf: better and efficient vec impl
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dc6424979e
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@ -14,18 +14,20 @@ void read_press(u_char *, char *);
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void strcln(char **dest, const char *source);
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struct Vector {
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uint32_t length;
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uint32_t alloc_len;
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uint16_t alloc_size;
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void** pages;
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uint32_t length;
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uint32_t capacity;
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void **pages;
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};
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struct Vector vec_new();
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int vec_push(struct Vector*, void* item);
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void vec_free(struct Vector*);
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void vec_clear(struct Vector*);
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void vec_reset(struct Vector*);
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void* vec_pop(struct Vector*); // won't free it, nor shrink vec list space
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void* vec_get(struct Vector*, size_t index);
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int vec_resize(struct Vector *, size_t size);
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int vec_reserve(struct Vector *, size_t size);
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int vec_reserve_exact(struct Vector *, size_t size);
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int vec_push(struct Vector *, void *item);
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void vec_free(struct Vector *);
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void vec_clear(struct Vector *);
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void vec_reset(struct Vector *);
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void *vec_pop(struct Vector *); // won't free it, nor shrink vec list space
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void *vec_get(struct Vector *, size_t index);
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#endif
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48
src/util.c
48
src/util.c
@ -75,20 +75,41 @@ struct Vector vec_new() {
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return vec;
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}
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int vec_push(struct Vector *vec, void *item) {
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if (vec->length >= vec->alloc_len) {
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uint32_t new_size = vec->alloc_len + vec->alloc_size;
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void **new_location = realloc(vec->pages, vec->alloc_size);
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if (new_location != NULL) {
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vec->alloc_size = new_size;
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vec->pages = new_location;
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} else {
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return -1;
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}
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int vec_resize(struct Vector *vec, size_t size) {
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void **new_location = realloc(vec->pages, size * sizeof(void*));
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if (new_location != NULL) {
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if (vec->length > size)
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vec->length = size;
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vec->capacity = size;
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vec->pages = new_location;
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} else {
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return -1;
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}
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return 0;
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}
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vec->pages[vec->length] = item;
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vec->length++;
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int vec_reserve(struct Vector *vec, size_t size) {
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uint32_t new_capacity = vec->capacity;
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while (vec->length + size > new_capacity) {
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new_capacity = new_capacity + (new_capacity >> 1) + 1; // cap * 1.5 + 1; 0 1 2 4 7 11...
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}
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return vec_resize(vec, new_capacity);
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}
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int vec_reserve_exact(struct Vector *vec, size_t size) {
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uint32_t needed_capacity = vec->length + size;
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if (vec->capacity < needed_capacity) {
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return vec_resize(vec, needed_capacity);
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} else {
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return 0;
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}
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}
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int vec_push(struct Vector *vec, void *item) {
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int res_ret = vec_reserve(vec, 1);
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if(res_ret != 0) return res_ret;
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vec->pages[vec->length++] = item;
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return 0;
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}
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@ -106,8 +127,7 @@ void vec_clear(struct Vector *vec) {
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void vec_reset(struct Vector *vec) {
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vec->length = 0;
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vec->alloc_len = 0;
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vec->alloc_size = 4096; // 4KiB page size?
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vec->capacity = 0;
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vec->pages = NULL;
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}
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