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12
README.md
12
README.md
@@ -9,6 +9,11 @@ TO DO: documentation, commenting ¬_¬<br/>
|
||||
BUGS: Can pass between diagonally conencted blocks, is this a 'bug'?<br/>
|
||||

|
||||
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# Rustsweeper
|
||||
A Minesweeper clone written in rust, instead of mines,<br/>
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it's rusty nails that give you tetanus<br/>
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||||

|
||||
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# Prophecies
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||||
Generates a random prophecy based on prophecies from <br/>
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The Underland Chronicles by Suzanne Collins<br/>
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@@ -33,6 +38,13 @@ Greet them as we have before.
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Watch the nibblers spin and snap.
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```
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# Insults
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Generates an insulting phrase for someone :D
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# Rubiks Cube thing (WIP)
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It's just a rubiks cube in the terminal, written in rust.<br/>
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||||
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# Roman Numerals (WIP)
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||||
Converts numbers between Roman Numerals and Arabic Numerals<br/>
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### Example:
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|
7
insults/Cargo.toml
Normal file
7
insults/Cargo.toml
Normal file
@@ -0,0 +1,7 @@
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||||
[package]
|
||||
name = "insults"
|
||||
version = "0.1.0"
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edition = "2021"
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[dependencies]
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rand = "0.8.5"
|
257
insults/insults
Normal file
257
insults/insults
Normal file
@@ -0,0 +1,257 @@
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apish
|
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bald-pated
|
||||
artless
|
||||
barren-spirited
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||||
beslubbering
|
||||
beast-eating
|
||||
calmunating
|
||||
cautelous
|
||||
churlish
|
||||
coldblooded
|
||||
concupscible
|
||||
covetous
|
||||
crudy
|
||||
cuckoldly
|
||||
deceptious
|
||||
degenerate
|
||||
facinerious
|
||||
fawning
|
||||
finical
|
||||
fusty
|
||||
goastish
|
||||
gorbellied
|
||||
greasy
|
||||
heinous
|
||||
incontinent
|
||||
inexecrable
|
||||
insolent
|
||||
lecherous
|
||||
lisping
|
||||
loathly
|
||||
lubberly
|
||||
lumpish
|
||||
mammering
|
||||
musty
|
||||
naughty
|
||||
obscene
|
||||
overgorged
|
||||
panderly
|
||||
pestiferous
|
||||
plumfy
|
||||
puking
|
||||
rascally
|
||||
reeky
|
||||
sanctimonious
|
||||
sickly
|
||||
solbbery
|
||||
sneaping
|
||||
spongy
|
||||
stinking
|
||||
superserviceable
|
||||
thrasonical
|
||||
unhandsome
|
||||
unwiped
|
||||
viperous
|
||||
wanton
|
||||
warped
|
||||
witless
|
||||
breast-eating
|
||||
beef-witted
|
||||
boiled-brained
|
||||
clay-brained
|
||||
dirt-rotten
|
||||
dizzy-eyed
|
||||
dull-brained
|
||||
eye-offending
|
||||
fat-kidneyed
|
||||
flap-eared
|
||||
foul-mouthed
|
||||
half-blooded
|
||||
hard-haired
|
||||
hell-governed
|
||||
hollow-eyed
|
||||
hook-nosed
|
||||
ill-tempered
|
||||
knotty-pated
|
||||
leaden-footed
|
||||
leptus leering
|
||||
lily-livered
|
||||
logger-headed
|
||||
lust-breathed
|
||||
motley-minded
|
||||
mouse-eaten
|
||||
muddy-mettled
|
||||
nook-shotten
|
||||
one-trunk-inheriting
|
||||
pale-hearted
|
||||
pigeon-livered
|
||||
puke-stocking
|
||||
puppy-headed
|
||||
rank-scented
|
||||
rug-headed
|
||||
rump-fed
|
||||
self-glorious
|
||||
senseless-obstinate
|
||||
sheep-biting
|
||||
shrill-tongued
|
||||
snail-paced
|
||||
sodden-witted
|
||||
stretch-mouthed
|
||||
stubborn-hard
|
||||
swag-bellied
|
||||
tardy-gaited
|
||||
thick-eyed
|
||||
three-suited
|
||||
thripe-visaged
|
||||
under-honest
|
||||
uneducated
|
||||
useless
|
||||
white-livered
|
||||
barmy
|
||||
gormless
|
||||
manky
|
||||
minging
|
||||
naffy
|
||||
idiotic
|
||||
bigotted
|
||||
stupid
|
||||
blue-balled
|
||||
arrogant
|
||||
retarded
|
||||
petulent
|
||||
bigoted
|
||||
phscopathic
|
||||
small-minded
|
||||
non-linux-user
|
||||
pengiunless
|
||||
crude
|
||||
muppet
|
||||
pikey
|
||||
dodgy
|
||||
micro-cocked
|
||||
flaccid-cocked
|
||||
shit-faced
|
||||
piss-taking
|
||||
sloppy
|
||||
aggressive
|
||||
ugly
|
||||
|
||||
abomination
|
||||
arch-villain
|
||||
baggage
|
||||
bed-presser
|
||||
blockhead
|
||||
braggart
|
||||
bugbear
|
||||
bull's pizzle
|
||||
codpiece
|
||||
capocchia
|
||||
cornuto
|
||||
costermonger
|
||||
cot-quean
|
||||
coxcomb
|
||||
cozener
|
||||
dissembler
|
||||
dullard
|
||||
dunghill
|
||||
fashion-monger
|
||||
fleshmonger
|
||||
foot-licker
|
||||
fustilarian
|
||||
geck
|
||||
giglet
|
||||
horn-beast
|
||||
horse-back-breaker
|
||||
idiot-worshipper
|
||||
jack-a-nape
|
||||
lewdster
|
||||
malignancy
|
||||
malmsey-butt
|
||||
measle
|
||||
miscreant
|
||||
mushrump
|
||||
ox-head
|
||||
parasite
|
||||
pig-nut
|
||||
pin-buttock
|
||||
potato-finger
|
||||
princox
|
||||
purpose-chnager
|
||||
quatch-buttock
|
||||
rabbit-sucker
|
||||
rampallian
|
||||
rat-catcher
|
||||
ratsbane
|
||||
renegatho
|
||||
scum
|
||||
scut
|
||||
starve-lackey
|
||||
stock-fish
|
||||
ticklebrain
|
||||
under-skinner
|
||||
villiago
|
||||
cum-bucket
|
||||
retard
|
||||
tosser
|
||||
wheevil
|
||||
cretin
|
||||
wanker
|
||||
slag
|
||||
daft-cow
|
||||
arsehole
|
||||
chav
|
||||
git
|
||||
nutter
|
||||
pillock
|
||||
plonker
|
||||
prat
|
||||
trollop
|
||||
twat
|
||||
knob-head
|
||||
bell-end
|
||||
skiver
|
||||
wazzock
|
||||
ninny
|
||||
berk
|
||||
airy-fairy
|
||||
ankle-biter
|
||||
arse-licker
|
||||
arsemonger
|
||||
chuffer
|
||||
gannet
|
||||
ligger
|
||||
maggot
|
||||
mingebag
|
||||
two-dicked-dog
|
||||
window
|
||||
apple
|
||||
cunt
|
||||
dick
|
||||
cock
|
||||
cum-sock
|
||||
phallus
|
||||
pussy
|
||||
bigot
|
||||
capitalist
|
||||
cock-sucker
|
||||
child
|
||||
pedo
|
||||
nonce
|
||||
pedophile
|
||||
apple-fanboy
|
||||
nerd
|
||||
geek
|
||||
weeb
|
||||
neek
|
||||
swot
|
||||
goblin
|
||||
crumpet
|
||||
piss-taker
|
||||
shit-face
|
||||
sucker
|
||||
loser
|
||||
minger
|
||||
minge
|
||||
battery-eater
|
||||
toenail-clipping
|
||||
tik-toker
|
35
insults/src/main.rs
Normal file
35
insults/src/main.rs
Normal file
@@ -0,0 +1,35 @@
|
||||
use std::fs;
|
||||
use std::io;
|
||||
use rand::Rng;
|
||||
|
||||
fn main() -> io::Result<()> {
|
||||
let file_contents: String = fs::read_to_string("insults")?;
|
||||
let lines: Vec<&str> = file_contents.split('\n').collect();
|
||||
let mut adjectives: Vec<String> = Vec::new();
|
||||
let mut nouns: Vec<String> = Vec::new();
|
||||
let mut noun = false; // nouns is set to true when we have reached the nouns section in the file
|
||||
// so should start pushing insults to nouns instead of adjectives
|
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let num_of_adjectives: u64 = 2;
|
||||
|
||||
for line in lines {
|
||||
if line == "" {
|
||||
noun = true;
|
||||
continue;
|
||||
}
|
||||
if noun {
|
||||
nouns.push(line.to_string());
|
||||
}
|
||||
else if noun != true {
|
||||
adjectives.push(line.to_string());
|
||||
}
|
||||
}
|
||||
|
||||
for _x in 0..num_of_adjectives {
|
||||
let random_adjective = adjectives[rand::thread_rng().gen_range(0..adjectives.len())].clone();
|
||||
print!("{}, ", random_adjective);
|
||||
}
|
||||
let random_noun = nouns[rand::thread_rng().gen_range(0..nouns.len())].clone();
|
||||
print!("{}\n", random_noun);
|
||||
|
||||
Ok(())
|
||||
}
|
@@ -19,9 +19,14 @@ fn main() -> io::Result<()> {
|
||||
let lines_in_string = split_string.len();
|
||||
|
||||
// Iterate for "number_of_lines" and each time pick a random line in the file
|
||||
let mut previous_line_index = 0;
|
||||
for _i in 0..number_of_lines {
|
||||
let line_index = rand::thread_rng().gen_range(0..lines_in_string); // Pick random line
|
||||
if split_string[previous_line_index] == split_string[line_index] {
|
||||
continue;
|
||||
}
|
||||
println!("{}",split_string[line_index]); // Print the random line
|
||||
previous_line_index = line_index;
|
||||
}
|
||||
|
||||
Ok(())
|
||||
|
1
rubiks/.gitignore
vendored
Normal file
1
rubiks/.gitignore
vendored
Normal file
@@ -0,0 +1 @@
|
||||
/target
|
7
rubiks/Cargo.toml
Normal file
7
rubiks/Cargo.toml
Normal file
@@ -0,0 +1,7 @@
|
||||
[package]
|
||||
name = "rubiks"
|
||||
version = "0.1.0"
|
||||
edition = "2021"
|
||||
|
||||
[dependencies]
|
||||
colored = "2.2.0"
|
BIN
rubiks/cube.jpg
Normal file
BIN
rubiks/cube.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 17 KiB |
26
rubiks/cube.txt
Normal file
26
rubiks/cube.txt
Normal file
@@ -0,0 +1,26 @@
|
||||
Colors:
|
||||
WWW
|
||||
WWW
|
||||
WWW
|
||||
|
||||
OOO GGG RRR BBB
|
||||
OOO GGG RRR BBB
|
||||
OOO GGG RRR BBB
|
||||
|
||||
YYY
|
||||
YYY
|
||||
YYY
|
||||
|
||||
|
||||
Indexs:
|
||||
012 0
|
||||
345
|
||||
678
|
||||
|
||||
901 234 567 890 10, 20
|
||||
123 456 789 012 30
|
||||
345 678 901 234 40
|
||||
|
||||
567 50
|
||||
890
|
||||
123
|
173
rubiks/src/main.rs
Normal file
173
rubiks/src/main.rs
Normal file
@@ -0,0 +1,173 @@
|
||||
use std::io::{stdin,stdout,Write};
|
||||
use colored::*;
|
||||
|
||||
fn print_coloured(output: char) {
|
||||
match output {
|
||||
'R' => print!("{}", "R".on_truecolor(255,0,0)),
|
||||
'G' => print!("{}", "G".on_truecolor(0,255,0).purple()),
|
||||
'B' => print!("{}", "B".on_truecolor(0,0,255).red()),
|
||||
'Y' => print!("{}", "Y".on_truecolor(255,255,0).black()),
|
||||
'W' => print!("{}", "W".on_truecolor(255,255,255).black()),
|
||||
'O' => print!("{}", "O".on_truecolor(255, 128, 0)),
|
||||
_ => print!("{}", output),
|
||||
}
|
||||
}
|
||||
|
||||
fn output_cube(cube: &Vec<char>) {
|
||||
// White square
|
||||
print!(" ");
|
||||
for i in 0..=2 {
|
||||
print_coloured(cube[i]);
|
||||
}
|
||||
println!();
|
||||
print!(" ");
|
||||
for i in 3..=5 {
|
||||
print_coloured(cube[i]);
|
||||
}
|
||||
println!();
|
||||
print!(" ");
|
||||
for i in 6..=8 {
|
||||
print_coloured(cube[i]);
|
||||
}
|
||||
|
||||
// First layer
|
||||
println!();
|
||||
for i in 9..=20 {
|
||||
print_coloured(cube[i]);
|
||||
}
|
||||
// Second layer
|
||||
println!();
|
||||
for i in 21..=32 {
|
||||
print_coloured(cube[i]);
|
||||
}
|
||||
// Third layer
|
||||
println!();
|
||||
for i in 33..=44 {
|
||||
print_coloured(cube[i]);
|
||||
}
|
||||
// Yellow square
|
||||
println!();
|
||||
print!(" ");
|
||||
for i in 45..=47 {
|
||||
print_coloured(cube[i]);
|
||||
}
|
||||
println!();
|
||||
print!(" ");
|
||||
for i in 48..=50 {
|
||||
print_coloured(cube[i]);
|
||||
}
|
||||
println!();
|
||||
print!(" ");
|
||||
for i in 51..=53 {
|
||||
print_coloured(cube[i]);
|
||||
}
|
||||
|
||||
println!()
|
||||
}
|
||||
fn move_cube(rotation: String, mut cube: &mut Vec<char>) {
|
||||
let mut initial_cube = cube.clone();
|
||||
// Up clockwise
|
||||
if rotation == "U" {
|
||||
cube[0] = initial_cube[6];
|
||||
cube[1] = initial_cube[3];
|
||||
cube[2] = initial_cube[0];
|
||||
cube[3] = initial_cube[7];
|
||||
// Cube 4 remains the same
|
||||
cube[5] = initial_cube[1];
|
||||
cube[6] = initial_cube[8];
|
||||
cube[7] = initial_cube[5];
|
||||
cube[8] = initial_cube[2];
|
||||
|
||||
let indices = vec![12, 13, 14, 15, 16, 17, 18, 19, 20, 9, 10, 11];
|
||||
|
||||
for (i, &index) in indices.iter().enumerate() {
|
||||
cube[9 + i] = initial_cube[index];
|
||||
}
|
||||
}
|
||||
if rotation == "D" {
|
||||
cube[45] = initial_cube[51];
|
||||
cube[46] = initial_cube[48];
|
||||
cube[47] = initial_cube[45];
|
||||
cube[48] = initial_cube[52];
|
||||
// Cube 49 remains the same
|
||||
cube[50] = initial_cube[46];
|
||||
cube[51] = initial_cube[53];
|
||||
cube[52] = initial_cube[50];
|
||||
cube[53] = initial_cube[47];
|
||||
|
||||
let indices = vec![42, 43, 44, 33, 34, 35, 36, 37, 38, 39, 40, 41];
|
||||
|
||||
for (i, &index) in indices.iter().enumerate() {
|
||||
cube[33 + i] = initial_cube[index];
|
||||
}
|
||||
}
|
||||
if rotation == "R" {
|
||||
cube[15] = initial_cube[39];
|
||||
cube[16] = initial_cube[27];
|
||||
cube[17] = initial_cube[15];
|
||||
cube[27] = initial_cube[40];
|
||||
// Cube 28 remains the same
|
||||
cube[29] = initial_cube[16];
|
||||
cube[39] = initial_cube[41];
|
||||
cube[40] = initial_cube[29];
|
||||
cube[41] = initial_cube[17];
|
||||
|
||||
// Other edge peices around the Right side
|
||||
cube[42] = initial_cube[2];
|
||||
cube[30] = initial_cube[5];
|
||||
cube[18] = initial_cube[8];
|
||||
cube[2] = initial_cube[14];
|
||||
cube[5] = initial_cube[26];
|
||||
cube[8] = initial_cube[38];
|
||||
cube[14] = initial_cube[47];
|
||||
cube[26] = initial_cube[50];
|
||||
cube[38] = initial_cube[53];
|
||||
cube[47] = initial_cube[42];
|
||||
cube[50] = initial_cube[30];
|
||||
cube[53] = initial_cube[18];
|
||||
}
|
||||
}
|
||||
fn input() -> String{
|
||||
let mut s=String::new();
|
||||
let _=stdout().flush();
|
||||
stdin().read_line(&mut s).expect("Did not enter a correct string");
|
||||
if let Some('\n')=s.chars().next_back() {
|
||||
s.pop();
|
||||
}
|
||||
if let Some('\r')=s.chars().next_back() {
|
||||
s.pop();
|
||||
}
|
||||
return s;
|
||||
}
|
||||
fn main() {
|
||||
|
||||
// Create a net of a cube, see cube.jpeg or cube.txt in the root of this project for a
|
||||
// visualisation
|
||||
let mut cube: Vec<char> = vec![
|
||||
'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', 'W', // 0-8 (W)
|
||||
'O', 'O', 'O', // 9-11 (O)
|
||||
'G', 'G', 'G', // 12-14 (G)
|
||||
'R', 'R', 'R', // 15-17 (R)
|
||||
'B', 'B', 'B', // 18-20 (B)
|
||||
'O', 'O', 'O', // 21-23 (O)
|
||||
'G', 'G', 'G', // 24-26 (G)
|
||||
'R', 'R', 'R', // 27-29 (R)
|
||||
'B', 'B', 'B', // 30-32 (B)
|
||||
'O', 'O', 'O', // 33-35 (O)
|
||||
'G', 'G', 'G', // 36-38 (G)
|
||||
'R', 'R', 'R', // 39-41 (R)
|
||||
'B', 'B', 'B', // 42-44 (B)
|
||||
'Y', 'Y', 'Y', 'Y', 'Y', 'Y', 'Y', 'Y', 'Y', // 45-53 (Y)
|
||||
];
|
||||
|
||||
output_cube(&cube);
|
||||
|
||||
'game_loop: loop {
|
||||
let rotation = input();
|
||||
if rotation == "q" {
|
||||
break 'game_loop;
|
||||
}
|
||||
move_cube(rotation, &mut cube);
|
||||
output_cube(&cube);
|
||||
}
|
||||
}
|
1
rustsweeper/.gitignore
vendored
Normal file
1
rustsweeper/.gitignore
vendored
Normal file
@@ -0,0 +1 @@
|
||||
/target
|
9
rustsweeper/Cargo.toml
Normal file
9
rustsweeper/Cargo.toml
Normal file
@@ -0,0 +1,9 @@
|
||||
[package]
|
||||
name = "rustsweeper"
|
||||
version = "0.1.0"
|
||||
edition = "2021"
|
||||
|
||||
[dependencies]
|
||||
rand = "0.8.5"
|
||||
colored = "2.2.0"
|
||||
console = "0.15.10"
|
324
rustsweeper/src/main.rs
Normal file
324
rustsweeper/src/main.rs
Normal file
@@ -0,0 +1,324 @@
|
||||
use std::io::{stdin,stdout,Write};
|
||||
use rand::Rng;
|
||||
use colored::*;
|
||||
use console::Term;
|
||||
use std::time::Instant;
|
||||
|
||||
fn output_board(board: &Vec<Vec<i64>>, state: &Vec<Vec<char>>, x_hovered: i64, y_hovered: i64) {
|
||||
let mut output: String = "".to_string();
|
||||
|
||||
for y in 0..board.len() {
|
||||
for x in 0..board[y].len() {
|
||||
let background_color: u8;
|
||||
|
||||
if state[y][x] != 'u' {
|
||||
background_color = 128;
|
||||
}
|
||||
else {
|
||||
background_color = 196;
|
||||
}
|
||||
|
||||
if x == x_hovered as usize && y == y_hovered as usize {
|
||||
output.push_str(&"X".truecolor(0,0,0).on_truecolor(background_color,background_color,background_color).to_string());
|
||||
}
|
||||
else if state[y][x] == 'u' {
|
||||
if board[y][x] == -1 {
|
||||
output.push_str(&"▲".truecolor(128,64,0).on_truecolor(background_color,background_color,background_color).to_string());
|
||||
}
|
||||
else if board[y][x] == 0 {
|
||||
output.push_str(&" ".on_truecolor(background_color,background_color,background_color).to_string());
|
||||
}
|
||||
else if board[y][x] == 1 {
|
||||
output.push_str(&"1".truecolor(1,0,254).on_truecolor(background_color,background_color,background_color).to_string());
|
||||
}
|
||||
else if board[y][x] == 2 {
|
||||
output.push_str(&"2".truecolor(1,127,1).on_truecolor(background_color,background_color,background_color).to_string());
|
||||
}
|
||||
else if board[y][x] == 3 {
|
||||
output.push_str(&"3".truecolor(254,0,0).on_truecolor(background_color,background_color,background_color).to_string());
|
||||
}
|
||||
else if board[y][x] == 4 {
|
||||
output.push_str(&"4".truecolor(1,0,128).on_truecolor(background_color,background_color,background_color).to_string());
|
||||
}
|
||||
else if board[y][x] == 5 {
|
||||
output.push_str(&"5".truecolor(129,1,2).on_truecolor(background_color,background_color,background_color).to_string());
|
||||
}
|
||||
else if board[y][x] == 6 {
|
||||
output.push_str(&"6".truecolor(0,128,129).on_truecolor(background_color,background_color,background_color).to_string());
|
||||
}
|
||||
else if board[y][x] == 7 {
|
||||
output.push_str(&"7".truecolor(0,0,0).on_truecolor(background_color,background_color,background_color).to_string());
|
||||
}
|
||||
else if board[y][x] == 8 {
|
||||
output.push_str(&"8".truecolor(128,128,128).on_truecolor(background_color,background_color,background_color).to_string());
|
||||
}
|
||||
}
|
||||
else if state[y][x] == 'm' {
|
||||
output.push_str(&"⚑".truecolor(228,16,32).on_truecolor(background_color,background_color,background_color).to_string());
|
||||
}
|
||||
else if state[y][x] == '?' {
|
||||
output.push_str(&"?".truecolor(0,0,0).on_truecolor(background_color,background_color,background_color).to_string());
|
||||
}
|
||||
else {
|
||||
output.push_str(&" ".on_truecolor(background_color,background_color,background_color).to_string());
|
||||
}
|
||||
}
|
||||
output.push_str("\n");
|
||||
}
|
||||
print!("{}[2J", 27 as char);
|
||||
println!("{}",output);
|
||||
}
|
||||
|
||||
fn input() -> String{
|
||||
let mut s=String::new();
|
||||
let _=stdout().flush();
|
||||
stdin().read_line(&mut s).expect("Did not enter a correct string");
|
||||
if let Some('\n')=s.chars().next_back() {
|
||||
s.pop();
|
||||
}
|
||||
if let Some('\r')=s.chars().next_back() {
|
||||
s.pop();
|
||||
}
|
||||
return s;
|
||||
}
|
||||
|
||||
fn place_nails(board: &mut Vec<Vec<i64>>, number_of_nails: i64, width: i64, height: i64) {
|
||||
for _nail in 0..number_of_nails {
|
||||
// Generate coordinates for nails, if there is already a nail there, then generate new
|
||||
// coordinates, should add case for if there are more mines than locations, but why would
|
||||
// someone do that?
|
||||
let mut x_coord = rand::thread_rng().gen_range(0..width);
|
||||
let mut y_coord = rand::thread_rng().gen_range(0..height);
|
||||
while board[y_coord as usize][x_coord as usize] == -1 {
|
||||
x_coord = rand::thread_rng().gen_range(0..width);
|
||||
y_coord = rand::thread_rng().gen_range(0..height);
|
||||
}
|
||||
|
||||
board[y_coord as usize][x_coord as usize] = -1;
|
||||
}
|
||||
}
|
||||
|
||||
fn determine_nails_in_range(board: &mut Vec<Vec<i64>>) {
|
||||
for x in 0..board.len() {
|
||||
for y in 0..board[x].len() {
|
||||
if board[x][y] != -1 {
|
||||
let mut num_of_nails = 0;
|
||||
|
||||
for i in -1..2 {
|
||||
for j in -1..2 {
|
||||
// Check if index is in range (>= 0 and < length of vector)
|
||||
if (x as i64 + i >= 0 && (x as i64 + i) < board.len() as i64) && (y as i64 + j >= 0 && (y as i64 + j) < board[x].len() as i64) {
|
||||
if board[(x as i64 + i) as usize][(y as i64 + j) as usize] == -1 {
|
||||
num_of_nails += 1; // Increment the nail count
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
board[x][y] = num_of_nails;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn find_connected_coordinates(grid: &Vec<Vec<i64>>, start_row: usize, start_col: usize) -> Vec<(usize, usize)> {
|
||||
let rows = grid.len();
|
||||
let cols = grid[0].len();
|
||||
let target_value = grid[start_row][start_col];
|
||||
|
||||
// Directions for 8 possible moves (vertical, horizontal, and diagonal)
|
||||
let directions: [(i64, i64); 8] = [
|
||||
(-1, 0), // Up
|
||||
(1, 0), // Down
|
||||
(0, -1), // Left
|
||||
(0, 1), // Right
|
||||
(-1, -1),// Top-left diagonal
|
||||
(-1, 1), // Top-right diagonal
|
||||
(1, -1), // Bottom-left diagonal
|
||||
(1, 1), // Bottom-right diagonal
|
||||
];
|
||||
|
||||
// Visited cells
|
||||
let mut visited = vec![vec![false; cols]; rows];
|
||||
|
||||
// Vector to store the reachable coordinates
|
||||
let mut result = Vec::new();
|
||||
|
||||
// DFS function
|
||||
fn dfs(
|
||||
grid: &Vec<Vec<i64>>,
|
||||
row: usize,
|
||||
col: usize,
|
||||
target_value: i64,
|
||||
visited: &mut Vec<Vec<bool>>,
|
||||
result: &mut Vec<(usize, usize)>,
|
||||
directions: &[(i64, i64)],
|
||||
) {
|
||||
// Check if the position is out of bounds or already visited or doesn't match the target value
|
||||
if row >= grid.len() || col >= grid[0].len() || visited[row][col] || grid[row][col] != target_value {
|
||||
return;
|
||||
}
|
||||
|
||||
// Mark the cell as visited and add the coordinate to the result
|
||||
visited[row][col] = true;
|
||||
result.push((row, col));
|
||||
|
||||
// Flag to check if we're at the boundary of the connected region
|
||||
let mut is_boundary = false;
|
||||
|
||||
for &direction in directions.iter() {
|
||||
let (dx, dy) = direction;
|
||||
let new_row = row as i64 + dx;
|
||||
let new_col = col as i64 + dy;
|
||||
|
||||
if new_row >= 0 && new_row < grid.len() as i64 && new_col >= 0 && new_col < grid[0].len() as i64 {
|
||||
let new_row = new_row as usize;
|
||||
let new_col = new_col as usize;
|
||||
|
||||
if grid[new_row][new_col] != target_value {
|
||||
is_boundary = true;
|
||||
}
|
||||
|
||||
dfs(grid, new_row, new_col, target_value, visited, result, directions);
|
||||
}
|
||||
}
|
||||
|
||||
if is_boundary {
|
||||
for &direction in directions.iter() {
|
||||
let (dx, dy) = direction;
|
||||
let new_row = row as i64 + dx;
|
||||
let new_col = col as i64 + dy;
|
||||
|
||||
if new_row >= 0 && new_row < grid.len() as i64 && new_col >= 0 && new_col < grid[0].len() as i64 {
|
||||
let new_row = new_row as usize;
|
||||
let new_col = new_col as usize;
|
||||
|
||||
// Add cells with a different value to the result
|
||||
if grid[new_row][new_col] != target_value && !visited[new_row][new_col] {
|
||||
result.push((new_row, new_col));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
dfs(grid, start_row, start_col, target_value, &mut visited, &mut result, &directions);
|
||||
|
||||
result
|
||||
}
|
||||
|
||||
fn uncover(board: &Vec<Vec<i64>>, state: &mut Vec<Vec<char>>, x_hovered: usize, y_hovered: usize, alive: &mut bool) {
|
||||
state[y_hovered][x_hovered] = 'u';
|
||||
if board[y_hovered][x_hovered] == -1 {
|
||||
*alive = false;
|
||||
}
|
||||
|
||||
if board[y_hovered][x_hovered] == 0 {
|
||||
let connected = find_connected_coordinates(&board, y_hovered, x_hovered);
|
||||
for (y,x) in connected.iter() {
|
||||
state[*y][*x] = 'u';
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn detect_win(state: &Vec<Vec<char>>, number_of_nails: i64, start: Instant) {
|
||||
let mut number_of_covered_cells: i64 = 0;
|
||||
for y in 0..state.len() {
|
||||
for x in 0..state[y].len() {
|
||||
if state[y][x] != 'u' {
|
||||
number_of_covered_cells = number_of_covered_cells + 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
if number_of_covered_cells == number_of_nails {
|
||||
println!("Congratulations, you won!!!");
|
||||
let end = std::time::Instant::now();
|
||||
println!("In {:?}", end-start);
|
||||
std::process::exit(0);
|
||||
}
|
||||
}
|
||||
|
||||
fn main() {
|
||||
let stdout = Term::buffered_stdout();
|
||||
|
||||
let mut board: Vec<Vec<i64>> = Vec::new();
|
||||
let mut state: Vec<Vec<char>> = Vec::new(); // u = uncovered, c = covered, m = marked
|
||||
|
||||
let height: i64 = 8;
|
||||
let width: i64 = 8;
|
||||
let number_of_nails: i64 = 10;
|
||||
//let percentage_of_cells_are_nails: i64 = 15;
|
||||
//let number_of_nails: i64 = ((percentage_of_cells_are_nails / 100) as i64) * ((width * height) as i64) as i64;
|
||||
|
||||
let mut x_hovered: i64 = 0;
|
||||
let mut y_hovered: i64 = 0;
|
||||
|
||||
let mut alive: bool = true;
|
||||
|
||||
for y in 0..height {
|
||||
board.push(Vec::new());
|
||||
state.push(Vec::new());
|
||||
for x in 0..width {
|
||||
board[y as usize].push(0);
|
||||
state[y as usize].push('c');
|
||||
//board[x as usize][y as usize] = -1;
|
||||
}
|
||||
}
|
||||
let start = std::time::Instant::now();
|
||||
|
||||
place_nails(&mut board, number_of_nails, width, height);
|
||||
determine_nails_in_range(&mut board);
|
||||
output_board(&board, &state, x_hovered, y_hovered);
|
||||
|
||||
'gameloop: loop {
|
||||
if let Ok(character) = stdout.read_char() {
|
||||
match character {
|
||||
'w' | 'k' => if y_hovered > 0 { y_hovered -= 1 },
|
||||
'a' | 'h' => if x_hovered > 0 { x_hovered -= 1},
|
||||
's' | 'j' => if y_hovered < height-1 { y_hovered += 1 },
|
||||
'd' | 'l' => if x_hovered < width-1 {x_hovered += 1},
|
||||
'u' => uncover(&board, &mut state, x_hovered as usize, y_hovered as usize, &mut alive),
|
||||
'm' => {
|
||||
if state[y_hovered as usize][x_hovered as usize] == 'm' {
|
||||
state[y_hovered as usize][x_hovered as usize] = 'c'
|
||||
}
|
||||
else {
|
||||
state[y_hovered as usize][x_hovered as usize] = 'm'
|
||||
}
|
||||
},
|
||||
'?' => {
|
||||
if state[y_hovered as usize][x_hovered as usize] == '?' {
|
||||
state[y_hovered as usize][x_hovered as usize] = 'c'
|
||||
}
|
||||
else {
|
||||
state[y_hovered as usize][x_hovered as usize] = '?'
|
||||
}
|
||||
},
|
||||
'q' => break 'gameloop,
|
||||
_ => (),
|
||||
}
|
||||
}
|
||||
if alive {
|
||||
output_board(&board, &state, x_hovered, y_hovered);
|
||||
detect_win(&state, number_of_nails, start);
|
||||
}
|
||||
else if alive == false {
|
||||
println!("GAME OVER!\nYou got Tetanus!");
|
||||
println!("⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⡀⠀⠀⠀⠀⠀⠀⠀");
|
||||
println!(" ⢀⣾⣿O⣷⠀⠀⠀⠀⠀⠀");
|
||||
println!(" ⠀⠸⣿⣿⣿C⠀⠀⠀- HOLY SHIT⠀⠀⠀");
|
||||
println!(" ⣀⣤⡈⠛⢉⠀⠀⠀⠀⠀⠀⠀");
|
||||
println!(" ⢀⣴⣿⣿⣿⣿⣿⣿⠃⠀⠀⠀⠀⠀⠀");
|
||||
println!(" ⣴⣿⣿⢿⣿⣿⣿⣿⣿⠀⡄⠀⠀⠀⠀⠀");
|
||||
println!(" ⠀⠀⠀⠀⢰⣿⡏⠀⢸⣿⣿⣿⣿⡇⢸⣷⣤⣀⠀⠀⠀");
|
||||
println!(" ⠀⠀⠀⠀⣼⣿⠁⠀⢸⣿⣿⣿⣿⠁⠀⠙⠻⢿⣿⣶⠀");
|
||||
println!(" ⠀⠀⠀⠀⠛⠋⠀⠀⠸⣿⣿⣿⡏⠀⠀⠀⠀⠀⠈⠉⠀");
|
||||
println!(" ⠀⠀⠀⠀⠀⠀⠀⠀⣄⠙⣿⣿⣷⡄⠀⠀⠀⠀⠀⠀⠀");
|
||||
println!(" ⠀⠀⠀⠀⠀⠀⠀⢸⣿⣦⠈⢿⣿⣿⣦⠀⠀⠀⠀⠀⠀");
|
||||
println!(" ⠀⠀⠀⠀⠀⠀⠀⣼⣿⡟⠀⠀⠻⣿⣿⣧⠀⠀⠀⠀⠀");
|
||||
println!(" ⠀⠀⠀⠀⠀⣠⣾⣿⠟⠁⠀⠀⠀⠘⢿⣿⣧/⠀⠀⠀");
|
||||
println!(" ⠀⠀⠀⠀⢾⣿⠟⠁⠀⠀⠀⠀⠀⠀⠈⢻⣿⠇⠀⠀⠀");
|
||||
break 'gameloop;
|
||||
}
|
||||
}
|
||||
}
|
BIN
screenshots/rubiks.png
Normal file
BIN
screenshots/rubiks.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 156 KiB |
BIN
screenshots/rustsweeper.png
Normal file
BIN
screenshots/rustsweeper.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 501 KiB |
Reference in New Issue
Block a user