Shader compile step
This commit is contained in:
8
assets/shaders/basic.frag
Normal file
8
assets/shaders/basic.frag
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@@ -0,0 +1,8 @@
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#version 450
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layout(location = 0) in vec2 fragCoord;
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layout(location = 0) out vec4 fragColor;
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void main() {
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fragColor = vec4(fragCoord, 0.0, 1.0);
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}
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8
assets/shaders/basic.vert
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8
assets/shaders/basic.vert
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@@ -0,0 +1,8 @@
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#version 450
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layout(location = 0) in vec2 inCoord;
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layout(location = 0) out vec2 outCoord;
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void main() {
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outCoord = inCoord;
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}
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15
build.zig
15
build.zig
@@ -1,5 +1,10 @@
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const std = @import("std");
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const SHADERS: []const struct { file: []const u8, stage: []const u8 } = &.{
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.{ .file = "basic", .stage = "vert" },
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.{ .file = "basic", .stage = "frag" },
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};
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pub fn build(b: *std.Build) void {
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const target = b.standardTargetOptions(.{});
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const optimize = b.standardOptimizeOption(.{});
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@@ -14,6 +19,16 @@ pub fn build(b: *std.Build) void {
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exe.linkLibC();
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exe.linkSystemLibrary("SDL3");
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inline for (SHADERS) |shader| {
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const glslc = b.addSystemCommand(&.{"glslc"});
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glslc.addArg("-fshader-stage=" ++ shader.stage);
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glslc.addFileArg(b.path("assets/shaders/" ++ shader.file ++ "." ++ shader.stage));
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glslc.addArg("-o");
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const filename = shader.file ++ "_" ++ shader.stage ++ ".spv";
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const shader_artifact = glslc.addOutputFileArg(filename);
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b.getInstallStep().dependOn(&b.addInstallFileWithDir(shader_artifact, .prefix, filename).step);
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}
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const run_cmd = b.addRunArtifact(exe);
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run_cmd.step.dependOn(b.getInstallStep());
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if (b.args) |args| {
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@@ -6,5 +6,6 @@
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"build.zig",
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"build.zig.zon",
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"src",
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"assets",
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},
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}
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1
src/graphics.zig
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1
src/graphics.zig
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@@ -0,0 +1 @@
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const sdl = @import("sdl.zig");
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