duck
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446a3b3d26
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Aspect ratio for camera
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2025-05-28 22:44:08 +05:00 |
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3ef02a97e5
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Some math functions
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2025-05-28 22:36:50 +05:00 |
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5fc8358aa7
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rotateTowards, key store, camera faces Z-, CCW frontface
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2025-05-28 22:36:31 +05:00 |
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1e454ba428
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Keyboard input, translation, time
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2025-05-27 18:55:25 +05:00 |
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a7afe41a70
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Meshes, mesh drawing and debug scene
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2025-05-23 18:57:14 +05:00 |
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6239a59b5f
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Inverse matrix improvements, scaled matrices
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2025-05-21 12:26:53 +05:00 |
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44cdf71745
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Length mishap fix
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2025-05-15 12:15:00 +05:00 |
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796d2bfb35
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Quaternion rotation!
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2025-05-15 00:09:42 +05:00 |
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12285321d2
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Perspective projection
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2025-05-14 22:13:15 +05:00 |
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a87d86b335
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Game now uses execution graph to schedule systems
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2025-05-08 21:05:08 +05:00 |
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d239e775f3
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Ordered execution with system sets
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2025-05-08 19:17:58 +05:00 |
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32ca78e5c7
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Controller resource split into separate file
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2025-05-04 21:24:36 +05:00 |
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4cb0c6aee9
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Controller queueOrdered functionality
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2025-05-04 21:24:29 +05:00 |
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c19120c3fc
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camelCase for function names
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2025-05-04 17:55:29 +05:00 |
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b133a747ae
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Msaa
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2025-05-04 17:31:46 +05:00 |
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4374c6dd84
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0.14 zig version, pretty build.zig, renamed SDL defs
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2025-05-03 01:56:24 +05:00 |
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d36f7de1a5
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Basic controller impl., some file reordering
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2025-04-29 14:26:44 +05:00 |
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bd03a573a4
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Systems, system resource requests, simple runner
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2025-04-28 00:18:46 +05:00 |
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53721d829e
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WIP: System-Resource graph
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2025-04-25 22:49:52 +05:00 |
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c4b332402e
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Crisis averted
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2025-04-25 22:43:24 +05:00 |
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f42cebc87e
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Hooray, 3D graphics, now actually functioning!
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2025-04-24 17:26:57 +05:00 |
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89e0649efe
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Now import COMPILED shaders, not raw
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2025-04-24 17:02:05 +05:00 |
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6a8cbbf70b
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Something something barely working pipeline
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2025-04-24 14:58:47 +05:00 |
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a3b358dd99
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Separated graphics into its own file
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2025-04-24 01:07:30 +05:00 |
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5f50968746
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Simplify shader compilation step
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2025-04-24 01:07:30 +05:00 |
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5513044d61
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Shader compile step
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2025-04-24 01:07:15 +05:00 |
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c95a5e7d1c
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Initial commit
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2025-03-27 22:28:14 +05:00 |
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