54 Commits

Author SHA1 Message Date
duck 0658c2fdfa Optional antialiasing 2025-09-26 00:19:11 +05:00
duck 9d3a98b2d9 Draw call batching for improved performance 2025-09-21 21:30:02 +05:00
duck 49267e629f Hi-dpi support, fsaa tweaks 2025-09-21 02:38:49 +05:00
duck 640e7bed86 Fix some issues with asset unloading 2025-09-20 23:22:30 +05:00
duck fc6ebb73b8 Use reversed infinite projection for camera 2025-09-20 19:03:36 +05:00
duck c59d833542 Zig 0.14 => Zig 0.15, STB Image => SDL3 Image 2025-09-20 17:56:15 +05:00
duck 9933a956c2 Some .ignore file fixes 2025-09-20 01:36:26 +05:00
duck f836ab8b20 Gltf parsing and rendering 2025-09-19 11:09:45 +05:00
duck 92ca641f89 Small fixes 2025-09-01 18:04:16 +05:00
duck d317694056 Better scrolling, cubemap, yakuza setup 2025-08-31 08:03:52 +05:00
duck 39db8ed3a1 Decks
The code is getting real messy...
2025-08-31 07:08:29 +05:00
duck 1d3f89e5f5 Fixes and adjustments 2025-08-31 05:36:51 +05:00
duck 6f933449a1 Iterative texture loading 2025-08-31 05:36:51 +05:00
duck 3f1c0aa2f8 Async asset loading 2025-08-31 05:36:51 +05:00
duck 9fdd997be6 Dock 2025-08-31 05:36:46 +05:00
duck 1ef69d1545 Scrolling and better hand stacking 2025-08-29 05:26:35 +05:00
duck 855194acea Initial commit for tabletop
We'll branch off of main game for a cool quick side project idea for a moment
2025-08-29 01:59:33 +05:00
duck f3d2eff20e Sway and matrices 2025-08-24 18:54:49 +05:00
duck b73f0d446a Texture loading 2025-08-11 12:45:34 +05:00
duck 3500ad97b5 Stb image 2025-07-29 04:40:07 +05:00
duck 92cc3e2f27 Components 2025-07-28 23:12:17 +05:00
duck 7e162221ef We doing global variables now 2025-07-07 21:11:55 +05:00
duck b2be9e3708 Textures 2025-06-29 18:49:23 +05:00
duck 5987f9a44f Time travel! 2025-06-29 18:49:16 +05:00
duck 3635712a53 Real/World time 2025-06-16 00:07:20 +05:00
duck 2d010644c7 Parse system set into SystemSet 2025-06-15 23:36:22 +05:00
duck 52e9c62eeb Zig version bump 0.14 -> 0.15 2025-06-15 16:36:06 +05:00
duck 446a3b3d26 Aspect ratio for camera 2025-05-28 22:44:08 +05:00
duck 3ef02a97e5 Some math functions 2025-05-28 22:36:50 +05:00
duck 5fc8358aa7 rotateTowards, key store, camera faces Z-, CCW frontface 2025-05-28 22:36:31 +05:00
duck 1e454ba428 Keyboard input, translation, time 2025-05-27 18:55:25 +05:00
duck a7afe41a70 Meshes, mesh drawing and debug scene 2025-05-23 18:57:14 +05:00
duck 6239a59b5f Inverse matrix improvements, scaled matrices 2025-05-21 12:26:53 +05:00
duck 44cdf71745 Length mishap fix 2025-05-15 12:15:00 +05:00
duck 796d2bfb35 Quaternion rotation! 2025-05-15 00:09:42 +05:00
duck 12285321d2 Perspective projection 2025-05-14 22:13:15 +05:00
duck a87d86b335 Game now uses execution graph to schedule systems 2025-05-08 21:05:08 +05:00
duck d239e775f3 Ordered execution with system sets 2025-05-08 19:17:58 +05:00
duck 32ca78e5c7 Controller resource split into separate file 2025-05-04 21:24:36 +05:00
duck 4cb0c6aee9 Controller queueOrdered functionality 2025-05-04 21:24:29 +05:00
duck c19120c3fc camelCase for function names 2025-05-04 17:55:29 +05:00
duck b133a747ae Msaa 2025-05-04 17:31:46 +05:00
duck 4374c6dd84 0.14 zig version, pretty build.zig, renamed SDL defs 2025-05-03 01:56:24 +05:00
duck d36f7de1a5 Basic controller impl., some file reordering 2025-04-29 14:26:44 +05:00
duck bd03a573a4 Systems, system resource requests, simple runner 2025-04-28 00:18:46 +05:00
duck 53721d829e WIP: System-Resource graph 2025-04-25 22:49:52 +05:00
duck c4b332402e Crisis averted 2025-04-25 22:43:24 +05:00
duck f42cebc87e Hooray, 3D graphics, now actually functioning! 2025-04-24 17:26:57 +05:00
duck 89e0649efe Now import COMPILED shaders, not raw 2025-04-24 17:02:05 +05:00
duck 6a8cbbf70b Something something barely working pipeline 2025-04-24 14:58:47 +05:00